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16 PAGE COMPLETE RESIDENT EVIL S STRATEGY! 


Cex 

Turak 2, Banja 
lOBQ Snowboard i 

PLUS WE PREVIEW: 
Road Rash 3D, Bias to, 
Tekken 3, and Unreal 


YTHINB! 


US $5.99 CAN 
0 4> 




ARMY 



Real Combat. 
Plastic Men. 



Take any one of six classic army 
men figures into combat in this 
squad level action-strategy game. 



Melt attacking infantry with your 
flamethrower or shatter enemy 
vehicles with your bazooka and tank. 



“I love 
of bur 
in the 




the smell 
nt plastic 
morning” 



Break your troops out of a heavily 
guarded POW camp in one of 
over 30 action-packed missions. 


Make your way through alpine, desert 
and bayou terrains or play against your 
friends on special multiplayer maps. 


WWW.armymen.com 


B The 3D0 Company. All rights reserved. Army Men is a trademark of The 3D0 Company. All other trademarks are properties of their respective owners. 






www.playstation.com 




N SOME ARENAS INTIMIDATION COMES 


NOT ONLY FROM WHAT HAPPENS ON THE FLOOR 


RUT WHAT HANGS AROYE IT 


[BM nm 






aamenlai /ere 



featured: 


GRAND THEFT AUTO 07D 

HEY, KID, HON'D YOU LIKE 
TO BE A FELON ? 

-WjNTER HEAT □ B B 

BROUGHT TO YOU BY 
THE POWER COMPANY... 

BLASTO □ 3 B 

YES, IT'S TRUE. THE DELI 
SERVED CHILI AGAIN... 

BID FREAKS .0 37 

TAKE A GUIDED TOUR 
OF BILL'S LIVER! 

NETWORK □ 9 B 

OH, THE HORROR OF A 


TWO DIMENSIONAL LIFESTYLE! 






THAT WISECRACKING GECKG IS BACK AERQGUAGE ASSAULT 0117 

AGAIN AND THIS TIME HE'S IN 3D! THE ATARI COLLECTION 2 073 

BIG TIME TAIL WHUPPIN' STARTS ON BEAST WARS TRANFORMERS 00 <31 


CARMAGEDDON 5PLAT PACK 070 


STRATEGY 

WE'VE GOT ALL 
THE MOVES FOR 
ALL THE CHARAC- 
TERS IN FIGHTERS 
DESTINY! WE KICK 
BUTT ON PAGE BB! 


SPORTS 


WE'VE GOT THE 
SKINNY ON ALL 
THE LATEST 
BASEBALL GAMES 
ON PAGE 07B! 



GEX: ENTER THE GECKO 
GRAND THEFT AUTO 
JEOPARDY! 

JOURNEYMAN PROJECT 3 
MICRO MACHINES U3 
NAGANO WINTER OLYMPICS 
NEWMAN HAAS RACING 
QUAKE 64 

RAMPAGE WORLD TOUR 
WINTER HEAT 
x-men: COTA 


070 
07S 
073 

071 
OBI 






gpOPTl 

ALL ST AR BASEBALL '33 
HARDBALL 6 
HOT SHOTS GOLF 
M. PIAZZA'S STRIKE ZONE 
MLB '33 

NBA IN THE ZDNE 64 
NBA SHOOTOUT '9B 
TRIPLE PLAY '33 
UR BASEBALL ‘33 


BATMAN & ROBIN 
BIO FREAKS 
BLASTO 

CALIFORNIA SPEED 
DEAD OR ALIUE 
FORSAKEN 
OUTWARS 
RA5CAL 
RECKIN' BALLS 
REDLINE 
RETURN FIRE 
ROAD RASH 30 
SAGA FRONTIER 
TANK PLATOON 
TEKKEN 3 
TOMBA! 

TUROK 2 

UNREAL 

WAR GAMES 

WWF WARZONE 

1030 DEGREE SNOWBOARDING 


OHO 

07(3 


^0=0= 

DUKE NUKEM 3D 
DUKE NUKEM 64 
FIGHTERS DESTINY 
DAME SHARK CODES 
JET MOTO 2 
MADDEN 64 
MASS DESTRUCTION 
MAXIMUM FORCE 
MICRO MACHINES U3 
NHL '36 

PANDEMONIUM 2 
QUARTERBACK CLUB '36 
RED ASPHALT 
ROBOTRON 64 
SEGA TOURING CAR 
STEEP SLOPE SLIDERS 
TOMB RAIDER 2 
TOP GEAR RALLY 
WCW NITHO 


037 

0117 


OSH 

one 


□ i^g 
08)7 


Issue 1M 


April 

www.ultragp.co m 


printed in the U.S.A 




Editor In Chef Frank O’Connor 
AhtDrectcr Debbie Wells 

Managng Editor Bill Donohue 
SewR Editor Mike Salmon 
Assocwre Editors Roger BurchHI, Francesca Reyes 
Associate Art Dhectdr Eric Castellanos 
Graphc Artist LisaChido 
Web Director Eric Marcoullier 
Web Eotor/Sunger Jason Montes 
Assocum Web Editor Randy Nelson 
DscEotqr Rick Sanchez 

Contrsutors 

Christian Svensson E(^o(NexlGenefalxxiOnline 
Dan Egger As^E(fl«dNBXtGeiwralionOi*» 

Stephen Frost Associate Edtar.PSM 
Rick Sanchez Dix Editor of Ultra (tomep!^ 

Peer Schneider Editor, N64.com 
Fritz Striker 


IMABNE MEDIA, NC 

Editorial, Art; Production, Awbtthng, & Mabxetwg 

150 North Hill Drive; brisbane; CA 94005 
phone; (41 5) 468-4684 
fax:(415)468-4686 


RO. Box 501 17 Boulder, CO., 81 
subscribe® gameplayers.com 
Phone:(800)456-0958 


Aldo Ghiozzi, National Ad Mgr 
phone:: (415) 468-4684x156 


IffTERNffnOHAL LlCENSMG 

Robert Abramson & Associates? 

720 Post Road, Scarsdale, NY 10583 
fax: (91 4) 723-4700 / abramson@prodigy.com 

Advbtosing Cooronator Katie Cole 
Production Director Richard Lesovoy 
Production CoaRowAioR Maris Eastwood 
Newsstand Drector Bmce Edridge 
Newsstand Manager Thea Selby 
CRcuunaN Manager Kate Bailey 
Fulhoment CooRotwroR Jarte Jarvis 
VIce Phesuent Crculahon Holly Klingel 
Presmht; Imagme Gams Jonathan Simpson-Bint 
Imaiwe ftew, Inc - corporate Prescott Chris Anderson 
VP/OPBwnoNs & cro Tom Valentino 


V gamaplayers SOLELY UTILIZES 

Millennia Computers for its PC coverage courtesy of 
Micron Electronics, Inc. 

Printed in the USA, 


Published in the United States of America, ultra gamaplayers (ISSN 
1091-1685) (USPS 006-037) Is published monthly except semi monthly In 
December by Imagine Publishing, Inc. ; 150 North Hill Drive; Brisbane, CA, 
94005. Periodicals postage paid in Brisbane, CA and additional mailing 
offices. Newsstand distribution is handled by Curtis Circulation Company. 
Subscriptions; one year (13 issues) U.S. S29. Canada: $43. Canadian price 
includes postage and GST (GST #1 28220688). Foreign: S53. CPC Infl Pub 
Mai! # 1 195492. POSTMASTER: Send address changes to ultra 
gameplayers. P.0. Box 50117. Boulder, Co, 80322-0117. It’S raining 
still. We've had nothing but rain and high winds for the past two weeks. I 
don't wanna say Brat it's starting to bug us, but Roger has already started 
building an Ark and Fran has started gathering up the animats. I’m doing 
my part as well. ! figure we’re gonna need two cases of every kind of beer 
there is. Entire contents copyright 1998, Imagine Publishing, Inc. 

All rights reserved. Reproduction in whole 
or In part without permission is strictly 
prohibited — Imagine Publishing, Inc is not 
affiliated with the companies or products 
covered in ultra game- 
players. All letters received are 
assumed to be for publication 
unless marked otherwise. We 
reserve the right to edit such 
letters for reasons of space or 
clarity. See ya when the water 
recedes! Keep treading water! 


INTERNATIONAL 


Bulk Rate 

U.S Postage Paid Waseca, MN 
Facility Permit No. 273 



DEATH-DEFYING JUMPS 



REALISTIC WATER PHYSICS CREATE WARE EFFECTS 


INTERACTIVE ENVIRONMENTS 


ADJDST ENGINE TRIM FOR SPEED 


SO REAL ... YOU’LL WET YOURSELF. 



Designed 


Microsoft 


Windows' 95 


If, BOATS TO CHOOSE FROM 


I 


Available Spring 98! 


Strap in and throttle up as you 
whip through the most realistic 
and immersive powerboat racing 
game ever made. Jump over 
roadways and through passing 
convoys or speed between oil 
tankers before they close off the 
track and turn your boat to splin- 
ters. Find a shortcut and take the 
lead, or better yet, secure your 
victory and force your opponent 
into a river barge 
at 200 miles 
per hour. 


You'll have to adjust your engine trim to 
maximize speed and control. 


Split your screen 4 ways and play 3 friends 
on the same computer or challenge 
6 of them over the network. 


• Dive under water, crash through waves 
and careen off jumps. 

• Fully interactive 3D environments that 
continually change during races. 

• Eight super-intense racetracks from 
around the world to tear through. 

• Can't find a worthy opponent? Race 
your "ghost" using your own best time. 


Choose between two different hull types and 
eight body styles, each with their own unique 
attributes and three different engine sizes. 


Download the demo at www.vrsports.com 







IS5UE 109 



WELCOME TO 
ISSUE 109: 

NOW THAT THE ART STAFF HAVE 
THEIR PICTURE IN THE MAGAZINE, 

THEIR HEADS HAVE SWELLED UP 
TO ENORMOUS PROPORTIONS. 

They've started being all 

'ARTY' AND WEIRD, WITH EXTRA 
BRIGHT COLORS AND MAD 
layouts. Just as well, 

BECAUSE THAT SEEMS TO BE THE 
WAY GAMES ARE GOING TOO. 

Freaked— out color schemes, 

CRAZY CHARACTERS AND MORE 
SURREALISM THAN SALVADOR 
□ ALl'S HANDBAG. AND IF COLORS 
ARE YOUR THING, JUST WAIT UNTIL 
YOU READ ABOUT THE MYSTERIOUS 

Project X console project - 
Jeff Minter, programmer of 
Tempest 3000 and color - 

FIEND EXTRAORDINAIRE IS THE 
CREATIVE FORCE BEHIND IT. T IMES 
ARE GETTIN MORE COLORFUL. 

>» FRANK 




r 


\ 

1 


/ 



*\ 





You've all asked for it, so wie're 
BRINGING IT BACK! 


Bill Donohue 

bdonohue@ultraqp.com 

‘We’ve received hundreds of letters about The Box!’ says 
Managing Editor Bill Donohue. ‘So I’ve decided that we’re gonna 
bring it back and put everyone in it who hasn’t been there 
before. I’m only doing this ‘cuz I like to keep our readers happy. 
Ready? Let’s go!’ 


Roger Burghill 

rburchill@ultraqp.com 

‘Ha, ha! I’ve already been in The Box!’ says Reviews Editor Roger 
Burchill. ‘That means I don’t have to go! I don’t have to go! What 
a break! Hey, you guys, watch out for that bear. He’s a mean one! 
Wanna try some of my pork chop aftershave? Ah, come on... ’ 


Mike Salmon 

msalmon@ultraqp.com 

‘I’m not going anywhere near that Box, damn it!’ bellows Senior 
Editor Mike Salmon. ‘I know all about your evil ways. Besides, 
I’ve got, uh... too much work to do. Yeah, that’s it. Now where’s 
the PC with Quake II on it? In there? OK, thanks... Hey, who 
turned out the lights? Hey, those are real grenades!!! AAIIEEE!’ 


Francesca Reyes 

freves@ultraqp.com 

‘OK, OK, I know it’s tradition, so let’s just get this over with!’ 
snaps Associate Editor Francesca Reyes. ‘Hey, this isn’t so bad. 
It’s a bit dark in here, but... what’s that? What the... why, it’s a 
stuffed teddy bear! How nice. Think I’ll take a nap... ’ 


Frank D'Connor 

foconnor@ultraqp.com 

‘A Scot can take anything your blasted Box can dish out!’ boasts 
Editor Frank O’Connor. ‘Seal me in tight! I’ll show you how it’s 
done. What? That isn’t a rabid bear! Those... those are rabid hom- 
ing sheep! Ack! Me goolies are in jeopardy!’ 


Screamin' Crayons 

DWells@ultraqp.com 

Ecastellanos@ultraqp.com 

LChldo@ultraqp.com 

‘We like The Box,’ giggles the Art Staff. ‘We got to color the walls 
and then we put in a big disco ball and a sound system. We’re 
going to have a dance party next week. We’re going to invite all 
of our friends... ’ 







LIVE TO RIDE 
RIDE TO GIVE' 

“The average person has 12 pints of blood. We’ll take it!” 

— Peter Plasma 




HOW IT WORKS 


Use weapons or oncoming 
traffic to slow fellow racers. 
And fill our awaiting tanks. 


ROAD RASH 3D 

It's a whole new breed of Road Rash. Four gangs fight you to the finish in a perilous 3-D world. 
And the thrashin' beat of an Atlantic Records" soundtrack keeps your pulse from stopping. Hopefully. 


www.roadrash.com ELECTRONIC ARTS" 



Road Rash and Electronic Arts are trademarks or registered trademarks of 


Electronic Arts in the U.S. and/or other countries. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. 





rnmit 




QUESTIONS? T 

I don’t have access to the Internet, but I’ve got a 
problem with the Disc Edition. Please write: New 
Media Group • c/o Imagine Media *150 North Hill 
Drive. Brisbane, CA 94005 • (415) 468-2500 


■ r r • . 

i -jerwri 

tfcj 

Dark Colony 

Pax Imperia 



PC DEMOS FEATURED 


http: //www. ultragp.com 


ULTIMATE RACE PRC 

Strap yourself into Microprose's 
wicked fast racing game. 


015 ULTRA gsmsf DlsLjBirs 


PC DEMOS 


SCREEN SAUERS 


PITFALL. 30 

Now your PC screen can be just as 
cool as the jungle! Uh... wait a 
minute... Well, Harry’s cool, anyway. 


SANITARIUM 

Let your PC prove what everyone 
knew all along... you’re nuts! 


MAC DEMOS 


EXILE II 

Explore the strange world of Exile in 
Fantasoft's instantly classic RP& 


MARS RISING 

Ambrosia software brings us anoth- 
er phenomenal shareware game, 
exclusively to the Mac. 


REALMZ 

This is the lastest version of 

Fantasoft's seminal RPG 
Realmz, including the most 
recent version of all the 
Realmz scenarios. 


□IE BY THE SNORD 

Venture into a foreboding land where 
cunning monsters and traps abound 
in this adventure from Interplay. 


□ARK COLONY 

Dark Colony is a real time strategy 
game based on a war between a gray 
alien race and human colonists over 
the planet Mars. 


FREE SPACE TRAILER 

A non-interactive demo of Interplay's 
upcoming sequel to Descent II. 


□RAND THEFT AUTO 

Steal a police car and make off with 
the loot in ASC's latest release. 


PAX IMPERIA II 

In Pax Imperia II, all space and its 
inhabitants are subject to the right 
conqueror. Wanna give it a shot? 


UPRISING 

A new, groundbreaking PC war game 
that blends intense, heart-pounding 
action with real time strategy in a full 
3D, first person world 


51 

kSJ 


N o matter how good a videogame 
magazine may be, there are some 
things that you just can’t get from print. 

We can show you the pictures of the 
games, but it’s impossible for us to let 
you play the game for yourself, or even 
see the game in motion. Enter the ULTRA gameplayars Disc 
Edition. On the disc, which works with both Apple Macintosh and 
PC compatibles, you’ll find movies of all the newest, hottest console 
games, as well as playable demos of the biggest PC and Mac titles. 

Read the print magazine, check the web 
site, and view the disc to get the full 
ULTRA gameplayErs impact. 

Questions regarding subscriptions 
should be sent to: 
subscribe@gameplayers.com 
Faulty disc/subscription 
questions: phone 415-468- 
2500. Current subscribers 
can receive the disc by 
following the help 
line instructions. 





CEDE© 



\ 


http : //www ■ ultragp • com 




movies: 


VIDEOGAME 

MOVIES 

Why settle for just still screens 
when you can see the games in 
action for yourself? Just take a look 
at this month’s hit list: 

•Forsaken 

•Micromachines 

•Quake 64 

•Biofreaks 

•Beast Wars 

•Gex 2: Enter the Gecko 

•March Madness 

•Atari Collection 2 

•Breakaway 98 

•Blasto 


INSTALLATION 

MACINTOSH IINSTAL.L.ATION: 

1. insert the ULTRA disc into your CD-ROM drive. 

2. Double-click on the ULTRA icon. 

3. Double click on ‘Start UGP.’ 

4. You’re on your way to gaming heaven. 

pc installation: 

1. Insert the ULTRA disc into your CD-ROM driva 

2. Open ‘My Computer’. 

3. Double-click on your CD-ROM drive; usually 
noted as Drive D. 

4. Double-click on ‘Start95.’ 

5. Now experience the glory of demos and 
movies a go-go! 


Uprising 


Grand Theft Auto 


Miniature carsi 
tanks and boats 
are back in 
this update to 
the SNES clas- 
sic- 


MICROMACHINES 


3 


MARCH MADNESS 


D 


http: //www. ultragp.com 

^ ULTRA game 


Bl 


•p/au/srs 013 



TOPICS 



KRTRNR 


UNVEILING 


Et M LTRA Gameplayers has learned that 
M E Sega's next console will be shown 
first at the Tokyo Game Show in 
March and again in the US at E3 in late May. 
Sources at Sega Japan and Microsoft have told 
ULTRA Gameplayers that at the TGS, it is likely 
that it will primarily be videotape of games for 
the system, but Sega is hoping to have one 
playable game ready for Japanese gamers (no 
word yet on what game). 

Sega's sizable booth will have a large por- 
tion dedicated to the US unveiling of Katana. 
Given that there are a couple of months 
between shows, the company is expecting to 
see at least one definitely playable product at 
E3. As you would expect, ULTRA Gameplayers 
will bring you the latest news on Katana. 

In other recent Katana news, Shin 
Okawa, Sega Enterprises chairman of the 
board, announced at Sega's yearly company 
party that Microsoft would be a partner in the 
new console venture. A videotape of Bill Gates 
was also shown at the party where he 

Virtua Fighter 3 is gonna kick 
ass on the Katana! 



expressed his excitement to be working with 
Sega on the project. This marked the first time 
there had ever been official confirmation of the 
Microsoft link (though UGP has been reporting 
on it for nearly a year). In the following weeks, 
an official announcement of NEC's involvement 
was also made, to no one's great surprise. It is 
still unknown if the three partners are sharing in 
the software royalties or if there have been flat 
contract fees negotiated per unit. 

Somewhat disappointingly, Sega of 
America has stated that it is not going to be able 
to get the new console out this year and that it 


ATLANTA 97 


E3’s got 
the Katana, 
and we’re 
gonna be there to 
play it, buddy! 


is now slated for a 1999 release here (it's still 
1998 in Japan). The result seriously calls into 
question the time advantage that Sega would 
have had over Sony's next PlayStation, which is 
currently rumored to become available in late 
'99 (despite the fact no official announcements 
have been made). 


PROJECT X 


!fc 


tfEft t the winter CES, VM Labs took the time 
fEEE to speak to prospective developers and 
EM EM manufacturers of its forthcoming 
Project X console (please note the final name of the 
system has not yet been decided). The exhibitions 


pie of how solid the unit’s C compiler is. This was 
simply a demo and is not going to ever be a com- 
mercial product. 

The next demo shown was an extremely 
early version of Jeff Minter’s forthcoming Tempest 



took place behind closed doors but showed some 
very impressive demos. 

The first technology demonstration shown 
was of Doom compiled straight from John 
Carmack’s recently released source code. The 
game was running completely unoptimized using a 
mere fraction of the cycles the unit actually has, 
but it still clicked along at a respectable pace. 
According to Bill Rehbock, VM Labs’ VP of third 
party development, the demo is an excellent exam- 


3000. Running in an extremely high resolution (via 
interlacing) the game is exceptionally bright, color- 
ful and now one of the most eagerly anticipated 
titles by the editors. 

A fairly standard Mandlebrodt fractal demo 
was one of the next ones shown. Exploring the 
fractal was possible via the use of the system’s 
controller where players could endlessly zoom 
deeper and deeper (a psychedelic experience to 
say the least). This showcased the integer capabili- 


NEWS 


J 


Acclaim has been surprised by how well the PlayStation version 
of Riven has sold. According to the company, in its first two 
months on shelves, more than 200,000 copies have been sold. • 
3D0 has told Ultra Game Players that it will be putting its Might 
and Magic Online project on ‘indefinite hold’. As a result a few 
of the project’s team members have been laid off. • THQ will be 
publishing and developing two EA titles for Nintendo 64. The 
first is Road Rash 64 and the second is Nuclear Strike. Both 


titles are expected to be released by the end of ‘98. • At a party 
in Japan, Sega Enterprises director of the board, Shin Okawa 
has officially confirmed that indeed Sega is partnered with 
Microsoft for its next console. • Sony has officially announced 
its plans for a second Parappa the Rapper title. • Sega 
Enterprises has seen a changing at its executive levels. The 
new president is Shoichiro Irimajiri who replaces Hayao 
Nakayama. • Interplay has confirmed that its VR Sports line is 


1 


continued on pg IS 


DW ULTRA gamsplaLjEsri 


http: //www. ultnagp.com 




EXCLUSIVE! 


I GEX B4 IS COMING!) 


f rystal Dynamics is perhaps the only 
company to come up with a viable 
mascot character other than 
Sega and Nintendo. Gex is the hero 
we’re talking about of course, 
and the little green Gecko is 
all set to appear in his first 
64-bit incarnation. 

These are the first shots 
ever seen of the N64 and PC ver- 
sions and the game is looking 
super-hot. The PlayStation version 
is featured in our reviews sec- 
tion and looks set to rock 
the mascot boat. 


‘Hello ladles. I bet 
you’re thinking that 
green is the 
way to 
go, huh?’ 




ties of the unit. 

Finally, the last demo was a combination 
of demos where a number of cubes have all of 
the other demos all running in real-time 
mapped to each of the surfaces. 

There are around 40 systems currently 
out in circulation with two more systems going 
out the door every day. Currently there is devel- 
opment taking place in California, New 
Hampshire, Belgium, Japan, Singapore and the 
UK with new locales starting every week. While 
it is currently unwilling to reveal exactly what 
developers it is working with, more than a few 
hints pointed to some of the largest US, 
Japanese and European developers which 
would ensure the translation of some of today’s 
biggest arcade and console properties to the 
new system. 

As it stands right now, VM Labs is antici- 
pating making some major announcements at 


Camera angles are much 
improved in gex 64, a 
direct result of analog 


Backgrounds and textures 
are at an early stage, but 
gameplay will be smooth. 


That shadow looks suspiciously like Bugs 
Bunny, but we can’t prove anything. Early 
N64 indications are promising. 


Lighting and special 
effects will feature promi- 
nently in the Nintendo 
version. 


And yes, there will be a 
swimming level. 


E3 that will 
reveal its tech- 
nology, 
manufactur- 
ing and 
development 
partners which 
are rumored to 
be an extremely 
powerful and 
impressive lot. The 
system itself will be avail- 
able by the end of the third quarter of this year 
though price points are likely to vary from man 
ufacturer to manufacturer. To sum up, there is 
a very real fourth contender coming to market 
and Nintendo, Sony and Sega need to watch it 
very closely. Ultra Gameplayers thinks that the 
new system could surprise a few people. 




NEWS FEED continued from pg 1H 


heading to Sega’s Katana. The intense competition in the sports 
genres on PlayStation and now Nintendo 64 is causing many 
companies to look to Sega’s new console as a wide open pas- 
ture. • GT Interactive has secured a license for Pontiac’s 
Firebird. It intends to use the new found license in a new racing 
game that will feature a number of classic cars from the 60’s 
and 70’s. • Sony has been cited by the federal trade commis- 
sion for having unfair business practices including price fixing. 


Sony has stated that it has not broken any laws with regard to 
its business practices. • GameTek has told ULTRA Gameplayers 
that Robotech: Crystal Dreams is still in development and has 
not been cancelled as many people have thought. • GT 
Interactive has passed on its option to publish Max Payne from 
3D Realms. The company originally made a big stink about the 
title when rumors surfaced that it was to be published by GOD 
despite the fact it has the rights to match any offers made to 


continued on pg lb 


1 


J 


http: //www. ultragp.com 


ULTRA D1S 





NEW Rating Key 


© 

ULTRA 

★ ★★★★ 

© 

PREMIUM 

★ ★★★ 

© 

STANDARD 

★ ★★ 

© 

DEFICIENT ★★ 

© 

DOOMED 

★ 




© RATING: ★★★★ 


© PRODUCT: Sidewinder Force Feedback Pro 


' COMPANY: Microsoft 


© SYSTEM: PC 


© PRICE: SIS^S 


F orce feedback is one of the 
more popular buzzwords in PC 
gaming, but it has been only 
recently that peripher- 
als manufacturers 
and game devel- 
opers have 
begun to 
deliver the 
feedback 
experience 
that had 
always 
been 

promised. 

Of the 

current genera- 
tion of force 
feedback joysticks, 

Microsoft’s Sidewinder Force 
Feedback Pro ranks in the upper tier 
of force feedback controllers cur- 
rently available. The joystick 
features eight programmable but- 
tons, an eight-way hat switch, and a 
shift key which doubles the number 
of functions that can be pro- 
grammed into the buttons. There is 
also a throttle wheel and the stick 
also rotates so gamers can program 
functions such as rudder control, 
turning, or strafing to be activated 
by a left or right twist of the stick. 

There are a few downs to go 
with many ups in regards to the 
ergonomic design of Sidewinder 
Force Feedback Pro. The base of the 
unit has a sizeable footprint, so 
gamers with limited surface area on 
their computer desk might have 


trouble finding space for the joy- 
stick, but this characteristic seems 
to be par for the course when it 
comes to force feedback 
joysticks. Button 
placement is nicely 
done, with the 
only question- 
able point 
being the 
placement of 
three buttons 
and the hat 
switch at the 
top of the stick. 
One final com- 
plaint is that the 
stick has a built-in 
thumb rest which is ideal 
for right-handed gamers, but 
lefties are once again left out in the 
cold with a joystick that can’t be uti- 
lized by them. 

As for the feedback experi- 
ence, it is top notch considering the 
current generation of technology. 
Gamers will be able to experience a 
broad range of subtle to intense 
sensations without undue interfer- 
ence in game control. Sensations 
ranging from the kickback of a 
machine gun, to flying a plane in 
heavy winds are nicely communi- 
cated by the joystick. The 
experience may still not match some 
feedback experiences available in 
the arcade or in expensive simula- 
tors, but the Sidewinder Force 
Feedback Pro offers a superior feed- 
back experience for its price. 


© RATING: ★★★★ 


© PRODUCT: Monster Sound M60 
© COMPANY: Diamond Multimedia 
© SYSTEM: PC 

© PRICE: 


W ith all the countless 3D 
accelerators out there, it 
seems the PC world has completely 
forgotten about the other major 
aspect of gaming — the sound. 
Fortunately, Diamond hasn’t forgot- 
ten, and their latest budget-minded 
sound card, the Monster Sound 
M80, looks to bring high quality 3D 
audio to the masses. 

By using the PCI bus instead 
of ISA, the M80 is able to take 
almost all of the CPU-intensive 
sound processing and handle it on- 
board. What does this mean in the 
gaming world? Well, since the com- 
puter CPU can now focus 
exclusively on the graphical 
side, games will run 
smoother and at an even 
faster frame-rate. 

The M80 also 
features true 32- 
voice polyphony, so 
it is possible for the 
card to play up to 
32 different sounds 
simultaneously. 

What this does for 
game soundtracks 
is simply amazing. 

You will think that there 
is an actual symphony 
orchestra trapped inside 
your computer case. 

Of course, the card fully sup- 
ports all the sound standards out 
there, such as DirectSound, 
DirectSound3D, and even Aureal’s 
A3D format. For those not familiar 


with A3D, it is a relatively new stan- 
dard that provides positional 3D 
sound through any two regular 
speakers. Bullets actually sound like 
they are flying past you, and cars 
really seem to pass you by. 

With all this going for it, the 
M80 seems like the perfect sound 
card. And it pretty much is. It is a 
breeze to install, and even comes 
with a decent software package. So 
if you are in the market for a sound 
card, then you should seriously con- 
sider Diamond’s Monster Sound 
M80. At the price, it doesn’t get, or 
sound, much better 
than this. 


NEUS FEED continued from pg IS 


3D Realms as a part of an earlier contract. • Ocean of America 
launched servers for Worms 2 in the US. Previously, servers were 
only available in the UK, Norway and Germany. • Hudson will be 
releasing a new Bomberman title for Nintendo 64 called 
Bomberman Hero: Queen Milian's Rescue. It will be released in 
Japan this spring but there is no word yet on a possible US 
release. • A Quake 2 mission pack called The Reckoning will be 
coming in March from Activision. • Factor 5 has devised a new 


compression system offering a 15:1 compression ratio for 
Nintendo 64 that will allow up to one hour of digitized speech on a 
4MB cartridge. The compression scheme works by analyzing 
speech patterns to improve compression ratios. • Konami’s US 
corporate headquarters will be moving from Chicago to the Bay 
Area. All consumer operations are expected to move though the 
company's arcade operations will remain in Chicago. • Epic 
Megagames has confirmed that Unreal for the Nintendo 64 has 


continued on pg 17 


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O RATING: ★★★★ 

O PRODUCT: Thriller~3 D~ 

O COriPANY: Hercules 
O SYSTEM: PC 

O PRICE: ^B4 c i. c 15 (flnB^lCT.raMMB) 

D espite some problems with its Voodoo Rush-based Stingray 
128/3D accelerator card (subsequently resolved with 
updated drivers), Hercules looks to have recovered nicely with its 
new gaming board, the Thriller 3D. The Thriller 3D utilizes 
Rendition’s new V2200 chipset and is available in two packages: 
an 8MB board (which includes a 70% version of Rage’s incredible 
shooter Incoming and TV/Video Out) for $249.95, and a 4MB board 
with no game for $129.95. 

The Thriller 3D rocks when it comes to performance. It is the 
fastest V2200 board tested yet and not only decimates the V2100 
(Diamond’s Stealth II) in terms of overall performance, but it also 
gives Nvidia’s Riva chipsets a run for the money when it comes to 
Direct 3D performance. There are only marginal performance dif- 
ferences between the 8MB board and the 4MB board, with the 
8MB board’s biggest draw being its ability to display higher gaming 
resolutions. The quality of the TV/Video Out on the 8MB board is 
nowhere near Canopus’ Total 128V, but it does provide gamers 
with a sufficiently satisfactory picture. 

Of course, the question that every PC gamer wants to know 
is how does Quake 2 run on the board? Well, running on a Pentium 
200 with MMX, we experienced frame-rates in the high 20s to mid 
30s with all of the game’s effects turned on. Incoming, the pack-in 
title for the 8MB board, also runs fantastic on the Thriller, sporting 
superior frame-rates and the standard Direct 3D flare. This game 
alone almost makes the board worth owning on its own. 

There’s little doubt that the Thriller 3D (with its stable mature 
drivers) offers excellent performance and superior han- 
dling of Direct 3D and RedLine APIs. The price of the 
8MB board may be a little steep for some PC 
gamers, but the unit’s performance will 
not disappoint. For gamers on a bud- 
get, the excellent 4MB board is 
an enticing alternative that 
at its $1 29.95 price 
point can only be 
considered a steal. 


The Thriller 3D board not 
only comes with Incoming, 
an incredible shooter, but It 
also has this way cool big 
spider on the box! 


NEWS FEED continued from pg lb 


been placed on indefinite hold. It was originally slated to 
be a 64DD title. • Activision’s Battlezone and SiN will be 
made available exclusively on SegaSoft’s Heat online gaming 
service when they are released later this year. • Capcom has 
announced plans for Star Gladiator 2. The game includes 22 
new characters, a new plasma strike system and a fighting 
gauge that provides ‘super special-like’ attacks. • That’s all 
she wrote, folks! 



Call Pioneer Customer Service at 800-421-1B21 for more information 
or check out our new website: inww.pioneeranimation.com 


Dragon Ball Z - Showdown (Vol. 8) 

Goku’s battle with Vegeta rages on with Vegeta 
gaining the upper hand despite the return of 
Krillin, Gohan and Yajirobe to the battle. 


Dragon Ball Z - Departure (Vol. 9) 

The battle against Vegeta finally concludes 
thanks to the teamwork and supreme effort from 
the Earth’s Special Forces and Goku. Then, a 
new quest is announced! 


approx 


Dragon BaB Z^Hoys ban 
A vailable from DAI 


FUNimation' 


SUNCO/IS1 


All Dragon Ball Z characters, names, logos and images 
© 1997 BIRD STUDIO/SHUEISHA, TOEI ANIMATION 
Licensed by FUNimation Productions, Inc. All Rights Reserved. 



FlAYBIZ 7- HCAWS TV*ET 6r»NOiM<Sr 

or- U*S <5rt»UM AS THE ^PIKE 



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FlAY&IZ 2- FtEt-5 TW& $T!^ 
£?F RAW /METAU PAETMtf- Hi'S 
<SKiM AMP FATJY TI-?SUE- . 


The Nail Gun 

Short, Medium and Long Range 


.... NO TEARFUL HUGS. No WARM HANDSHAKES. JUST HALF APOUWlTW^UC^SEraT TO THE CHEST. Or 
A RAILROAD-SIZE SPIKE IN THE CRANIUM. THAT'S HOW' YOEr"SA¥~eO0O-BY£ -TO aTrIeFHX'TnTRODUCING 

Quake for the N-64. With single-player mode ano. a two-player death match. Because after 

ALL, NOTHING SAYS YOU CARE LIKE A LOAD OF SCREAMING HOT STEEL IN SOMEBODY'S TORSO. 


QUAKE ©1996. 1997, 1998 Id Software, Inc. All Rights Reserved*!!* 
Id Software™ name, the Q™ logo and the id™ logo are trademarks 
a registered trademark of GT Interactive Software Corp. NintenJoTNf 
property of their respective owners, , r % 


.Midway Home Entertainment Inc. under sublicense from GT Interactive Software Corp. Quake is a registered trademark and the 
[SftB^used under sublicense. MIDWAY is a registered trademark of Midway Games Inc. GT"'is a trademark and the GT logo is 
HWWPfrt) "N” logo-are-trademarks ot Nintenflp ot^fierica Inc. ©1998 Nintendo of America Inc. All other trademarks are the 




r^A'Tfe Z. Pctizwarp 

A5 {SoSTY $TEgi_ HoLl-oWS" 
HIS ^JH&Sr CAVIT^ ^RSYllJ^- 
HI'S INNER C«2<5pa.i4S. 


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MIDWAY 


GT Interactive 
Software 


www.midway.com 


What is the B4DD? 


ARTRIDGES SUCK^QU-K N O WJT, HE KNOW IT AND EUEN 
NINTENDO KNOWS IT. WHILE THERE IS NO DENYING THAT"’ 


r 5 

ABILITY, THE LIMITED SPACE AND ESPE£S4ALI^Y THE HIGH 
COST MAKE THEM THE LEAST FAVORED MEDIA IN THE EYES OF BOTH 
CONSUMERS AND DEVELOPERS. 

WHEN THEY RELEASED THE NBA IN 133B, NINTENDO DECIDED 
AGAINST A BUILT-IN CD — RDM DRIVE BECAUSE OF THREE SIMPLE 
REASONS! 1. NINTENDO WANTED COMPLETE CONTROL OVER THE 
MANUFACTURING PRDCESS [CD-RDMS CAN BE MADE BY ANYONE, NBA 
CARTS ONLY BY NINTENDO]. 2. REGULAR DOUBLE-SPEED CD-ROM 
DRIVES WERE TDD SLOW FOR THE TYPES DF GAMES NINTENDO WAS 
PLANNING. 3. NINTENDD WOULDN'T HAVE BEEN ABLE TD SELL THE 
TECHNICALLY MORE ADVANCED NBA AT THE SAME PRICE AS THE PSX 
DR SATURN IF IT INCLUDED A DRIVE. 

BUT WHILE NINTENDO WAS WORKING HARD ON WOOING DEVELOP- 
ERS TD CREATE GAMES FDR THE PLATFORM AND ESTABLISH THE 
NBA INTERNATIONALLY, THEY HAD A SECDND PLAN ON THE BACK- 
BURNER ALL ALONG! AN DPTIDNAL ADD-DN CALLED THE BADD. 


The 64DD (64-megabyte Dynamic Drive) is a 
writable magnetic disk drive that attaches 
to the bottom of your N64 console and 
connects via the EXT slot. Instead of 
cartridges or CDs, the unit uses large disks 
similar to those of a Zip Drive. Each disk 
holds 64 megabytes of data with up to 38 
megabytes writable space. The 64DD is 
jam-packed with all kinds of goodies, such 
as a special ROM-chip and even an included 
RAM expansion. 

Haw DOES IT WORK? 

The 64DD is a peripheral and will not work 
by itself. When you switch on your 64DD- 
enhanced N64, the system automatically 
checks whether there is a cartridge in the 
N64 or a disk in the drive. If a cartridge is 
plugged in, that game will automatically boot 
and start, but if there isn’t, then you will be 
treated to a cool ‘N’ intro starring Mario, 
much like the famous PlayStation startup 
screen. From here, the 64DD will let you load 
a disk or go to a data management screen. 

To understand better how the 64DD will 
work with the N64, it is necessary to take a 


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look at how the drive influences the way 
game developers make games. 

Basically, with the advent of the 64DD, 
developers will be able to create games in 
four different ways: 

1.] MAKE A GAME ON DISK 

FOR USE MITH THE 6<4DD ONLY 

Some developers may opt to make some of 
the games exclusively for the 64DD. This 
means that the games will be cheaper for 
both the developer and the con- 
sumer, and that the 
programmers have more 
room to create larger and 
more detailed games. But 
more importantly, data 
can be written directly to the 
disk (without the use of memory paks), 
which opens the way for customization and 
more dynamic games. 

One such example is Nintendo’s own 
EarthBound 64 (Mother 3), an awesome- 
looking 3D adventure with an ever-changing 
quest. Every time you do something in the 
game, it will alter the whole story. 

a.] MAKE AN ADD-ON DISK 

DR A SAME ON CARTRIDGE 
THAT MILL ALLOW FDR THE 
ADDITION OF ADD-ON DISKS 

One of the coolest features of the 64DD is 
that it lets you use both carts and disks at 
the same time. For example, Electronic Arts 
could release a sports game on cartridge for 
the regular price. A few months later, you 


would be able to buy an expansion disk with 
new player data, new stadiums, up-to-date 
rosters, and tons of pictures for a very low 
price. This expansion disk would require the 
original cartridge to be plugged 
in. Or how about getting new 
missions for a game like 
GoldenEye or new levels 
for Turok? 

The first game to receive 
an add-on disk will be Nintendo’s 
cartridge racer F-Zero X, the sequel to the 
Super NES classic. The disk, tentatively 
named F-Zero Expansion Set, will contain 
new tracks, new cars, and best of all: a track 
editor to create your own courses. Thanks to 
the 64DD’s writability function, these tracks 
can be directly saved to disk and traded with 
your friends. It is likely that many cart games 
in the future will have ‘hooks’ programmed 
in to make them 64DD compatible. 

3.) CREATE A 64DD DAME THAT 
CONNECTS THE SYSTEM 
MITH THE QAMEBOY 

The 64DD will be able to bridge the gap 

between home console and portable 
game. With the help of the 64 
GB Pak and a simple con- 
nection cable, the 64DD will 
turn into a docking station 
for your GameBoy. You 
can play a game on your 
GameBoy, plug it into the GB 
Pak and import the data into 
the 64DD. The data can 


then be used in a 64DD game. You will also 
be able to plug up to four GameBoys into the 
N64’s controller ports and use them as addi- 
tional screens. An example would be a 
digital card game on the N64, 
where you could see your cards 
on the GameBoy screens with- 
out letting your friends seeing 
your hand . 

This may all sound 
strange, but it isn’t. Nintendo has 
already confirmed several titles that will 
make use of the connection and, considering 
that the GameBoy is the best-selling system 
of all time, that may not be such a dumb 
idea. The first 64DD/GB Pak game will be 
Pocket Monster Stadium, an RPG battle sim- 
ulator that lets you load monster data from 
the GameBoy Pocket Monster games and 
then see and train the monsters in true 3D 
on the N64. And the 64DD version of the 
Japan-only popular horse racing game Derby 
Stallion will let you use the separate 
GameBoy screen option to enter your bets. 


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4.] PRETEND THE G4DD DOESN'T 
EXIST AND MAKE A NORMAL 
CARTRIDGE GAME 

If a developer is not convinced that the 64DD 
will sell in great amounts, he may simply 
continue to develop games for cartridge and 
not worry about the add-on. 

HOW IS THE 64DD DIFFERENT 
frdm CD-ROM Drives? 

The 64DD should not be understood as a CD- 
ROM replacement. It is a peripheral, an 
addition to the N64’s cartridge format that 
fixes a few problems and adds a whole slew 
of new options that could potentially open a 
new world for console games. 

Writability: One of the most important 
features of the 64DD is writability, something 
CD-ROMs (ROM stands for Read Only 
Memory) cannot offer, and cartridges only 
in a very limited way. The 64DD offers up to 
38 megabytes of writable space on one 
disk, enough for large changes, tons of 
game saves, whole tracks, lots of pictures, 
and more. 

Speed: The 64DD is much faster than 
a regular CD-ROM drive and load time will 
probably not be a major issue. We took a 
hard look at the load time of Nintendo’s 
Pocket Monster Stadium for the 64DD - data 
access was almost instantaneous. 

Size: One of the downsides of the 
64DD when comparing it to CD-ROM drives 
is the limited size of its disk (64 megabytes). 
CDs can hold up to 660 megabytes, ten 
times as much as the 64DD. Data on 64DD 
disks is stored on two sides, for a total of 
64 megabytes (about eight times the size 
of Mario 64). Nintendo opted for this 
relatively small size to keep costs down. 

Note that since the disks are ‘hot-swap- 
pable’, games can actually stretch across 
more than one disk. 

Burst Access: The 64DD is not built 
with prerendered FMV in mind, such as the 
movie scenes in many PSX games. Instead, 
Nintendo stresses real time rendered 
cutscenes, like in Star Fox. The drive’s 
burst access, which allows for high-speed 
data transfer to the N64 in quick bursts, is 
not ideal for streaming media. 

Modem/Network Capability: 

Nintendo confirmed that the 64DD will 
connect to some kind of network in the 
future, either via telephone line, Satellite, or 
cable. Although the drive will most probably 
not come with a modem built-in, the ability 
to download data for use in 64DD titles is 
almost guaranteed. 

A Successful Add-On? 


Why should the 64DD differ from the many 
failed add-ons, such as the Sega CD? Well, 


there is no guarantee that the 64DD won’t 
fail, but Nintendo’s ability to produce incredi- 
ble games and the promise of a low price 
are likely to persuade many gamers into 
‘upgrading’ their N64s. And unlike so many 
failed peripherals and add-ons, the 64DD 
doesn’t merely offer more of the same. It 
takes a step into a new direction, one virtu- 
ally unexplored in the home videogaming 
community: writability. In Japan, Nintendo is 
planning to release sequels of its best-sell- 
ing GameBoy titles only on 64DD (e.g. the 
Pocket Monster games) and is offering a var- 
ied lineup of popular genres, such as RPGs 
and virtual pets. For the US, the strategy will 
definitely be different, and focus more on 
surprise games from such developers as 
Iguana, Rare, Capcom, and LucasArts. 


HOW MUCH WILL IT COST? 

This could be the one factor that will make 
or break the 64DD. Although Nintendo 
hasn’t announced a price yet, the drive 
will probably sell for as low as $79 - with 
an included disk. 

Hhen will it come out? 

The Japanese release is set for June. 
Expect the US 64DD sometime between 
late ’98 and mid ’99. 


Included in the Box! 


MEMORY EXPANSION 

The 64DD comes with a 4 MB expansion 
RAM (random access memory) pack, which 
players must install into the memory expan- 
sion slot of the Nintendo 64. The spot is 
currently occupied by a placeholder Gumper 
pak). The 4 MB Rambus DRAM chip will 
bring the N64’s total memory up to 8 
megabytes, four times as much as the 32-bit 
consoles. The increased memory is neces- 
sary for the disk to function, but also makes 
it easier for developers to create hi-res 
games and titles with large environments. 

BUILT-IN RDM 

The 64DD includes a 36-megabit chip that 
contains integrated fonts and sound files. No 
longer will programmers have to put ALL 
their sounds into a cart as is currently the 
case (the N64 lacks a dedicated sound chip). 
This will eliminate the need for developers to 
store many sounds and fonts on the disk and 
frees up even more space. 

REAL TIME CLOCK 

Much like Sega’s Saturn, the 64DD will have 
a battery-backed clock that lets the system 
know how much time passes, even when it’s 
switched off. This will pave the way for time- 
release features (a special Christmas or 
Halloween level that opens up on the right 


055 ULTRA gameplaLj&n 


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Drama 


Marches 


French 


KS'SiW the specral PO , tt est _ 


Even the hugest, meanest, ugliest 

theltT“ ,b . oss ' s aestiii 
the scrap heap once Goemon jumt 

his supercharged mech. 


KuNAMi 


'"/iso ON OAMEBOTB V’ \v--jr, >3 

1-900-896-HINT (4468) WWW.KONAMI.COM $0.85 per minute charge. $1.15 per minute 
support from a game counselor. Touch torie-pbone required. Minors must have parental per- 
mission before dialing. Hints are available 24 hours a day. Live support Monday-Friday* 
8:30am to 5:00pm CST only. Prices and availability subject fo change. U.S. accessibility only. 

«*• — - — ' ir> ofl and Konami' are registered trademarks of Konami Co., Ltd., 

logo are trademarks of Nintendo of America, Inc. Nintendo, 
seals are registered trademarks of Nintendo of America, Inc. 
The ratings icon is a* trademark of the Interactive Digital 
,i , ,.-v-;4 £tnc. 4fi Rights Reserved. j 


Math Club 


Crossing^ 


Tra‘ 



You know Mario will 
be on the 64DD! 


well as virtual pets and sim games 
to evolve even when your N64 

not on. 

MODEM, NETWORK OR 

SATELLITE HOOK-UP 

be able to connect to a 
of some kind to download new data 
games. Nintendo has still not 
US version of the 
64DD will include a modem that would 
allow for multiplayer network gaming and 
direct downloads. 



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The Lineup 




CABBAGE [NINTENDO] 

NCL’s virtual creature sim stretches the 
boundaries of console games, in both time 
and space. Watch and ‘nurture’ this 64DD 
pet, even transfer it to your GameBoy to take 
it with you. 

DERBY STALLION 64 

[PARITY BIT/MARIQUL] 

The 64-bit version of the famous horse rac- 
ing sim should be popular in Japan. Supports 
the GameBoy Link for placing bets. 

DONKEY KONO 64 [NINTENDO/RARE] 

Although it may still see the light as a cart 
title, Rare’s next Donkey Kong title will defi- 
nitely work with the 64DD in some way. 

OOUBUTSU BANCHOU 

[SARU BURUNEl/MARIQUL] 

From the designer of Parappa the Rapper 
comes this odd life sim, loosely translated as 
‘Animal Thugs. ’ 


G40D SPECS 


OT [game studio/marioul] 

The seasoned Japanese RPG-developer 
Game Studio is secretly working on a 64DD 


project codenamed DT. Content and genre 
are still unknown. 

EARTHBOUND 64 

/ MOTHER 3 [NINTENDO] 

The sequel to the Super NES hit presents an 
ever-changing quest with multiple paths and 
interactive environments. Unlike its prede- 
cessor, this hot-looking RPG will be set in 3D 
environments with smooth visuals and var- 
ied battles. 

FIRE EMBLEM 64 [NINTENDO 

/INTELLIGENT SYSTEMS] 

The 64-bit sequel to Nintendo’s fantastic 
strategy game series (in Japan) is similar in 
style to Ogre Battle. You command an army 
of warriors in their struggle to defend their 
kingdom from evil. 

F-ZERO EXPANSION 

SET [NINTENDO] 

This disk, for use with the F-Zero cart game, 
offers new tracks, new cars, and even an 
awesome 3D track editor for unlimited replay 
value. Create your own tracks, trade them 
with friends, and save them directly to disk. 

HYBRID HEAVEN [KONAMl] 

Konami’s awesome sci-fi RPG has graphics 
like Resident Evil and a fighting system like 
Final Fantasy. Could still slip to cartridge. 

KYOJIN NO DOSHIN 

[param/mariqul] 

From the creators of Tail of the Sun comes 
another off-beat title that deals with a 
giant’s life on an island. Kyojin no Doshin 
(loosely translated: Giant’s Step) is 
supposedly in the line of Tail of the Sun, with 
lots of exploration. 

LEGEND OF ZELDA DO [NINTENDO] 

Nintendo is working on a sequel to the 
upcoming Legend ofZelda: Ocarina of Time. 
Tentatively called Zelda DO, this will either 
be an add-on disk that adds more quests 
and characters to the original cart game, or a 
completely self-contained adventure. 


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MARIO artist: 

PICTURE MAKER [NINTENDO] 

Paint and edit pictures on screen with this 
miniature Photoshop-style paint program. 
Together with another peripheral, the N64 
Capture Cartridge, you can capture photos 
and video from your VCR or video camera 
and use them in other applications 
and games. 

MARIO artist: 

POL YOON MAKER [NINTENDO] 

Shape and modify 3D objects in realtime, 
build your own space-ships, make creatures 
or landscapes, and even animate them. You 
can also import images from Picture Maker 
and use them as textures. For example, you 
could create a car and use your face on 
the hood. 

MARIO artist: 

SOUND MAKER [NINTENDO] 

Create music and sounds, compose 
melodies and record everything to disk. It is 
likely that you will be able to export the data 
later and use it in other applications or 
games, but so far no details are known. 

MARIO artist: 

TALENT MAKER [NINTENDO] 

Create your own character, determine his or 
her appearance and watch your creation 
comes to life. You can also import images 
from Picture Maker and even use your own 
face as a face texture for one of the charac- 
ters. It’s really eerie to watch yourself 
conduct an orchestra or practice karate. 

MYSTERIOUS DUNGEON [CHUNSOFT] 

Known as Fushigi no Dungeon in Japan. 
Content, title and storyline of Chunsoft’s first 
N64 RPG are still secret, but if the game is at 
all like its predecessors, then Fushigi no 
Dungeon 64 will be a traditional, turn-based 
RPG with randomly generated dungeons. 

NAMCO RPQ [NAMCO] 

Namco signed a contract with Nintendo to 
develop an RPG for the N64, rumored to be 
another installment in Namco’s Tales of 
Destiny series. 

OQRE BATTLE 64 [QUEST] 

The sequel to the cool Super NES strategy- 
RPG is N64 bound — but Quest is still 
debating whether it will appear on cart, on 
64DD, or on both. 

POCKET MONSTER DD [NINTENDO] 

NCL is developing a Pokemon RGP game for 
Japan to be used in conjunction with the 
popular GameBoy Pocket Monster games. 

POCKET MONSTER 

STADIUM [NINTENDO] 

Much like in Monster Rancher, players pit 3D 
polygonal creatures against each other in 
Final Fantasy- style RPG battles and have 
them fight for survival. Supports the 64 GB 
Pak for import of GameBoy ‘monster data.’ 


POCKET MONSTERS' 

SNAP [NINTENDO] 

Another odd entry into the ‘what genre is 
this?’ genre. Pocket Monsters’ Snap ( or 
Pokemon Snap) puts you on a safari through 
different nature parks. Your mission: Snap 
pictures of free-roaming Pocket Monsters. 
Just like in PilotWings, you are supposed to 
make the best possible picture, and you 
often have to use items to coax the monsters 
out of their hiding places. All pictures can be 
saved directly to the disk. Why? You tell us. 

PROJECT CAIRO 

[CRAVE ENTERTAINMENT] 

Codenamed Project Cairo, Crave’s first RPG 
offering for Nintendo 64 promises a fresh 
look for the genre with interesting, 
Americanized characters. The game is 
said to be in negotiations to use a major 
comic book for both characters and 
background story. 

SIMCITY 64 [NINTENDO] 

Developed by Nintendo, this 64DD city-build- 
ing sim lets you micro-manage anything 
from a small hamlet to a giant metropolis 
populated by millions of people. You can 
actually go down to the street level and look 
at life in your city in polygonal form. Also, 
using the 64DD’s writability, load images 
created with Mario Artist and use them as 
billboards in your city. 


and lets you load cities created li i 
and fly through them with a helicopter. TlTe 
object of the game is to keep the city safe, 
put out fires, and regulate traffic. 



SUPER MARIO 

The eagerly anticipate 
likelihood 64DD-bound, Giving you 
over different cha 
Mario 64 2 will provide tpejajp’B- 
3D platform action as its predecessor. 

super MAPrtefWWf a g BK 
Aimed squarely at RPG beginners and 1 — — 

children, Mario RPG 2 takes the original SSSifc- 

2D Mario and casts him into a 3D «u 
polygonal world. ■' ***!*■•- 

TEO [FUJITSU/MARIGUL] 

The first non-Nintendo developed ^ 

to grace the 64DD will be Fujitsu’s FinFin, a 
flying dolphin who speaks his own musical 
language. Teo makes use Of the upcoming 
Microphone Headset ancMets you give voice 
commands to the creature. 


SIMCOPTER 64 

SimCopter 64 uses the 64DD swap feature 



Put your face in a game 


with Talent Maker! 


30 FIGHTER 

Nintendo has hinted at the devel- 
opment of a 3D fighting game 
that utilizes downloadable 
data and custom-created 
texture maps. Your face in a , 
fighter? It could become 
reality thanks to the 64DD. I 


3D ADVENTURE 

(capcom) 

Sources close to Capcom told 1|u|S 
IGN64.com that the company is 1||9H 
indeed going ahead on a 3D 
adventure/action game that uses 
the Resident Evil perspective. 

Resident Evil is not a PlayStation exclu- 
sive, so let’s hope the horror epic hits 64DD. 



4* ‘ «| 

i 


IS 

1 

f 


http: //www. ultragp.com 


ULTRA 



Oops! If there was a disappointing title at the summit, then It was 
Cmis'n World. Frankly, the improved graphics do not enhance the 
gameplay. It still suffers from horrifyingly immediate pop-up, as 
cars materialize almost instantly in your path, requiring precogni- 
tion rather than skill to avoid. 

The game does have an absolute ton of tracks and 
plenty of ‘rockin’ soundtracks to accompany them, but that won’t 
make up for its other failings. Having said that, there are plenty 

of Cmis'n USA fans 
out ,tlere ' an() ,or 
— them, this is a vast 

'* improvement. Not the 
best thing we've ever 


Believe it or not, this is 
marginally better than 

Cruisin' USA i 


Maybe if he 
had smaller 
pants, he 
wouldn’t fall 


The rumors are true! Zelda will have fire 
effects in the game! 


And talk about your brick textures... each one of 
these guys looks just like a real brick! 


05b ULTRA cjarn&plaLj&rs. 


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QUESTION 




You’re playing first base and the batter smokes a liner right 
over the bag. You have no chance to make the play, but luckily 
the ball hits the umpire and bounces into your glove. The 
umpire calls the batter out and sends him back to the dugout. 



FOR THE CORRECT ANSWER, GO TO PAGE 52 



bHDD 



Slash from G ‘n’ R makes a 
rare appearance in a 
videogame as the snowman... 


BANJO KAZOOIE y-s 

OK, so it does look, feel and sound almost j \ 

exactly like Super Mario 64, but that’s a pretty t#. t ‘“f 

remarkable achievement. Banjo won’t win - , ' ** 

any awards for originality, but for sheer fun ’ 

and depth of play, you’d be hard pushed to find a more 
attractive title this year. The Rare- produced game will . "fj "i't 
appeal to younger audiences, but Mario purists would 
do well to pay attention. Think of this as Mario 64 0. i with new levels 
and you ought to be champing at the bit. 

The addition of Kazooie, the backpack-dwelling bird, adds a level of 
strategy to the game. You can choose between characters with a simple 
button combo - the bear is powerful and slow, while the bird is fast, but 

weak, kind of like Mario 
and Luigi. The echoes 
don’t stop there, though. 
Level design is frighten- 
ingly similar, featuring an 
island and a ghost house 
that will invoke an imme- 
diate sense of deja vu. Is 
Banjo Kazooie better than 
Mario? lime will tell... 


NBA COUATSIOE BASKETBALL 


Here’s positive proof that all 
videogame characters speak 
broken pidgin English... 


I guess it could be 
worse... it could be 
baseball season... 


Nintendo’s new commitment to sports is on display as the big N 
is set to publish its first hoops game since the NES. Even more 
telling is the fact that the game has both the NBA and NBA 
Players license, an expensive venture that Nintendo would never 
have commited to in the past. 

As for the game, Left Field has done a credible job of 
creating a five-on-five basketball sim for the N64 that doesn’t 
appear out of focus. The graphics are similar to PlayStation b-ball 
games which, when compared to NBA ITZ 64, is a major step up. 
Innovative use of the analog stick to hack down players in the 
paint is one of the features that makes NBA Courtside look very 
promising. Too early to tell if the gameplay is up to snuff, but 
from what we've seen, this could very well be the best hoops the 
N64 has to offer. 


Oh, man... Is It 
basketball sea- 
son already? 


nELLJ LUaVE 


KEN QRIFFEV BASEBALL 

Acclaim looked like they had the baseball N64 market sewn up until Nintendo unveiled the latest rev of Ken Griffey. It 
looks awesome. Fearsomely rendered graphics and innovative gameplay features make this the game to watch. 
Cool features, like a heartbeat-linked pitching window, add much needed depth to the gameplay. The 
character motion capture is awesome and the graphics are sharp, smooth and detailed throughout. 
True, this is a very arcadey version of the sport, but given Nintendo’s track record in this field, 
that should be a bonus. We can’t wait to get our hands on the final version. Look forward to a 
review soon and an in depth preview in next months sports section. 

uitiiM-nimm Swing and a miss! Gee, only 6 more innings to go... 



Action like this takes place in a real ballgame 
about every, oh, two hours or so... 


In a surprise move, the pitcher throws a whole 
bunch of really tiny baseballs... 


□58 ULTRA gam&pIsLjerB 


http: //www. ultragp.com 




A game developed by people with racing in their blood. 



.<x'^ 


Introducing the only game designed with the help of America's 

favorite racing family. Newman/Haas Racing. Welcome to the family. 


[ EVERYO NE 


PlayStat 



© 1997 Psygnosis Ltd. Psygnosis and the Psygnosis logo are ™ or ® and © 1990-7 Psygnosis Ltd. Developed by Studio 33 (UK) Ltd. in conjunction with Bizarre Creations. Newman/Haas is a 
trademark ol Newman/Haas Racing Real tracks and drivers appear under licence. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. ALL RIGHTS RESERVED 


a winning indy car tradition 




Here are some notes from the 

. LOAD THEM AT YOUR LEISURE.., 


GT2 IN 


The blue car is the 
fastest... Woohoo! 


□EUELOPMNT 


ran Turismo developer, Polys, is said to 
already be working on a sequel to the 
eagerly anticipated racing title. While the 
game isn't even available yet in the US and 
Sony refuses to 
comment on the 
possibility of a 
sequel, the team 
is already decid- 
ing what new cars 
to add and what 
new gameplay 
elements should 
be put it. 
Additionally, the 
team is said to be 
spending addi- 
tional time 
tweaking the 
physics engine to 
make the cars 
handle even more 
realistically. 

These same 

. - game could be 

released in Japan 
as early as this 
Christmas 
although there is 
no word yet on an 
estimated US 
m 1 release date. 


MINSCAPE ENTERTAINMENT WOES 


The red car has a goofy 
wing in the back. 


Shh... Roger is taking a 
nap in the trunk... 


F ollowing a consolidation of its entertain- 
ment group (which was based in Sunnyvale, 
CA) back into a single building at the corporate 
headquarters in Navato, CA, Mindscape is said to 
be at least temporarily discontinuing all console 
game development. The company released two of 
SSI’s Warhammer games on the PlayStation and 
met with supposedly abysmal sales results. 
Computer game conversions often don’t sit well 
with the console audience, although the massive 
success of Riven shows there are exceptions to 
the rule. 

For now the company will allegedly lick its 
wounds. To add additional fuel to the fire, 


QT IS VENGEFUL 


Mindscape is said to be going up on the block as 
Pearson (the company's parent) seeks to exit the 
interactive market. Pearson also owns and plans 
to sell Future Publishing, 
a UK based producer 
of video and com- 
puter games 
magazines. Rule 
of thumb for con- 
sole developers: 

Stick to 
big, good, 
fun games. 


R eality Bytes has been working in earnest on 
Dark Vengeance for better than a year 
where it is garnered much attention from the press 
due primarily to the game's amazing visuals. 

Lately the company has been quiet regarding the 
game's development following a surprisingly open 


period early on. Sources have indicated that this is 
due to the fact that it has attracted a publisher in 
the form of GT Interactive. The title is currently 
slated for a Q4 '98 release on PC. A Mac version is 
also being developed but it is as yet unknown if 
GT's MacSoft division will be publishing the title. 


UM LAB5 PULLS MAJOR DEUELOPERS? 


S ources close to Electronic Arts and Namco 
have both intimated that they have received 
development kits for VM Labs' mysterious Project 
X console and are hard at work on projects for it. 
While the receipt of development kits doesn't 
mean that actual projects will ever hit the shelves 


(hell, ask the dozens of developers who received 
Jaguar kits), but from what ULTRA Gameplayers is 
hearing, there's going to be some actual support 
for the unit from these companies. Who knows, 
we may see Tekken 3 and some EA sports games 
on the unit in time for its launch in October. 


BITS 


• Following its success on PlayStation, Sony 
Interactive will be bringing the next Game Day 
(’99) to the PC to compete with its arch rival, 
Madden. Sources have indicated that the game is 
supposedly to be ready in September. • Recently 
Oak Technologies has announced that it would be 
leaving the 3D accelerator market thereby leaving 


its Warp 5 technology orphaned. But this isn't the 
end of the Warp series. According to sources, Oak 
is seeking to sell off its entire 3D division or 
license the technology to another manufacturer. 
For now, there is rumor that Cyrix is interested in 
the product, but no one from either company is 
speaking about where negotiations may be. • 


Mike Wilson's Gathering of Developers will 
allegedly be publishing 3D Realms', Max Payne. 
Max Payne could have been published by GT 
Interactive given that the NY-based giant has the 
rights to match any offer given to 3D Realms as 
per an earlier contract feature. In this case, GT is 
said to have passed on matching GOD's offer • 


□3D ULTRA garnep/ayers 


http: //www. ultnagp.com 






TUROK a 


□ 


□ 








When you work at ULTRA Gameplayers, just about every day is Christmas day, with lots of hot, 
new games appearing as if by magic. Of course, with every day like Christmas, every night is a 
lot like New Year’s, with the drinks, and the paper hats, and the drinks, and the noisemakers, 
and the drinks... 










According to this shot, 
the dinosaurs’ demise 
was due to malnutrition! 


Evidently the Buffalo 
Bills are trying to come 
up with a new, tougher 
image for their helmets. 


Why, sure! These things 
roamed the earth with 
the dinosaurs, right? 


decapitation animations that are set 
to keep Turok 2 as one of the gori- 
est N64 games around. Next month 
we are going down to Austin, 

Texas to get an in-depth look at 
this N64 beast. See ya then! 


This pic proves that early 
mammals played 
baseball. This guy here 
was a first baseman. 


TUROK 2 


system: Nintendo IjM-, PC 


publisher: Acclaim 


developer: Iguana 


RELEASE date: AUGUST 


MORE BLOOD, 
BEASTS... 


MORE 
FOB! 


The back- 
grounds look 
very similar to those in 
the original. 


T he original Turok is still considered to 
be one of the five best N64 games 
and the best third-party game on the sys- 
tem. The stunning graphics were one of 
the major reasons for the N64’s early suc- 
cess and, ever since its launch, rumors 
have run rampant about the impending 
sequel. Finally, we had the opportunity to 
get a look at long-awaited Turok 2. 

The game is still going to be a first- 
person shooter (despite early rumors to 
the contrary) and, from what we’ve seen, 
is going to look very similar to the original. 
The levels shown to us were based around 
Mayan ruins and, according to the devel- 
opers, are doubled in size from the 

original. One of the big focuses for 
Turok 2 is to make the game big- 
ger and more populated than the 
original, so there is less wander- 
ing around the jungle and more 
bleeding dinosaurs. The magnificent 
engine of the original has been tweaked 
to provide graphics that are even crisper 
than before. Another key to the upgraded 
engine is the ability to have more 
polygons on screen at a time, 
which allows the developers to 
populate the worlds and pull 
back the fog. 

One of the biggest 
complaints of the original 
was the thick fog that 
was everywhere in the 
game. The developers 
said that the fog is still 
going to be there, but not 
throughout the game and 
not near as thick. Of course, 
the Dinosaurs are the obvious 
enemies in Turok (otherwise what 
kind of Dinosaur hunter would he be?), 
but a host of new beasts have been added 
for the sequel. Just check out the four 
screen shots below. In Turok 2, you’ll be 
going up against some of the weirdest 
creatures imaginable; everything from 
your standard raptor, to scaly buffalo-like 
things, to huge-handed apes and even 
futuristic killer robots! Talk about your 
challenges! Plus, the team is currently 
working on all kinds of new death and 


Unbelievably, the graphics in Turok 2 are even crisper 
than the original. 


□35 ULTRA gsmsplsu/srs 


http: //www. ultragp.com 












FORSAKEN 


system: PlayStation., NW, PC 

publisher: Acclaim 

developer: Probe 

RELEASE BATE: JUNE 


IT'S A BEAUTY, NO 
MATTER WHERE IT 



This logo 

puts new meaning into the old 
phrase ‘My heart bleeds for you"! 


A graphical masterpiece, Forsaken is a 
smooth 360-degree shooter that takes 
the Descent - style game to new levels. 
Acclaim is planning to unleash this 
multi-player madness on the N64, 
PlayStation, and PC simultaneously this 
summer. The PC version supports up to 12 
players over network, internet, 
or modem play. The 
PlayStation serves up a 
PLAYS! split -screen, two-player 
showdown, while the N64 
antes in with a four-player deathmatch. 

The innovative weapons explode onto 
the screen with dynamic lighting, trans- 
parencies, and fogging effects. Other 
elements, like falling ceilings, turbine fans, 
and spiky traps keep players on their toes. 
The PC version is a showpiece for Direct 3D, 
with graphics that are quite honestly among 
the very best in the industry. The N64 ver- 
sion is comparable to the PC, while the 
PlayStation version is the ugly duckling of 
the bunch, yet is still one of the best-looking 
games on the system. 

All in all, Forsaken is set to be one of 
the best-looking and playing multi-platform, 
multi-player games of the year. 



In Forsaken, you get behind the wheel of futuristic hover bikes 
that are armed to the hilt. 



reckin’ balls 




A n extreme departure for both Iguana 
and Acclaim, Reckin’ Balls is a cutesy 
platform racer that resembles nothing the 
companies have done previously. 

Players choose from a wacky cast of 
eight different bouncing balls, then proceed 
to racing up spiraling vertical tracks stacked 
one atop the other. There are over 
100 different tracks that each fea- 
•JLIST LIKE UNIRACERS, ture their own variety of jumps, 
BUT FUN! springs, transports, air-fans, con- 

veyor belts, and more. Players use 
these devices and their grappling hook to 
rapidly climb up each rung of the track. In 
addition, there will be enemies which 
occupy each track attempting to interrupt 
the speedy ascent. 

The multi-player aspect of Reckin' 
Balls is definitely going to be the most fun, 
with one to four players allowed to race up 
the track. The choice of vertical or horizontal 
split-screen is in the player’s hands and 
surprisingly, the frame-rate maintains a fast 
pace, even with four-players, this is an odd 
little game that could prove to be one of the 
best multi-player games on the N64. We’ll 

Surreal J ust wait and see - 
characters 
have a touch of the 
psychedelic to them. 


system: Nintendo bM 
publisher: Acclaim 
developer: Iguana 
RELEASE date: May 



ULTRA gamspIsiuiBrs 033 


http: //www. ultragp.com 













YOU WANT TO BE A HERO? 


Dogfight bogies and 


HEAD IN TWO-PLAYER COM- 


BAT IN STUNNING GRAPHIC 


THE EARTH YET AGAIN, 


FAST ACTION THAT DEMAND 


Distributed by 


i Rumble Pak" 


FAST REACTION. JOIN THE 


http://www.dreamsquare.co.jp 

© J997 Video System Co., Ltd./Paradigm Entertainment, Inc. AeroFighters is a trademark of McORIVER, Inc. (Video System U.SA, Inc.) 
Licensed by Nintendo. Nintendo, the Official Seal, Nintendo 64, the 3-D "N" logo, and the Rumble Pak are trademarks of Nintendo of America Inc. 
©1996 Nintendo of America Inc. 


BATTLE IN THE ONLY GAME 


THAT MATTERS. 







V.JLl . 

t [] 

Meet the females who’re destined to 
set back the women’s movement 
about 30 years or so. 


The environments in Blasto are massive, 
giving the player complete freedom of 
movement for exploration. 


BLASTO 


http: //www. ultragp.com 


system: PlayStation 


publisher: Scea 


developer: Sony Interactive 


RELEASE date: MARCH/APRIL 


A fter a six month delay, Sony’s long 
awaited in-house title, Blasto, is all 
set to rear its mass marketed head again. 
Towing a long list of much-needed 
improvements over its previous revisions, 
Blasto is looking and handling better than 
ever. Now more focused on gameplay as 
a shooter rather than an action or 
adventure, the game has undergone a 
visual overhaul of sorts, with carefully 

accurate lightsourcing and 
texture mapped 

THIRD TIME'S THE CHARM backgrounds that 
PQP SONY'S BLASTO remain simple, but are 

highly effective in giving 
Blasto’s world a distinctly 
cartoonish feel. 

All in all, it looks like the 
development team has been hard at work 
finetuning the rough spots and including 
more gameplay elements over the past 
six months. Features, such as the level 
map that plots out your current location 
in the level and also gives you an idea of 
the areas left for you to access, should 
give the player canvassing the 
incredibly open environment 
more of a direction. The player 
is also given a larger arsenal 
of weapons and various 
powerups, including a 
jetpack that allows the 
player to access secret 
areas, and a rapid fire 
gun. The main point of 
emphasis for most will be 
the option for saving ‘Blasto 
babes’ throughout the game 
for powerups and weapons. 
With vivid animations that would 
put the ‘bounce factor’ in Tecmo’s 
upcoming Dead or Alive to shame, ‘babes’ 
are littered all over each level and the 
player is even given a prize for saving 
them all. 

Among the other new additions to 
Blasto is a locking camera which gives 
you an advantage in tight situations as 
well as a grappling move. With over 30 
types of enemies to do battle with and a 


KFC, the 
friendly blue 
chicken, protects you 
from hits and has a 
longer range jump 
than Blasto, so grab 
any opportunity to 
ride him. 


Charging up Blasto’s laser gun ensures not only accurate 
aim, but a one-hit kill as well. 


whole host of abilities to solve puzzles, 
explore vast levels, and survive through 
five bosses, Blasto is 
shaping up to be a 
game for avid 
action/shooter fans. 


Players stumbling on 
puzzles are given an 
ample amount of clues. 


You’ll unlock some big 
secrets once you col- 
lect every Blasto Babe! 














BIO FREAKS 


system Nintendo bH 


publisher: Midway 


developer: Saffire 


release date: Jlly 


FINALLY, A GAME 
THAT BARFS ON YOU! 



A total 
of ten fight- 
ers (including two hidden) 
form the demonic crew 
of characters. 


T he latest 3D fighter from Midway 
Home Entertainment is Bio Freaks, or 
Biological Flying Robotic Enhanced 
Armored Killing Synthoids. We know what 
you're thinking: Didn't Midway release 
War Gods? The answer is yes, but unlike 
that fighting catastrophe, Bio Freaks actu- 
ally looks and plays well, even in its early 
stage of completion. 

In the future, territorial disputes are 
no longer settled with unnecessary 

armies. Instead, powerful syn- 
thoids from around the world 
represent their region in a 
battle to the death. Winners 
take all, including the rights to 
the loser's land. 

Bio Freaks sets itself apart from 
other Nintendo 64 fighters for a few major 
reasons: First, it's actually fun and sec- 
ond, it's extremely detailed and the 
characters are well designed. A total of 
ten fighters (two of which are hidden) fre- 
quent the game, and to say that they are 
unique in appearance would be an under- 
statement. Imagine a drooling 
monster with spikes ripping out 
of his chest and you've got 
Zipperhead, our personal 
favorite fighter. Another 
baddie, Purge, is a hulking 
beast that throws up 
before and after every 
match. And what game of 
this type would be com- 
plete without a 
psychopathic synthoid, 
wielding giant scissor-hands 
and copter-blades above his 
for flying around? Truly, you 
won't find better characters in any 
other fighter. 

But the game isn't all eye-candy. Bio 
Freaks originator, Dave Simon, stumbled 
onto something when he created a hover- 
ing system for each character, and levels 
that allowed for continuous combat multi- 
ple stories high. So, as characters do 
battle, it's not uncommon for a fighter to 
fly a few hundred feet into the air and 
then hover there, waiting for the right 




A wide arsenal of powerful weapons 
is available. 


Hey, who says Lara Croft is the only 
babe in town? 


Don't fall in that slime or 
you'll get burned. 


an arm or two and their life-blood is 
draining out. 

Developer Saffire is doing the port 
of the title to Nintendo 64. Look for it to 
arrive this July in bloody good form. 


opportunity to pounce on an opponent. 

But you want to see blood, don't 
you? Fret not, Bio Freaks is as gory as they 
come. Fighters can slice off limbs, 
decapitate enemies or even rip them clean 
in half, creating a bloody mess. Best of all, 
though, just like in real life, characters will 
keep fighting, even though they're missing 



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ULTRA gamsplaLjers 037 

















DEAD oi ALIVE 


□3A ULTRA gam&plaLj&rs 


http: //www. ultnagp.com 


system: PlayStation., Saturn 


publisher: Tecmo 


developer: Tecmo 


RELEASE DATE: MARCH 


IS THIS THE BREAST 
FIGHTING GAME 
□FI 998? 


Taking 
a page 

from the Tomb Raider 
book, Tecmo has filled 
the game with 


abundant... skills. 


D espite the popularity of the fighting 
genre, it’s been a while since there’s 
been a fighting game that has made us sit 
up and take notice. The Saturn import ver- 
sion ofTecmo’s Dead or Alive arcade 
game was one such title, but considering 
that the arcade game utilized Sega’s leg- 
endary Model 2 board, there was little 
reason to doubt that the Saturn version 
would be a superior product. 

The surprising thing is that even 
though the Saturn version of 
Dead or Alive has been available 
in Japan for months, it will be 
the ‘still in development’ 
PlayStation version that will 
release first in the U.S. Considering the 
state of the Saturn market in the U.S., 
there may be some question as to 
whether the Saturn version will ever see 
the light of day here. 

These first screenshots of the 
PlayStation version of Dead or Alive indi- 
cate that the game looks to match, and in 
some aspects, exceed the superb level 
of graphics and gameplay found in 
the Saturn version. One of the 
most memorable graphical 
touches is that the develop- 
ers have even gone as far 
as to animate the breasts 
on the female characters. 
The addition of explo- 
sions and lighting effects, 
and the use of Gouraud 
shading is evident in these 
screen shots. If the fluidity 
of movement lives up to the 
Saturn version of Dead or Alive, 
the game should easily assume 
its rightful place in the upper tier of 
console fighting games. 

In terms of gameplay, Dead or Alive 
is currently slated to feature nine charac- 
ters and one hidden boss. Each 
character’s moves are based on a differ- 
ent martial art ranging from Ninjitsu, 
Muetai, Taikyoku-Ken, and Karate. 
Although similar in many respects to the 
Virtua Fighter-senes, Dead or Alive bor- 
rows the best elements of a number of 


Surprisingly, it is the PlayStation version of Dead or Alive 
that will debut in the U.S. first. 


classic fighting games and manages to 
present a package that feels fresh. One of 
these ‘borrowed’ features is the Capcom 
derived back tap for blocking instead of the 
standard VF derived block button. This 
allows a fighting system in which defense 
is far more intuitive and in which offense 
must be carefully considered, since battles 


are predominately based on a satisfying 
array of reversals, counters, and throws. 
Tecmo promises a playable of Dead or 
Alive imminently, so we’ll soon know for 
certain if the game and all of its diverse 
elements lives up to its promise. 














but it does use a lot of 
the same technology and 
gameplay. The result is an 
exciting and fast-paced dri- 


L'AM hifcLfcUl 


CALIFORNIA 

SPEED 


http: //www. ultnagp.com 


ULTRA gametplai-iers 


031 


system: Arcade 


publisher: 

Atari Games 


developer: 

Atari Games 

RELEASE DATE: APRIL 





MORE SPEED 
SAN 


You 
may 

remember 
the LA canals 
from the chase scene 
in Terminator 2. 


A tari is by far my favorite arcade 
manufacturing company. During its 
heyday, the California-based company 
produced some of the greatest games 
ever made, including Gauntlet, Marble 
Madness, APB and 720. After those, things 
went a bit quiet. Atari continued to pro- 
duce fine games, but never really shone 
again until San Francisco Rush. 

California Speed is 

not o comiot tn that name 


ving game, with more crazy jumping, a 
better selection of cars and lots more 
‘world’ to explore. 

Again, the action takes place 
i California, but this time, the 
emphasis is firmly on 
speed. So much so that it’s 
impossible to crash. If you 
stray from the track, 
you’re guided back in — 
you’ll slow down, but not 
too much. The gameplay is 
all about keeping on the 
track and doing everything 
in your power to maintain 
maximum velocity. 

The arcade hardware has 
been designed by Midway, but uses 
3DFX’s Voodoo Graphics chipset. The 
data streams from a gigantic 1 .2 gig hard 
drive, so there’s none of the annoying lag 
which can be found on some CD-based 
arcade systems. The graphics are even 
better than those seen in S an Francisco 
Rush, but with a similar, bright, almost 
cartoony feel. 

There are an amazing fourteen 
tracks to choose from, which makes a 
change from the usual three or four and 
each has a distinct look and feel (and 
soundtrack for that matter). To back this 


think of the gas you’ll save on the way down though! 


Remember, if you do drive in the M 
remember to signal correctly. 


The rugged grandeur of Highway 1 
is demonstrated ably in 
this wonderful shot. 


up, there are twelve cars to choose from 
(and probably more hidden), including 
BMW’s Z3, Ferrari’s Testarossa and a host 
of others. Well, they look like them at least 
:•?— there are no official licenses here. 

Like San Francisco Rush, there are 
tons of hidden shortcuts. These shave 
valuable seconds off your laptimes and are 


Silicon Valley may be 
the home of overpaid 
geeks, but it’s actually 
like Tron, only better. 


an essential tool for winning. And like San 
Francisco Rush, you can also drive in the 
city by the bay. The range of scenery will 
enthrall you — desert highway, Hearst 
Castle, the Golden Gate Bridge — all of 
these landmarks make an appearance in 
the game. Getting from stage to stage is 
fun, but the real impetus is seeing what 
lies over the horizon. No official 
announcement yet, but expect this to 
make its way to consoles via Midway. 


Desert terrain makes 
up a fair chunk of the 
action in 
California Speed. 










REDUNE 


system: PlayStation., PC 


publisher: Accolade 


developer: Beyond Games 


RELEASE date: JULY 


GANG WARFARE WITHOUT 
ANY NASTY JAIL TIME! 


D uring a recent trip to Salt Lake City, 
we had a chance to sit down with 
developer Beyond Games and get an 
exclusive behind-the-scenes look at 
Redline for the PlayStation. 

Essentially, Redline is an arena 
combat game that combines elements of 
Twisted Metal and Quake into one violent 
game. What makes Redline so completely 
different from the aforementioned is the 
combination of foot and vehicular combat. 
When doing battle, you can hop into any 
car in the arena, run around on foot, or 
even jump into a stationary gun. The 
seamless transition from foot to vehicle is 
done well and the developers are being 
very careful to balance the 
play. Clark Stacey, VP of 
Beyond Games, states, 
There are going to be 
advantages to being on 
foot or in a car and even in a gun turret. 
The idea is to create a 3D battle of epic 
proportions that can be approached sev- 
eral different ways.’ 

The back story of the game pits the 
player in one of two futuristic 
gangs which are battling it out. 
‘By giving the player a deep 
back-story and a real feel- 
ing of belonging to one of 
the gangs, we hope to 
deliver a gaming experi- 
ence which will suck the 
of 

the 


Making a 
hood ornament 
out of your enemy 
is one of life’s 
simple pleasures. 


on including any Bloods vs. 
Crips codes. Instead, the action 
will take place between the 
Templars and the Lepers. Each gang 
has its own style of combat and look that 
has been meticulously recreated by the 
development team. For example, the bat- 
tlegrounds, logo’s, vehicles, and 
characters in the Templars all posess a 
similar (and disturbing) artistic look. 
Overall the art in Redline is exceptional 
and downright scary at times. 

The PC version is going to have 
death-match multi-player play, while the 
PlayStation is limited to two players. 


However, the developers have put in a 
skirmish mode, where Al opponents make 
the death-matches more exciting. 

Overall, the combination of story, 
action, two-player split screen battles, 
and gorgeous 3D graphics are 
set to make Redline 
one of the more exciting 
new games of the year. 


about Redline, and that is the 


Better hope this shot 
blows up this car or 
your going to 
be road kill. 


The developers are plan- 
ning over 20 different 
cars that the players can 
drive in and destroy. 


The variety and lighting in the different 
arenas makes each area look 
completely different. 


Each gang gets its own logo, weaponry, 
and baggy pants. 


□HD ULTRA gsmspIsLjeri 


http: //www. ultragp.com 












system: PlayStation 


E ver since the start of the Tekken 
series, American gamers have had to 
suffer through long waiting periods for the 
U.S. release. With about seven months 
between the release of the Japanese and 
U.S. versions, it was a long painful wait for 
those of us who appreciate the beauty of 
Tekken. Finally, Namco U.S. has caught up 
and is preparing to unleash the polygonal 
glory of Tekken 3 at the end of April, just a 
short month after the Japanese 
version. Of course, being 
MQ internationally connected (not 

EH! to mention addicted to the 

game), we will be playing the 
finished Japanese version 
before you can even pre-order your copy 
(sorry for gloating, but sometimes our jobs 
are just too damn good!) 

As of press time, we still haven’t 
had a chance to sit down and play the 
incomparable Tekken 3, but in talking 
with Namco and seeing the early 
screen-shots, we can assure you that the 
game won’t disappoint. The only thing 
keeping Tekken 3 from being arcade 
perfect is a slight drop in 
* . resolution (which is required, 

since TV’s resolution isn’t as 
high as an arcade monitor) 
that is barely noticeable. 
However, in Namco 

4 tradition, there are many 

f additions going into the 

PlayStation version that 
are sure to make it even 
better. Survival mode, team 
battle, hidden characters, 

'*■' ~yr and practice modes are all 

going to be available, as well as a 
few new features Namco hasn’t yet 
released. So far, the only hidden character 
to be uncovered is GON, a strange orange 
dinosaur from a popular Japanese comic 
book. That doesn’t mean there won’t be 
more. In fact, the staff here at UGP is 
willing to bet our jobs (speak for yourself, 
Mike... ) that there is going to be at least 
one more hidden character in the game). 
With about 20 characters, incredible 


The bastard son of Jun Kazama and Kazuya, Jin Kazama is the main character in 
Tekken 3 (this is important, because we get to use bad words In describing it). 


huge strategy, and lots of drool right here 
in UGP in the coming months. 


rendered movies, an unequalled collection 
of fighting moves, and a balanced fighting 
engine, Tekken 3 is already the best 
PlayStation fighting game. To put it simply, 
we would rather imagine playing Tekken 3 
than actually playing any of the other fight- 
ing games out there. Look for a review, a 


http: //www. ultragp.com 


When your opponent has lightning com- 
ing out of his pants, it’s time to start 
running away. 


The big differences between Tekken 2 
and 3 are the look of the backgrounds 
and the dynamic lighting. 


Unless you’re a paleoproctologist, this 
view means you’re in a lot of trouble!!! 


Talk about taunting! 
Knock down your oppo- 
nent, then take a bow. 


Law is left broken and 
singing soprano for the 
next several decades. 








- 


IT’S NOT A MA 


MIKE PIAZZA 

CATCHER. LA DOOCERS 





iw AtU MU* 


FAST-PACED ACTION: SWITCH FROM TRUE 
SIMULATION TO ARCADE GAME PLAY WITH 
TONS OF HIDDEN SECRETS! 


« C PIAZZA 


PIAZZA 


EXHIBITION, FULL-SEASON, ALL-STAR, WORLD 
SERIES AND HOME RUN DERBY PLAY MODES. 


ULTRA-REALISTIC CONDITIONS AND 
PERFORMANCE. GRASS AND TURF. DAY AND NIGHT 
GAMES. RAIN OR SHINE. REAL FAN INTERACTION. 


ZfGT Interactive 
7 Software 

ww» glmteiaciiwe.com ■ 

Mike Piazzas SinkeZone developed by and © 1998 Devils Thumb" Entertainment All rights leseived Published and distributed by GT Interactive Software Corp Maior League Baseball 
trademarks a d copyrights are used with permission c' Maicr League Baseball Properties Inc Microsoft© and Windows© are registered trademarks of Microsoft Corporation Nintendo, the 
Official Seal Nintendo 64 and 3 0 N Logo and Rumble Pak ,v are trademarks of Nintendo of America Inc 


Be sure lo visit MLB’s Official Web Site, MLBOBAT: 


^ 1 


WWF WARZONE 



system: PlayStation., NkM 


publisher: Acclaim 


developer: Sculptured 


RELEASE DATE: SUMMER 


IT'S WRESTLING... 

HIT 'EM WITH A CHAIR! 



T rying to topple TH-Q from the wrestling 
throne, Acclaim is all set to wow N64 
and PlayStation owners with WWF Warzone. 
The N64 version promises to be a real treat 
for wrestling fans with four player rumble 
matches (Royal Rumble and Gauntlet modes 
are exclusive to the system) and some very 
clean motion captured polygonal fighters. 
Other features include the manual control of 
the camera, but the most unique fea- 
ture within the game is the ability 
to use props to damage opponents. 
Therefore, if you want to heighten 
the drama, you can smash a prop over 
your opponent’s head while he’s attempting 
to crawl away. Now how’s that for fair and 
balanced gameplay? 

The PlayStation version’s only real 
edge over the N64 port is the use of FMVs 
and real audio tracks to present the players 
when they begin a match. This should add a 
layer of realism to the action and draw the 
player into the action right off the bat. Look 
for both games to hit the stores sometime 
during the second or third quarter. 


A four- 
on-four bout is 
a sure fire way to settle any scores 
you may have with friends. 



WWF fans will no doubt be pleased by all the real wrestlers 
that Acclaim has licensed to appear in the game. 



Opponents have a way You can create your H There’s only one word 

of working out all own customized wrestler to describe this 

those kinks in hard to as your spandex- H picture: SASSY! 


reach places. wearing alter-ego. 


RASCAL 


system: PlayStation 


publisher; Psygnosis 


developer: Psygnosis 


RELEASE BATE: MAY 



HE'S A WASCALLY, 
UH... RASCAL.. 



Although 
you can swim 
in some places, this level requires 
very careful jumping skills. 


P sygnosis has spent quite a long time 
tweaking and refining Rascal. At this 
stage of development, and it’s nearly fin- 
ished, the game is showing a lot of promise. 
Clearly, Psygnosis is trying to approach the 
same territory covered in Mario 64. The 
character, however, seems to be aimed at a 
younger audience. 

With platform adventures like this, it’s 
usually a fight to balance graphics, 
gameplay and character design. In the 
first two areas, Psygnosis seems to 
have done its job. Like Mario 64, the 
game is all about exploration, and more 
specifically, opening up new areas to 
explore, using keys and doors. The graphics 
are stunning — high frame rates, great spe- 
cial effects and smooth character 
animations. Rascal himself, though, looks 
like the product of five thousand focus 
groups, diluted down to the most generic 
game character ever conceived — Kid with 
Attitude in Baseball Cap. Wow, the imagina- 
tion can be boggled! If the gameplay lives up 
to early promise though, the character might 
be forgivable. 



Although the heart looks easy to leap at, camera angles 
switch when you move and It gets confusing. 




Indiana Jones - style lev- 
els are pretty common. 
Yes, avoid the logs. 


That blue statue on the 
right is about to fall on 
your head. Tread lightly. 



□ M L t ULTRA gsmsplsiijsri 


http: //www. ultragp.com 










BATMAN & ROBIN 




system: PlayStation 


publisher: Acclaim 


FIGHT CRIME AND CRUISE 

Nil 


Hand-to- 

combat won’t cause a change 
in camera perspective, but power 
bars Indicate the status of the 
enemy you’re fighting. 


A cclaim’s big licensed game has once 
again been delayed, but the reasons 
for doing so may result in one of the more 
impressive-looking PlayStation action 
games in a long time. Batman & Robin 
allows the player to command any of three 
different characters (Batgirl, Robin, or 

Batman) on a mission to pro- 
tect a massive virtual 
Gotham City from evil. The 
unlimited amount of free- 
dom also gives the player the 
chance to use any vehicle in the arsenal to 
cruise the streets, looking for wrongdoing, 
but the real challenge of the game is the 
internal time clock. This feature enables var- 
ious preset incidents to occur during the 
game which the player may or may not be 
able to participate in, depending on where 
it’s going down. With Tomb Raider-tike puz- 
zles in all different parts of Gotham City, as 
well as enemy combat that gives the player 
the option either to duke it out upclose or 
from a distance with patented Bat missiles, 
and some of the crispest motion capture 
work ever seen on the PlayStation, Batman 
& Robin may be Acclaim’s top notch title of 
the year for the system. 




The Batmobile is only one way to explore Gotham City, but let it 
be known that ‘the chicks dig it’ the most. 




Careful planning and 
strategy are just as 
important as a 
gunner with good aim. 


The Abrahms is also 
good for a trip into town 
to pick up some milk at 
the market. 


Ill 


http: //www. ultragp.com 


ULTRA gam&plaLj&rs QMS 


sram PC 


purisms Microprose 


developer: Microprole 


RELEASE DATE: SUMER 


NOW, YOU TOO, CAN 
BE HELL ON WHEELS! 


Your 

platoon is camouflaged to blend 
Into the environment. 


he Ml A1 Abrahms Main Battle Tank is 
the most sophisticated tank in United 
States arsenal. Unless you’re Arnold 
Schwartzenegger, you probably can’t afford 
a tank, but you command one in Ml Tank 
Platoon II. 

Ml Tank Platoon //is unique, because 
it lets you take on the role of pla- 
toon commander or assume the 
responsibility of any of the crew 
inside the tank. As platoon comman- 
der, you coordinate and direct the 
movements of a group of tanks against hos- 
tile forces. You can also take direct control 
of any individual tank under your command 
and assume the roles of commander, gun- 
ner or driver. Each seat in the tank displays 
the same interface a real soldier would see. 
You have all the control over your virtual 
tank that you would in the field. Ml Tank 
Platoon II also boasts some impressive 
graphics, with 3DFX and Direct 3D support. 

The goal for sequel is to provide a 
more mature, complete experience, so mili- 
tary sim fans and fans of the first Tank 
Platoon are in for a pleasant surprise when 
they climb into Ml Tank Platoon II. 











system: PlayStation 


W ay back in the 1980’s, the world 
was afraid of a nuclear winter, the 
Evil Empire, computer hackers, and super 
computers run amok. The movie War 
Games brought these fears together in the 
story of a computer savvy high school kid 
who hacks a government computer look- 
ing for the latest videogame, and nearly 
starts a global thermonuclear war instead. 

Now that 80’s flick has spawned a 
promising new PlayStation action/strategy 
title from MGM Interactive named, surpris- 
ingly, WarGames: Defcon 1 . The story is 
set 20 years after the movie and that noto- 
rious computer, the WOPR, has decided 
that the best way to end war is to extermi- 
nate humanity. The player 
_ can choose to protect 

Mom and apple pie by 
E? YES! commanding NORAD’s 
conventional forces, or go 
the route of global genocide by joining up 
with The WOPR, and sending robotic, 
futuristic forces into the fray. 

Science fiction cliches aside, 
WarGames is easily the most interest- 
ing strategy game coming out for 
” the PlayStation. Rather than 

ordering around hordes of lit- 
\ tie units and managing 
Sl I \ resources, the player com- 
, 1 mands a battle group of 

1 eight units with a game 
I view similar to EA’s 
I Nuclear Strike. A simpli- 
1 tied command scheme 
mm allows you to order units to 
patrol, defend or attack tar- 
jKgpr gets. What’s truly unique is 
that the player can actually take 
control of any of the eight units 
directly and dish out the carnage per- 
sonally. Combat takes place in alpine, 
jungle, desert, and urbane environments, 
each with its own strategic disadvantages. 
One of the pitfalls many strategy 
games fall into is a disregard for the 
effects of environment, but WarGame’s 
creative team hasn’t overlooked the 
possibilities here. 

The most interesting feature of the 
game is its two player mode. WarGames 
takes a truly non-traditional approach and 


publisher: Mgm Interactive 


developer: Interactive Studios 


Heated 

battles can ' 

cause considerable 
collateral damage in the 
urban setting. 


splits the view diagonally, providing a bet- 
ter view of your interface and battlefield. 
Players will be tempted to use WOPR’s 
forces, only because a certain unit looks 
like it came from a well known George 
Lucas film. Despite the battle group strat- 
egy element, the two player game feels a 
lot like Return Fire, with the added element 
of being able to call in reinforcements. 


WarGames: Defcon 1 shows a lot of 
promise as both an action game and a 
strategy title. MGM Interactive seems to be 
on the right track, balancing the fun of a 
strategy game with the desires of most 
console games. 


NORAD’s forces are conventional APCs, 
jeeps, tanks, and rocket carriers. 


The split screen action is a most exciting 
feature, with a unique layout and great 
game play. 


Tracked vehicles and The WOPR’s walk- 
ers have a distinct advantage 
in the arctic. 


fo 

A- i'-. % 

-V? f 

■ \ * \ 

1 r' 

\ \ 'fpl 

V : A 

i » 

* 

* m 

M 1 

Each player gets a 

Controlling this bridge 

Quick! Destroy all those 

Isn’t that an Imperial 

distinct view of the 

is essential to 

trees before we lose 

Walker? Where are those 

battlefield in two 

succeeding 

even one more celebrity 

mangy Ewoks now that 

player mode. 

in this mission. 

to their evil plans! 

we really need them? 


□Hfci ULTRA gam&plai-iers 


http: //www. ultragp.com 













system: PlayStation 


publisher: EA 


developer: EA 


RELEASE date: SUTOIER 


HIGH SPEED DRIVING WITH 
WEAPONS - IT'S THE 
ONLY WAY TO COMMUTE! 


In lieu of 
separate tracks, 

Road Rash defeatures a maze 
of interconnected roads in 
which tracks will be marked off. 


A perennial favorite during the 16-bit 
era, Road Rash’s only appearances 
to date on next generation consoles have 
been a satisfying 3D0 version and an 
uninspired PlayStation rehash. Hoping to 
revive the series, Electronic Arts has 
developed a new 3D engine for Road 
Rash 3D which updates the classic 
gameplay with new 
features and modern 
polygonal graphics. 

Technologically, 
Road Rash 3D offers a 
more complete 3D world 
consisting of more than 1 50 kilometers of 
interconnected roads instead of a series 
of individual tracks. The constantly 
streaming 3D world presents a 
panoramic view of the environ- 
ment to the player for a more 
convincing and realistic 3D 
experience. The bikers are 
all motion captured and 
the game also features a 
realistic physics model 
which will challenge the 
player to execute more 
life-like maneuvers in reac- 
tion to curves, banks and 
even the combat. The game 
will also stream licensed digital 
music during gameplay, which EA 
promises will feature more variety than 
that found in the previous PlayStation 
Road Rash game. 

In addition to the track structure 
change in Road Rash 3D, the new game 
will also feature four distinct gangs (the 
Desades, Dewleys, Kaffe Boys, and 
Techgeists) from which the player may 
select a biker. Each gang has a different 
personality, type of bike, fighting style, 
weapons, and favored racing terrain. 

There are three game modes to select 
from as well. Time Trials allows multiple 
players to compete for the best time on a 


The cops are more concerned with speeding and skull-bashing 
than protecting the neighborhood liquor store! 


given track; Thrash mode is a pure arcade 
mode where the gameplay emphasis is 
more on the combat; and the Big Game, 
where players battle rival gangs for cash 
and glory. 

The playable preview version that 
UGP got to try out indicates that 
Road Rash 3D still has some 


technical questions to iron out, but at its 
core, the game seems to have nailed the 
classic gameplay and fun that endeared 
the original to its fans. 


ROAD 
RASH 3D 


http: //www. ultragp.com 


ULTRA garnsplaLj&rs DM7 











OMB ULTRA gameptajjers 


system: PC 

puelisher: GT Interactive 


developer: Epic HegaGames 


RELEASE DATE: 2ND ffTR 1TO 


UNREAL LOOKS TO HAVE 
ID QUAKIN' IN ITS BOOTS 


Environmental 
components like fire and 
water are fractally gener- 
ated for an unprecedented 
level of realism. 


F rom Doom through Quake, the first 
name in first-person shooters has tra- 
ditionally been Id Software. However, the 
unpolished nature of the gameplay in the 
recently released Quake 2 has left the 
door open for competitors to seriously 
challenge Id’s market dominance for the 
first time in years. GT Interactive’s Unreal 
looks to be the game that gives Quake 2 a 
run for its money. 

Unreal is a pure first-person 
shooter, the type of game that often gets 
labeled as a Doom clone. What separates 
Unreal from the crowd of Quake 
wannabes are the game’s graphics and 
gameplay engine. The game looks to set a 
new standard by outper- 
forming the graphically 
excellent Quake 2. 
Unreal features vast, 
diverse 3D environments 
populated by highly detailed polygonal 
enemies. Effects like bilinear texture 
smoothing and random fractal generation 
result in amazingly sharp and realistic 
graphics, while the enemies (each 
featuring more than 300 frames of 
animation) move with startling 
fluidity. The 3D accelerated 
version of the game 
features beautiful 
dynamic lighting effects, 
but the software version 
is still impressive. 
Gameplay 

revolves around landing 
on a strange alien world 
(the ‘Bermuda Triangle’ of 
space) and exploring and 
fighting your way off the dan- 
gerous planet. As is often the case 
in first-person shooters, the story is 
pretty much superfluous. What matters is 
Unreal’s highly refined gameplay and its 
superb computer Al. There is little of the 
gameplay glitches (i.e. sticky walls) that 
populate the seemingly rushed Quake 2. 
The enemy Al in the game was created by 
Steven Polge, who is responsible for the 
famous Quake Reaper Bots add-on. The 
resulting computer enemies are cunning, 
utilize diverse strategies and employ 
objects for cover. The effect is the closest 


Unreal ups the ante on Quake 2 with better graphics, superior Al, and 
innovative gameplay elements. 


thing to playing a human opponent yet 
seen in this type of game. 

Multiplayer action promises to be as 
compelling as Quake 2, but innovative 
touches, like the ability to play dead and 
weapons with dual fire modes (i.e. more 
accurate or more powerful), promise a 
refreshing new flavor to the gameplay. 
Considering all the game’s features and 


the high level at which the game is exe- 
cuted, it is not beyond reason to 
say that, in the near future, a 
new first-person shooter 
might be referred to as an 
Unreal- clone. 










JOIN US IN THE RACE 

TO GIVE blood: 

— Peter Plasma 

RACING + COMBAT = DONATIONS! 

To finish this vital equation, we need your help. 

By engaging in combat at extremely high speeds, 
you'll send relief to the people who need it most. 

“I’m a quart low.” “Hemoglobin please.” 



A wreck like this can 
save up to six people! 



ROAD RASH 3D 


It's a whole new breed of Roa'd Rash. Four gangs fight you to the finish in a perilous 3-D world. 
And the thrashin beat of an Atlantic Records'" soundtrack keeps your pulse from stopping. Hopefully. 

www.roadrash.com ELECTRONIC ARTS" 






i Road Rash and Electronic Ads are trademarks or registered trademarks ol Electronic Ads in the U.S. and/or other countries. PlayStation and the PlayStation logos are trademarks ot Sony Computer Entedainment Inc. 


1080 Degree 
Snowboarding 


SYSTEM NINTENDO 


PUELI3CE NINTENDO 


developer: Nintendo 


RELEASE DATE: SlJftER 


hlAVERACE AGAIN, 
COLDER AND 


BUT 



The boards 
are not ‘glued’ 
to the slope, and carving 
snow is a realistic 
process and a 
necessary one. 


W inter is but a distant memory, and 
the Nagano Olympics have come 
and gone. Perhaps that great sporting 
event whetted your appetite for some 
snowboard fun? Nintendo seems to think 
so, and to prove it, has unveiled the great- 
est simulation of the sport to date. 

One advantage Nintendo has imme- 
diately over competing consoles is the 
controller. The Nintendo analog stick was 
made for this kind of game. A little twitch 
to adjust your line, a full tilt to 
carve a turn. It all feels so 
perfect. We were lucky 
enough to see and play this 
game, both at last year’s 
Shoshinkai show in Tokyo and recently at 
Nintendo’s US Gamer’s Day and yes, we 
know they didn’t invite any of you guys. 
1080 Degree Snowboarding takes 
its rather unwieldy name from a 
massive spin that can be 
accomplished (given big 
enough air and skill) on a 
Snowboard. Skateboarders 
can only manage 720 
degrees, unless they 
jump off a building. 

1080 was 

designed by a British pro- 
grammer living in Japan, 
but most of the program- 
ming team worked on 
WaveRace previously. You 
may be interested to know that 
the designer (Giles) programmed the 
moveable head on the title screen of 
Super Mario 64. Or, you may not be inter- 
ested. Who knows? 

1080 is a pretty conventional race 
game, with split screen two player mode, 
as well as a fun half-pipe section, but the 
attention to detail and sheer speed of the 
game, lift it high above an insanely 
crowded race game field. 

Cool touches, such as realistic snow 
trails behind boards, and ‘Goofy’ or normal 
footstance options will appeal to hard core 



As you can see from the screenshot, Nintendo has added atmospheric lighting to the 
game, so you’re not blinded and bored by constant whiteness. 


I SELECT BOARDER 




£ 


KutiukalCmaSklt 


4 * 


This replay shot shows the detail on the 
characters’ bodies, as well as the 
incredible speed of play. 


Kensuke is kind of a bad-ass, but h 
unconventional style makes him a fa 
unbalanced boarder. 




*4 


? 


^ ;; v - 




The glow of the sun through the snow 
storm is one of the most realistic lighting 
effects we’ve ever seen. 


snowboarders. Differing snow types 
(powder, ice, etc.) affect your boarder’s 
performance on the slopes. 

A graphical tour de force, 1080 is 
also, even at this early stage, an incredibly 
playable piece of software. Expect it to 
repeat the success of WaveRace 64 — 
and much more. 


The tunnel not only looks cool, but 
makes a narrow passing lane — a colli- 
sion looks pretty certain. 


A nice relaxing night- The two player mode 

time snowboarding provides the best possi- 
session helps relieve the ble combination of 
stress of a hard day. speed and visibility. 


□SD ULTRA gamep/at/e>s 



Nintendo has provided 
a half-pipe mode for 
those who’re bored by 
plain racing. 



http: //www. ultnagp.com 










tomba! 


sYSTEft PlayStation 


publisher: Scea 


developer: Whoopee Camp 


RELEASE date: JULY 


n; 


I ow it’s official! Sony Computer 
1 Entertainment has struck a deal 
with Japanese developer Whoopee Camp 
to bring over this wacky platform game. 
Last month, the entire industry called this 
game by a different name, names like Ore 
Tomba, Tonba (typo obviously), and our 
very own ‘lam Tomba’ were tossed 
around. While the producers agree that / 
Am Tomba is a superior name, they have 
decided to title the game Tomba! (the 
exclamation point means you 

REAL WEIRD NAME... have to say it loud). 

QP At pa ife^ n^MF All name business aside, 

HUN UH ... Tomba! comes from the mind of 



Using items like this umbrella add to the challenge and diversity of Tomba! 




□ Charles' Pants 


In certain 
areas, Tomba! 
resembles Zelda, as our 
hero wanders through 
towns, talking to people 
from an 

isometric perspective. 


former Capcom game designer, 
Tokou Fujiwara, who was behind such 
classics as Bionic Commando, Ghouls and 
Ghosts, and Resident Evil. He started up 
Whoopee Camp so he could have a 
chance to create completely different 
types of games. Tomba! fits firmly in the 
category of ‘different’. The player takes 
control of a pink-haired jungle boy who 
roves around a polygonal world biting 
enemies and searching for different 
people’s pants. While this may 
sound like a normal evening for 
Marv Albert, it struck us as an 
odd concept. However odd 
the game and its concept 
are, there is plenty of 
gameplay to back it up. 

The missions 
change and, as Tomba 
learns new tricks from a 
monkey named Charles, he 
can venture to different 
areas of levels to pick up his 
miner friend’s hat. Essentially, 
Tomba runs around his bizarre pink- 
mushroom jungle land meeting friends, 
biting evil pigs, and performing a collec- 
tion of moves greater than that of any 
platform hero. Items like dash pants, a 
floating umbrella, a grappling hook, and 
the evil orange pig bag can all be picked 
up and used at various points throughout 
the game. 

The end result of all this madness is 
a diverse, complex, and eminently 


The grappling hook is 
another way to get 
around on those floating 
jungle platforms. 


A What the hell is 
Tomba doing with 
Charles’ pants? 


Weird, detailed, and 
impressive character 
design throughout the 
game is a real plus. 


Hmm... anyone ever seen 
Marv Albert and 
Tomba at the 
same time? 


Mostly a 2D platformer, Tomba! does 
have areas where the third dimension 


playable platform game that is welcome on 
the PlayStation no matter what they call 
it. So if you’re a bit bored with standard 
gaming fare, why not try a little Tomba? 
You know what they say 
about variety... 

0?* % * A 


It’s easy to finish that ham sandwich 
when you think of the pigs as evil, 
pitchfork-toting smart-asses! 


i 


The pig dance at the loading screen is 
almost a game in itself. 


http: //www. ultnagp.com 


ULTRA gam^plai-iers D51 










The ball was dead the second it hit the umpire. 

If you answered correctly then you obviously know 
your baseball and are exactly the kind of fan we 
made VR BASEBALL"’99 for. If you answered 
incorrectly, don’t worry, there are still plenty of 
games with pretty lights and neat sounds for rookies 
who are just starting to learn about baseball. 

CHECK OUT THE DEMO 
AT WWW.VRSPORTS.COM 


PZ3 BASEBALL *9 








OUTWARS 


system: PC 

publisher: Microsoft 

developer: SingleTrac 
RELEASE date: END (2TR 1TO 


□ID ANYONE PACK 
THE BUG SPRAY? 



The rocket pack adds the element 
of vertical gameplay to the tradi- 
tionally horizontal playfield-bound 


30 action genre. 


T he latest project from SingleTrac, 

Outwars is a 3D action game set around 
the classic storyline of humans battling 
aliens in order to save the universe. 

While the storyline may not be the 
most original, Outwars incorporates a num- 
ber of innovative gameplay elements. The 
primary feature of note in Outwars is the 
rocket/jet pack. The ability to fly 
within the massive 3D environments 
has allowed the designers to change 
the fundamentals of level design. 
Mission objectives are now key, and 
careful consideration must be made on how 
exactly to equip yourself for particular types 
of missions. 

Microsoft promises that computer Al 
development is a priority for Outwars, but 
considering the exciting new parameters 
that will apparently be added to the 
first-person shooter genre (third-person 
view is available), it will be the cooperative, 
flag capture, and deathmatch multiplayer 
modes that will be most eagerly anticipated 
by PC gamers. 



RETURN FIRE II 


system: PlayStation 


publisher: Mgm Interactive 


developer: Prolific Publishing 


RELEASE date: JULY 


T he original Return Fire first appeared on 
the 3D0, where it was perhaps the sys- 
tem’s best game. The same game appeared 
on the PlayStation and while it was still an 
enjoyable game, the graphics weren’t up to 
par with other PlayStation titles. 

The developers at Prolific Publishing 
are now preparing Return Fire II, an action- 
strategy game that has beefed-up 
graphics and gameplay. The per- 
AFTEB ALL., WHAT'S spective and camera movement 

MORE FUN THAN WAR? has changed dramatically from 

the original to showcase the new 
all 3D engine. Now the vehicles appear 
much larger and the action is more in your 
face. There are now eight different vehicles 
to control, including choppers, jump jets, 
armored support vehicles, PT boats, aircraft 
carriers, and tanks. The addition of jets and 
water vehicles dramatically changes the 
complexion of the game. Now battles are 
going to wage on land, air, and sea, but the 
focus of the game is still capture the flag 
with armored vehicles. 

The two-player game is sure to be just 
as much fun as the original and the extra 
time the developers are spending on one- 
player missions could make Return Fire II 
sometimes uses huge, green one of the sleeper titles this year, 
trucks, just like this one! 




The explosions are incredible and the air to land battles 
are always a hoot. 



D5M ULIHft aamep/ayers 


http: //www. ultnagp.com 












SAGA 

FRONTIER 


http: //www. ultragp.com 


system: PlayStation 


publisher: Scea 


DEVELOPER: SajARESOFT 


RELEASE date: March/April 


SQUARE'S SAGA 
REARS ITS HEAD ON 
THE PLAYSTATION 


There 
are tons of 
towns to explore, 
but some of them are 
only accessible 
after completing 
certain missions. 


U nder Square’s watchful tutelage, 
Sony is bringing the fourth installa- 
tion in the formerly Nintendo-only SaGa 
series to the PlayStation. With highly 
detailed prerendered backgrounds, SaGa 
Frontier creates a very interesting visual 
presentation, incorporating sprite-based 
characters into the game. The result 
resembles more of an upgraded 16-bit 
game rather than a true 32-bit title, 
which may be a welcome change 
for those longing for a tradi- 
tional-looking RPG. 

The game itself concentrates 
mainly on the multiple uses of 
varying skills and magic spells in bat- 
tle, leaving the story as more of a 
simple backbone. The player has 
the ability to choose which type 
of magic their characters will 
wield by acquiring certain 
kinds of spells from shops 
in different towns. Magic 
is paired in various towns, 
wherein the player can 
only choose one of the 
two types for their 
character (i.e. if you pick 
Light magic, you cannot 
learn Shadow magic). This 
feature keeps the action within 
the game varied and allows for a 
wide array of attacks during battle. 
Another point of emphasis within the 
game is the weight given to the amount of 
characters within a player’s party. You 
can have up to 15 interchangeable 
characters in your party that you can 
swap and switch during a long fight, 
allowing you to form back up defenses 
when the primary party has been 
irreversibly weakened. SaGa Frontier also 
harbors a multitude of somewhat hidden 
characters that you’ll have to actively 
seek out in order to stock your party to 
the limit. 


The small sprite-based characters make an interesting contrast 
against the intricately detailed backgrounds. 


story will bear no weight on how the 
other character’s games will be played, 
which is kind of strange, but gives SaGa 
Frontier an unparalleled amount of replay 
value. The amount of time to complete 
each story varies between 1 5 to 30 hours, 
depending on how intense your 

search is to find hidden char- 
acters or spells. RPG fans 
shouldn’t be disap- 
pointed when SaGa 
Frontier hits the 
store shelves. It 
promises to add 
a new dimen- 
sion to 
Square’s 
RPG lineup. 


The most unique feature of SaGa 
Frontier, though, is the ability to play as 
any of six different characters. Each one 
has their own separate storyline and mis- 
sion to complete. You’ll be able to go 
through the game as anything from an 
unwilling half-Mystic to a powerful 
robot. The outcome of each character’s 












rztzp 


1-2 Players 


world TOUR 


PlayStation 


www.midway.com 


PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Nintendo. Nintendo 64 and the 3-D "N" logoare trademarks of Nintendo of America lnc.©1 998 Nintendo of America Inc. Licensed by Nintendo. Rampage 
World Tour'^%1998 Midway Games Inc. All rights reserved. Designed by Game Refuge Inc. RAMPAGE WORLD TOUR and MIDWAY are trademarks of Midway Games Inc. Distributed by Midway Home Entertainment Inc. under license. 




INSIDE THE SCOBEBDX 

• GRAPHICS How a game looks is only a small 
part of the formula, but an important one. Great 
graphics can pull the player into a world and make 
the experience seem all the more real. Weighted 
by 4. 

• hlUSIC Again, music won’t make or break a 
game, but if the soundtrack moves you in an RPG, or 
gets your heart pumping in a fighting game, it adds 
to the overall appeal. Weighted by 2. 

• SOUnD EFFECTS Good sound effects can 
actually help you to ‘feel’ the game better. Just 
imagine how much less of an impact a heavy punch 
would make if it only made a small ‘tick’ on contact. 
Weighted by 2. 

• inTERRCTIon How well does the game 
respond to your commands? How much influence 
do you have over what’s going on? Weighted by 4. 

• BALRnCE Is the game childishly easy one 
level, then frustratingly hard the next? Does your 
opponent have an unfair advantage? When you want 
to save, do you have to walk an hour back to the vil- 
lage? Weighted by 4. 

• DEPTH Ever bought a game, fallen in love with 
it the first hour, only to beat it in two hours? A great 
game will take a long time to finish, and offer plenty 
of reasons to come back for more. Weighted by 4. 

• EXTRAS Did the game’s programmers go for 
that ‘little extra’, tossing in codes, hidden items, 
secret screens, or other added bonuses? Weighted 
by 1. 

• PRESEH TATIon Does the game create a 
world that draws you in? Do the intro screens and 
menus reinforce this environment? Weighted by 1 . 

• innoVATIOn A game can be loads of fun 
without offering anything totally new, but the clas- 
sics are always the trendsetters. Weighted by 1. 

• RATinG The total sum of all the categories, 
divided by 23. 

ULTRA AWARD 
ONLY THE BEST 
PASS THIS TEST! 


THE RATING 
The system is the result of hours of 
gameplay and endless toil, resulting in 
the most in depth (and, uh... really 
complex) rating in the industry. 

1 0 EXTRAORDINARY 

5.0- S.S ULTRA 

fl.O-fl.l VERY □□□□ 

7 . 0 - 7 . S good 

b.O-b.^ AVERAGE 

5 . 0 - 5 .S LACKING 

4 .Q-II .0 SERIOUSLY FLAWED 
O.O-S.S ACK! FLOODS!!! 




OK, we’re back from lunch! Sorry it took a little bit longer than we thought. Hey, what are all 
these games on our desks? They’re new? What the... What do you mean, it’s April?!? We were 
gone a month? OK, that’s the last time we let Roger drive:.. Sheesh! 





Beast Waps Tbansfqrmers 
W hat our Crayons look like after 6 o'clock! 


0(SaeSH 


Carmageddon Splat Pack 
O therwise known as Bill's commute... 


O^ 


Bex: Enter The Gecko 
O h boy! Another lizard game... 


Brand Theft Auto 

What Roger used to do before getting this Job... 


OIFO 



in 

* 

Micro Machines U3 
Heyl No size Jokesl 

o^e 

L 


Nagano Winter Olympics 

Oil 



Ls 



Rampage World Tour 
W hat It's like working with Bill on a Monday... 

OH 



h 

,?1 

Winter Heat 

OH 

m 



x-men: cdta 

Where we leant what kind of cheese mutants really like! 




http: //www. ultragp.com 


ULTRA gam&plai-i&rs 057 





REUIEUJE '/ 


GENRE. PLATFORrER '3 PLAYERS. 1 a PUBLISHER. fliMHY a DEVELOPER. Crystal Dynamics o RATING. KA o M.S.R.P. SMq.lS 





REVIEW 


oHmino s masT Famous eechd Lnnos n little ijidhe thhii samE bd thil 


E ven with the growing 

number of companies in the 
videogame business that 
are trying their collective hand at 
programming and releasing 3D plat- 
formers, the genre is still relatively 
thin. With only a handful of titles out 
on the market, it’s still a fairly young 
category with very little basis upon 
which to create a solid formula for 
making these types of games. 

The most basic features that 
every platformer, 3D or otherwise, 
rely on are the tightness and respon- 
siveness of its controls. In attempting 
to address these issues, the past 
challenges for game developers 
working on 2D titles were level 
design and enemy interaction, but 
when the game is thrown into a 3D 
environment, a whole new type of 
obstacle can affect gameplay: cam- 
era angles. No longer can we rely on 
the fixed perspective of sidescrollers 


(Castlevania) or the automated view- 
ing range of 2 1/2D platformers 
(Pandemonium, Klonoa). The freedom 
that a true 3D platformer promises 
doesn’t always accommodate for the 
snags that you’re guaranteed to run 
into trying to navigate open levels 
with unlimited amount of direc- 
tions. How does the camera 
keep up with you? It 
doesn’t always, and if 
it does, it’s sure to 

Each level will have 
its own distinct 
look to match the 
TV show or movie 
it’s mimicking. 

get skewed at some 
weird angle that makes 
character movement awk- 
ward and navigation a real chore. 

Who wants to concentrate so much 


and water 
effects are gor- 
geous in Gex, but 


enough 
levels rewards you 
with enough 
remotes to unlock 
the boss level for 


effort on camera angles? Is this why 
you play a game? Or even better, why 
am I rattling on about this? Simply 
because this is one of the main hur- 
dles that must be overcome (or even 
better, obliterated) before 3D plat- 
formers can ever be perfected. And 
when that perfection is 
achieved, a solid formula 
for making them con- 
sistently fun will be 
discovered. Until then, 
each game is sim- 
ply a learning 
experience. 

Gex 2: Enter the Gecko 
(yes, I’m finally getting to the 
game!) attempts to address 
some of these issues. Not only 
are the level designs interesting, 
but they’re arranged in a way that 
gives the game a less linear feel. 
Each level has multiple goals 


that are located in groups throughout 
a main game area in which the player 
gets to choose which level he wants 
to visit next. In this aspect, the struc- 
ture is similar to Crash 2, but the 
varying missions for each level and 
the clever rewards that are given to 
players completing certain require- 
ments (acquiring ‘hidden’ or ‘reward’ 
remotes) mix up the progression to 
make the experience a little more 
interesting. Camera angles, though 
somewhat problematic, do have set- 
tings that give the player a choice 
over Manual, Semi-Automatic, and 
Automatic modes. While none of the 
modes seem to drastically alter or 
improve camera-addled gameplay, by 
including the option, Crystal 
Dynamics is at least attempting to 
tackle the problem. 

The biggest draw to Gex 2 is 
the humor element. Comedian Dana 


1 Tailwhacking will get you precious items to collect. 2 The Kung Fu levels are definitely a visual treat. 3 Various areas and levels require you to collect a certain amount of remotes 
in order to proceed further. 4 Gex 2 includes all the classic platformer obstacles and items, such as this super-jump trampoline disguised as a flower. 



□ 5fi ULTRA gamsp/aL/eri 


http: //www. ultragp.com 


C REUIEUJS 



ALTERNATIVES 
Croc B.D 
Mystical Ninja 
Super Mario bM 


©AUDIO & 

VIDEO 

© GAHEPLAY 

© SPECIAL 


1 

GRAPHICS 


INTERACTION 

EXTRAS 

a 


MUSIC 

7 

BALANCE 

PRESENTATION 



SOUND EFFECTS 

A 

DEPTH 

INNOVATION 

7 






EE&3DE333HHBBBI 





ULTRA 


05R 


http: //www. ultragp.com 





REUIEUJ5 


GENRE. 1st Person Shooter 3 PLAYERS. 1 or g e PUBLISHER. Mimay o DEVELOPER. It o RATING, tl © N.S.R.P. $SR.RS 


REVIE LJ 


3XfNlTE»© hM 


-7 ^4X7- ~'>3 > 



pc Fun Fan the ntn - nno uje aanr mEnn pauncHUV correct 


r onsidering Nintendo’s 

history of censoring gratu- 
itous violence in 
games for its systems, it 
does the heart good to see 
that Quake has made the 
transition to the N64 with 
its blood and gore intact. 

Quake 64 pretty 
much lives up to the reputa- 
tion established by the PC 
game as the biggest, baddest, 
and best first-person shooter 
around (with the exception of 
Quake 2, of course). Anyone who is 


instantly recognize Quake 64 as a 
straight port, and the one player gam- 
ing experience is as 

entertaining. There are a 
few minor omissions on 
some levels (missing 
secrets/rooms), but 
they are negligible and 
only the true Quake 
purist will notice or com- 
plain. As for the ever 
important multiplayer mode, it is 
limited to two players via a func- 
tional split screen. Four player 
deathmatches would have been 


at all familiar with the PC version will nice, but would have invariably 


Distracting his 
enemy with a 
‘Prettiest Monster’ 
tiara, our hero pre- 
pares to administer 
a rocket enema. 


resulted in lower frame-rates. 

The game’s graphics still have 
that ‘anti-alias happy’ look that 
plague many N64 games, but it is 
toned down enough in Quake 64 so 
that it isn’t overly irritating. Frame- 
rate moves at a nice clip, which 
results in an overall smoothness in 
motion that is marked improvement 
over other PC to N64 ports like Hexen 
64, and Duke Nukem 64. N64 games 
have always been plagued with a lim- 
ited variety in textures, but Quake 
never boasted much variety in tex- 
tures, so the overall visuals are a 
decent facsimile of the original. 

Lighting effects are credibly 
recreated in the game, but 
transparencies are notice- 
ably absent. 

Perhaps the biggest prob- 
lem with Quake 64 is 
controlling the game utiliz- 
ing the awkwardly 
designed N64 controller. 
Novice players who utilize 
auto-aim and employ a 
more stationary play-style 
will complain the least, but 
advanced players will be 
longing for a keyboard and 
mouse. Even after settling 
for the least irritating 
control setting, most 
players will find the control 
overly sensitive and 
lacking in precision. 

If all you’ve got is an 



The intensity of Quake’s unique brand 
of first-person combat makes the tran- 
sition to the N64 unscathed. 



Just exactly how do these things man- 
age to fly? They don’t even have arms or 
legs, let alone wings! 


N64, Quake 64 is certainly worth 
getting if for no other purpose than 
seeing what you’ve been missing on 
the PC. 


ALTERNATIVES 

Jedi Knight T.4 
fluake 2 T.O 
Turok: Dinosaur Hunter fl.3 


Giant lava demons from Hell — 
something tells me we’re not in 
Kansas anymore, Toto. 


This ‘Bill after one too many 
beers’ wavy effect is utilized 
while underwater. 


® AUDIO & VIDEO 


GRAPHICS 


MUSIC 


N/A 


SOUND EFFECTS 


It’s no 3Dfx accelerated PC 
game, but the lighting effects in 
Quake 64 are nicely done. 


The two-player mode offers a 
small taste of the Quake death- 
match experience. 


naauMfik 


QGAtlEPLAY 


O SPECIAL 


INTERACTION 


EXTRAS 


BALANCE 


PRESENTATION 


DEPTH 


INNOVATION 


DbD ULTRA gameplaLjsrL 


http: //www. ultragp.com 




PlayStation] ;; 



IN THE 

fut vpe, 

MA6HINE5 
W IK, NOT 
U VSER- 
FRIENpiy 




Liauipr 


5mm 


Immerse yourself in seuen unbelievable fantasy worlds and anythiny oryanio. Tbrouyb IB punishing levels, and an end- 
tahe nn a marrauding metallic battalion of mechanized death less barrage of spectacular eHplosiue firepower and amazing 
machines with your weapon -packed, futuristic assault vehi- lighting effects, you must track the Shadow master down and 
cle. The Shadow master, an evil overlord, has gone complete- make scrap metal of him and his lethal robotic creatures. 
Ig mad, and he will stop at nothing less than total genocide of Shadoui master, the ultimate fantasy shooter. 


PlayStation 



Via 


im 


A , / 






§§ . 







REUIEUJB ) 


GENRE. Action O PLAYERS. 1 to 3 Q PUBLISHER. Miduay Q DEVELOPER. Game Refuge Q RATING. T c? P1.S.R.P. 






33 S 33 S 


B3 


j 


j 


THERE'S nOTHHIE QUITE HB BHTISFVInE US EUTInE H PuUCEmnn FOR BHEHHFHST 


^AUDIOS 

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Q SPECIAL 


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ORICK SANCHEZ 


ALTERNATIVES 
Blast Corps S.O 
Frogger 2.4 
Robotron b4 


improved, there are more animations, 
and more destructive moves, but it’s 
still the same old Rampage many of 
us know from our youth. Rampage for 
PlayStation was not a very good 
game, so why is the N64 version bet- 
ter? Well, there’s an ephemeral sense 
of fun to the N64 version that’s hard 
to nail down, and then there’s the 
three player mode. 

Game control is accomplished 
with either the D-Pad or the 
analog stick, 
and while the 
analog stick is 
really emulating 
digital control, it 
somehow feels 
more ‘arcade’ like 
to play with the 

stick. Rampage is also rumble pack 
compatible, and believe it or not, that 
makes a difference. Smashing build- 
ings, getting shocked by neon signs, 
or shot by cops all elicit a vibratory 
response and provides entertaining 
feedback while you play. 

The big leap Rampage World 


Edible soldiers love the smell of napalm 
in the morning, but it’s not to good for 
your health bar. 


Tour took in the move to 64-bit was 
the addition of a third player for some 
serious multiplayer mayhem. Now, 
you can have George, Lizzy and Ralph 
causing trouble in Peoria at the same 
time, just like in the arcade. 

Unfortunately, Rampage World 
Tour 64 still suffers from one major 
problem that the PlayStation version 
had, it’s an expensive retread 
without much in the way of 
real progress. Still, Rampage 
fans are going to like this 
version the best and the 
three player mode is defi- 
nitely worth a try. 

So, if you’ve ever had one 
of those days were it felt like 
the whole world was gang- 
ing up on you, why not slap a 
Rampage CD into your game 
console and get some much 
needed revenge? You’ll feel 
better for it. 


Knock the helicopters out quick, or 
they’ll either shoot you off the build- 
ing or send you flaming to the ground. 


Dirty Scumlabs sends its blimp to spy 
on you... a one-two punch ought to 
take care of that. 


One way to take out a building is to 
bounce, bounce, bounce your way to 
a demolished tomorrow. 


Ralph, Lizzy and George, together 
again for a night on the town. 


ell, it was only a short 
while ago that Midway 
released Rampage World 
Tour on the PlayStation to a luke- 
warm reception. Now, it’s given the 
updated 80’s game the 64-bit treat- 
ment, and somewhat surprisingly, it’s 
resulted in a better game. 

Everything Midway did for the 
PlayStation is 
included in the 
N64 version. 

The graphics 
are vastly 




DbS ULTRA gamep/ayeri 


http: //www. ultragp.com 





Day 42. The standoff continues. Suspect presumed paranoid. Has been known to roam dungeons and consort with bandits and sprites in Shining Force III. 
Believed to be mutilating and blowing heads off zombies in House of the Dead. Purported member of Panzer Dragoon Saga cult, which claims that 
ancient, morphing "dragon friend" holds the key to salvation from evil. Approach with extreme caution: suspect known to use thumbs when threatened. 

For more info or to order call 1 -800-SEGA-SALES or visit www.sega.com 


SEGA 

SATURN' 


,]W •>!'/)/ TO Pin 








R EUIEUJS 


GENRE. Shooter 0 PLAYERS. 1 © PUBLISHER. Hasbro © DEVELOPER. Takara O RATING. KA O M.S.R.P. $4^5 


□ b 4 ULTRA gameplaijers 


http: //www. ultragp.com 


sssm 


Be careful not to add too many 
purple dinosaurs. Most kids are 
overexposed to this ingredient. 


Spoon on a generous helping of 
generic, biocky bad guys to 
add variety. 


One ingredient that never gets 
old is special effects. 


Make sure to keep the action 
dark and hard to see at all times. 


r G AUDIO 8 

VIDEO 

Q GAMEPLAY 

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ell, if you’re hankerin’ for 
a lousy game all your 
own, don’t despair, we’ve 
got just the thing for you. Simply fol- 
low the recipe behind Beast Wars 
Transformers, and you too can be a 
gourmet bad-game chef. 

Ingredients: 

2 teaspoons of character license 
that’s well past its prime 

1 cup of frustrating gameplay 

2 cups of archaic graphics engine 
1 teaspoon of garishly colorful 

special effects 


1 tablespoon of snazzy FMV 
2/3 cup totally confusing 
mission objectives 

Start by rolling out the FMV opening 
sequence. Be sure to spread it out 
long enough to make players forget 
that it’s more exciting than any other 
part of the game. 

Promptly mix in one teaspoon 
of the once popular Transformers 
license to give your recipe that clas- 
sic 80’s tang. Then add obscure 
mission objectives such as ‘destroy 
the Rock Blaster’, so players don’t 


sure to garnish 
recipe with an 
overabundance 
of explosions. 


the 


have a clue about 
what’s going on. 

Now begin 
preparation of the 
gameplay. Start 
with a graphics 
engine that dis- 
plays each level 
at night, so players 
can’t see the envi- 
ronment more than 
few feet ahead. Mix that 
with clipping problems, 
poor camera movement, and 
slowdown from time to time, so play- 
ers won’t notice the 
repetitive level layouts. 

Once the graphics engine 
is prepared, add the sec- 
ond teaspoon of character 
license to force repeatedly 
changing from gun-toting 
robot to poorly animated, 
defenseless animal. This 
allows them to get pum- 
meled by enemy gunfire 
and it will make sure the 
kiddies don’t have too 
much fun shooting in the 
robot mode. 

To keep the recipe from 
getting bitter, 
include similar 
effects to those in 
better 
PlayStation 
games. This 


Sprinkle the game- 
play with a poorly 
designed cam- 
era system to 
make sure 
players 

get frustrated. 


Strange gameplay elements such as 
robot-eating snakes give this game a 
flavor all its own. 


won’t necessarily insure your recipe’s 
success, but it will make sure it’s bet- 
ter than the recipe for Frogger. 


H.2 
73 
2.4 ' 


ALTERNATIVES 

Creme de la Armored Core 
Southwestern Nech Warrior Stir-Fry 
Zesty Herb Frogger Legs 


GENRE. Sports o PLAYERS. 1 to H Q PUBLISHER. Konami o DEVELOPER. Konami 0 RATING. KA Q fl.S.R.P. 55H.H5 


( REUIEUJS 






HMTENB® 




this nm'T no whiter wnnDERLnnD 


V ou know, International Track 
and Field is considered by 
many to be one of the best 
multi-event sports titles on any sys- 
tem, so you can understand why 
expectations for Konami’s Winter 
Olympic follow-up were so high. 

Nagano Winter Olympics for the 
Nintendo 64 should be good, it really 
should. But somewhere between the 
company’s initial idea to make a more 
frigid Track and Field and the final 
version of the game, something went 
completely wrong. 

Perhaps it was the developer's 
plan to move away from Track 
and Field- style button mash- 
ing that hurt this game so 
bad. In Nagano, Konami 
focuses more on rhythmic 
tapping and Parappa the 
flapper-style combos. 

While this sounds nice 
in theory, in execution 
it makes the game feel 
disjointed as players 


are forced to master a 
completely different 
control scheme 
for each 
new event. 

If that 
isn’t the 
main prob- 
lem in 
Nagano, 
then it has to 

I said I could 
win gold with 
both hands tied 
behind my back! 


be Konami’s ludicrous decision to 
abandon its well designed 
multiplayer gameplay. While 
Track and Field featured 
short, fast contests that kept 
players quickly switching 
back and forth, Nagano 
forces players to sit through 
overly-long events while 


I really wish I had 
held onto the chair 
lift tighter. 


I hate competing in 
these new ‘extreme 
sports’ events. Downhill 
gymnastics flat-out suck. 


their opponents compete. The 
game also lacks the simultaneous 
four player events which were the 
highlight of the original, making it 
seem like Nagano’s multiplayer 
aspects were only an afterthought. 

The smooth graphics are this 
title’s best feature, but if the game- 
play is boring, who really cares about 
graphics? A perfect example is the 
excruciatingly slow downhill events 
which make players wonder if it 
wouldn’t be faster to jump off their 
board and walk down the hill. It’s 
pretty, but it’s not much fun. 

In just about every way, 
Nagano Winter Olympics for 
the Nintendo 64 is a complete 
disappointment. Fans of 
Olympic sports games will 
just have to keep waiting until 
a decent contender reaches 
the system. 

So fans of the Olympic 
Games really only have one 
course of action. Make up a 
bunch of popcorn, grab a cou- 
ple cold ones, and get settled 
down on your favorite couch. 
Then tune in the TV and stare 
at the games. In the long run, 
it’s better than this title. 


. 


Hey, i can see my butt from here! 


I snowboard only for the love of the 
sport, but you gotta admit, this will 
look great in my 
Mountain Dew commercial. 


— au ma 


M-MM 


If I ski fast enough, maybe no one will 
notice my funny-looking butt. 


ALTERNATIVES 

Decathelete 
Winter Heat 
Cool Boarders 5 




® AUDIO S 

VIDEO 

QGAMEPLAY 

© SPECIAL 

) 

GRAPHICS 

a 

INTERACTION 5 

EXTRAS 

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MUSIC 

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PRESENTATION 

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SOUND EFFECTS 

fi 

DEPTH 

INNOVATION 

4 1 [ 

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http: //www. ultragp.com 


ULTRA gamep/ayers Ob 5 



HEUIEWS ~~) 


GENRE. Racing 


PLAYERS. 1 or 5 e PUBLISHER. Psygnosis o DEVELOPER. Studio 33 a RATING. KA o N.S.R.P. SUH.RS 





X/~ ~ '> 3 > 


F sygnosis’ Formula 7-series 
has set the standard when it 
comes to realistic racing 
simulations on the PlayStation, but it 
looks as if the racing game power- 
house has gone back to the same 
well one too many times with the dis- 
appointing Newman/Haas Racing. 

Newman/Haas Racing’s game 
engine is purportedly a stripped down 
and rebuilt version of the Formula 1 
engine, but if this is the case, the 
developer’s have somehow removed 
much of the inherent goodness that 
distinguished the Formula 1 games. 
The graphics feature some rather 
unattractive textures and a blockier 
(lower res?) appearance. The cars are 
rendered well enough, but the game’s 
drab color palette and unrefined visu- 
als recall some of Electronic Arts’ 
early PlayStation efforts, rather than 
Psygnosis’s legacy. Frame rate is 
acceptable and though there is visible 
draw-in, it is never problematic dur- 
ing gameplay. 

If there is a particular area that 


Newman/Haas Racing features a 
refurbished Formula 1 game engine. 
So how come it doesn’t look as good? 


The first-person view isn’t pretty, but 
the instrumentation, and even 
the mirrors, work. 


Challenging road tracks outnumber 
monotonous ovals. 


really can escape serious criti- 
cism in Newman/Haas, it is the 
gameplay. The game features 
the standard single race, 
championship, and two-player 
split screen modes, with the 
two player game actually featuring 
four computer controlled cars on the 
track in addition to the human drivers 
— a rarity on console racing games. 
Control is certainly adequate, with the 
player capable of setting a number 
of options to suit arcade or 
simulation tastes. 


in-game com- 
is horrible 
and will tempt the 
player to crash on 
purpose to make it 
Ymi 


Backgrounds are 
nicely detailed, but 
are hampered by 
chunky graphics 
and dull colors. 


Perhaps 
the one 
indication 
that 

Newman/Haas 

Racing is a half-hearted effort 
on Psygnosis’ part is the 
whole licensing issue sur- 
rounding the game. Since 
Sony and its CART World 
Series game owns the 
actual license for a true 
CART racing game, 
Psygnosis apparently 
chose to pick up the 
license for one popular 
team and offer a mish 
mash collection of 16 dri- 
vers and 1 1 tracks. 
Considering the number of 
sub-standard games avail- 
able on console systems 
these days, it should be 
said that Newman/Haas 
Racing is an entirely ade- 
quate game and should’nt 
be considered awful. 


1 Vehicles take damage, which 
in turn affects their handling. 

2 Car settings can be adjusted. 

3 If you don’t have any of 
Psygnosis’ Formula 1 games, 
this is OK... but just OK... 

ALTERNATIVES 

CART Racing 8.1 
FI Racing Simulation 
Formula 1 CE 


r ©AUDIO 8 

VIDEO 

e GAMEPLAY 

© SPECIAL 



GRAPHICS 

7 

INTERACTION 7 

EXTRAS 

7 

f r 1 i 

MUSIC 

7 

BALANCE 

PRESENTATION 

l. 


SOUND EFFECTS 

7 

DEPTH 

INNOVATION 

b, 

cclEZU 


Obb ULTRA gam&plaLj&n 


http: //www. ultragp.com 



GENRE. Racing O PLAYERS. 1 OK 2 <:> PUBLISHER. Ascii O DEVELOPER. Ascii p RATING. T M.S.R.P. $51.15 


f REUIEWS 




Z3E33* 



TIRED DF UJHITinE? F ZERO HERD TRHE RERUERUEEFDR R SPIR 



S ince the launch of the 

Nintendo 64, owners have 
fantasized about a WipeOut- 
style racer gracing their platform, but 
have had to settle for the technically 
proficient, but ultimately derivative, 
Extreme G. ASCII’s AeroGauge is 
the latest offering as an N64 future 
racer, and does a decent job of filling 
the need. 

AeroGauge is a straight up 
racer featuring anime-style 
craft to pilot around cir- 
cular tracks. What 
separates the game 
from other racers is 
its track design 
and craft handling. 

Courses routinely 
have 90 degree 
turns, multiple 
paths, and huge 
variations in altitude. 

Naturally, each craft has 
different speed, acceleration 
and handling attributes, but unlike 
so many games where the craft look 
alike or very similar, AeroGauge craft 



all look radically different and you can 
almost perceive their strengths and 
weaknesses by looking at them. 

ASCII seems to have designed 
the game by the numbers. It’s got 
time attack, two player mode, a grand 
prix, and an arcade-style single race 
— standard fare for racing games 
these days. Before you can brave 
grand prix AeroGauge racing, you 
should definitely master each 
track in the single race. 
The courses are 

AeroGauge * s tracks 
have a 

combination of 
tunnels and 
open spaces 
to navigate. 

extremely 
challenging and 
your opponents 
always seem to fly the 
optimal path. 

There is a good variety of tracks 
and each has its own unique look. In 
fact, the graphics in this game are top 


Unlike most 
' futuristic racers, 
AeroGauge ships 
each have a 
distinct look. 



You can use the walls of tunnels, bob- 
sled like, to pick up speed or get 
around an opponent. 


notch. The one bad thing that could 
be said about the graphics is that the 
draw-in is painfully obvious. The fog 
horizon is pretty close, though all the 
corners do tend to hide it, so as the 
fog pulls back, you can actually see 
the graphics as they’re drawn. Now, I 
don’t mean pop in, I mean draw in, 
because the change from fog to 
graphic is so smooth. This is probably 
one of the biggest problems with the 
game, and the most distracting when 
you’re trying to race past opponents 
and a 90 degree corner comes up out 
of nowhere. 

Despite all of AeroGauge'. s 
strengths, it’s still an enjoy- 
able, but pretty standard 
racer. There aren’t enough 
tracks to really play the game 
for long, and if you take the 
time to master a craft (which 
does take a long time), 
there’s little incentive to mas- 
ter any others. The 
physics-defying dynamics of 
the game also leave much to 
be desired. Still, N64 owners 
waiting for F Zero X can sat- 
isfy their craving with several 
hours of AeroGauge X. 


http: //www. ultragp.com 


ULTRA gamspIsLjsrs 


Ofc.7 



HEUIEU1B j 


GENRE. Sports 3 PLAYERS. 1 TO M O PUBLISHER. Sega g DEVELOPER. AH3 S> RATING. KA a M.S.R.P. SMB.B5 


REVIEW 




BHTURn IS DEHD , THE HUSSIHnS HHUE BOYCOTTED 1, BUT THE EHillES ED EM 


n o Olympic license, a limited 
group of players, and not 
even a decent system to 
show off its wares didn’t stop AM3 
from creating the best collection of 
Winter Games since the Commodore 
64. The same team that developed 
Decathlete (summer games) has 
managed to outshine Konami’s 
Nagano Olympics by combining clas- 
sic game design, personality, and a 
healthy variety of events that outclass 
the officially licensed game by miles. 



You may even recognize some of the 
athletes from Decathlete. 


Due to the impending doom of 
the Saturn, there aren’t many gamers 
that will ever see or play Winter Heat, 
and that is too bad. Sega has proved 
once again that they possess some 
of the best software develop- 
ment talent on the planet; it’s 
too bad the hardware is never 
up to snuff. It’s games like 
Winter Heat, World Series 
Baseball, Worldwide Soccer, 
and Nights that make it sad to 
see the Saturn go away. 

Winter Heat packs in 1 1 
different events including: down- 
hill skiing, slalom, snowboarding, 
ski jumping, aerials, ski racing, two 
types of speed skating, cross country 
skiing, bobsled, and luge. The events 
use the classic combination of mad 
button mashing, timely releases, and 
a sound strategy. The graphics are 
excellent and the sound is superb. My 
only complaint with Winter Heat is the 
shortage of multi-player events. Of 
course, all of the events can be done 
by up to four players, but only a hand- 


e aerial event is 
spectacular to 
' watch, especially 
when novices per- 
form face plant 


Disturbing spandex uniforms 

aside, the speed skat- 
3 events are 
a blast. 



full can be done simultaneously, 
which is the best part of games like 
this. Events like the slalom, where 
you race through gates right next to 
another player, make for exciting fin- 
ishes and a great multi-player 
experience. 

Minor flaws aside, Winter Heat 
is the type of gaming experience 
everyone will enjoy and it comes 
highly recommended. 

So, unless you’ve already 
used your Saturn for a 
doorstop or seen just how 
far a five pound chunk of 
plastic will fly when hit with 
a baseball bat, you should 
definitely check Winter Heat 
out! Otherwise, I advise you 
to hold on for the Katana 
version. It should be here 
sometime in 1999... 



Catch some serious air in the 
ski jump! 



The snowhoarding section actu- 
ally plays better than Cool 
Boarders, which is dedicated to 
snowboarding alone. 


ft 


-dr... 


Some events penalize the 
button-masher specialists, like 
the endurance testing cross- 
country race. 



This is the best downhill racing 
on any console, at least until 
Namco gives us Alpine Racer. 



ALTERNATIVES 

Nagano Olympics 
Cool Boarders ??? 


Obfl ULTRA g, 




Pfe PlayStation™ Game Console 


A Breathtaking New M 

From 


Betmttn the 


WORKING DESKS' 


PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. "ALUNDRA" is a trademark of Sony Computer Entertainment Inc., licensed by Working Designs. Original Game © Sony 
Computer Entertainment lnc./Matrix 1997. English Translation ©Working Designs 1997. "Working Designs" is a registered trademark of Working Designs, Inc. All rights reserved. Landstalker is a trademark of SEGA 
Enterprises, LTD. Combatting wetness, one dream at a time! For a dealer near you, call (916) 243-3417. Call 1-800-771-3772 for Game Rating Information. 



HEUIEUJ5 


GENRE. Action O PLAYERS. 1 O PUBLISHER. Asc O DEVELOPER. Dma Design O RATING. KA 


M.S.R.P. $4*1.15 


REVIEW 




-y-A 



FUWLLV... HEHmE TO Tffl/H THE HEP/HHIE VEUflE UlLLHinS OF THE LUDRLD! 


F or years, videogames have 
laid a solid foundation for 
future soldiers and police- 
men by placing impressionable young 
minds in the role of hero. Without 
similar guidance, we’ve seen stum- 
bling crooks perform moronic feats 
that are hard to believe. Take the 
bank robber who walks over to the 
convenience store across the street, 
buys a ski-mask, puts it on (in front of 
the security camera), and promptly 
walks over to rob the bank. To make 
matters worse, he actually used his 
own ATM card for the purchase. 
Stories like these are funny, but 
with this type of idiocy, 
what kind of future is 
there for evil in the 
world (aka lawyers 
and politicians)? 



The lesson here is that crime just 
doesn’t pay! 



M 


Grand Theft Auto sets the 
player up as the bad guy. Car-jack- 
ing, theft, speeding, murder, and cop 
killing are just a few of the felonies 
asked of you in a game of Grand 
Theft Auto. Essentially you perform 
menial tasks for ‘the family’ as you 
move your way up in the world of 
organized crime. The top-down per- 
spective is reminiscent of car chases 
caught by traffic choppers in L.A. All 
issues of morality aside, Grand Theft 
Auto is a wild romp through fictional 
city streets that is more entertaining 
than it is deep. The ability to beat the 
tar out of civilian drivers, then 
take over their car to per- 
form your villainous 
duties is exciting at 
first, but this 
becomes monoto- 
nous. Next, load 
up a weapon and 
take to the streets 
for some mass car- 
nage. It’s fun at 
first, but becomes 
boring quickly. For the 
final adrenaline rush, you 
may just take out a few of the 
city’s finest, but you never / 

achieve that original giggle that 
made this game so much fun 
to begin with. 

The pure variety of cars, 
detailed fictional cities, and 
amusing blood splats make 
GTA an extremely fun little 
game, but the lack of variety in 
missions keeps it from being a 
classic. Even if only used to 
vent those evil thoughts we all 
tend to have, GTA is a 
worthwhile game that can be 
surprisingly addictive. Fans 
of the genre and doers of 
evil should definitely pick this 
one up. 

O m, KE SALMON 








L 


Picking up new weapons allows for all 
new ways of breaking the law. 



T1 1 


jL | 

j 1 1 


5 Sa 



r -it . 


The more havoc you cause, the more 
police attention you’ll get. There’s more 
cops here than at Dunkin’ Donuts. 


‘Dead cops to the left of me, flaming 
cars to the right, here I am, stuck in 
the middle again’. 



ALTERNATIVES 

Felony 11-7=1 
Crime Wave 


The most useful 


Talk about your one-stop shopping! 
Thank god for the NRA! This way, 
even derelicts can be armed. 





r © AUDIO & VIDEO 

©GAHEPLAY 

©SPECIAL 



— 1 


i 

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GRAPHICS 

INTERACTION 

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EXTRAS 

7 


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□ 70 ULTRA 


http: //www. ultnagp.com 





n 


L 


$10 




RS 7 7 0 40D01 4$1000 

® Good for $10 off the purchase of NBA ShootOut 98 at Sears Funtronics Dept, regular purchase price. Valid 03/14/98 -05/31/98 only. Offer not 
^_^od on layaway balances, gift certificates or credit card payments. Not redeemable for cash. Not valid with any other coupons or offers. Limit 




Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStatiorr logos are trademarks of Sony Computer Entertainment Inc. NBA Shoot Out is a trademark of NBA Properties 
Inc. The NBA and individual NBA Team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective member Teams 
and may not be used, in whole or in part without the prior written consent of NBA Properties, Inc. © 1998 NBA Properties, Inc. All rights reserved. © 1998 Sony Computer Entertainment America Inc. 







I HEUIEUIB ) 


GENRE. Con-ILATIQN O PLAYERS. 1 TO M e PUBLISHER, many O DEVELOPER. Auri O RATING. KA O H.S.R.P. $^.15 







made, all for the same price as a bad 
PlayStation game. 

Marble Madness is the first 
game on the disc, and its imagery is 
used throughout in the full motion 
sequences. Six levels of marble 
rolling race game is a surreal treat. 
The graphics still look pretty cool and 
it has one of the weirdest sound- 
tracks ever made. The game is kind 
of easy, and benefits greatly from 
analog control. Still fun, even if only 
in short bursts. 

Next up is the deepest and 
most enjoyable game of the bunch, 
Gauntlet. This scrolling arcade adven- 
ture lets up to four players blast their 
way through dungeons, picking up 
treasure, food and weapons. Great 
sampled speech drives the teamwork 
along, with immortal quotes like, ‘Red 
Warrior needs food, badly’. 

Road Blasters is a mediocre 
race/shooting game included on the 
disc. This game looked dated when 
it was new and suffers tremendously 
in comparison to the other games on 
the compilation. 



0 AUDIO 8 

VIDEO 

QGAtlEPLAY 

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: 1 


□72 ULTRA gamefjIaLjBrs 


http: //www. ultragp.com 


any of our readers are 
about a hundred years 
old, and so remember a 
time when you could walk into an 
arcade and see like, 30 new games. 
Nowadays, the arcade market has 
slowed to a crawl, but it’s still possi- 
ble to relive the dusty old days, 
thanks to the mass of compilation 
games around. Namco and Midway 
appear to have this market sewn up, 
and Midway’s latest, Atari Collection 
2, is the best yet. It features some of 
the greatest arcade games ever 


imagine a game that’s really boring 
and pathetic and pointless, yup, 
that’s Road Blasters. 


Hazards 

include burglars, 

breakdancers and hot 
girls in convertibles. Just try to be 
careful out there. 


Even Millipede, the centipede 
sequel, looks good in comparison to 
Road Blasters. The simplistic game- 
play is again, best enjoyed with an 
analog stick, but provides a Galaxian- 
style blast, albeit with spiders and 
millipedes instead of aliens. 

Crystal Castles is the most 
evocative title here, with Bentley Bear 
running around isometric Pac-Man 
style mazes. Lots of secret 
warps and cool tricks make 
this a fast, fast eat-‘em-up. 
Last, but not least, is the 
immortal Paperboy. Your 
BMX-riding delivery boy has 
to fling newspapers at sub- 
scriber’s houses, while 
avoiding all manner of street 
hazards. It’s fun, even in this 
age of polygonal realism. 

This is a balanced 
collection. The next one 
will hopefully have 720 
Degrees and Toobin' on it. 
Until then, this is an essen- 
tial collection for arcade 
archivists everywhere. 


While the graphics were 
primitive, Millipede was a 
playable blaster, nonetheless. 


Windows pop up, telling you 
what’s going on. We didn’t know 
in those days, you see. 


Don’t open that blue gate! Those 
ghosts look mad. 


This car pic made Roger shed 
tears of nostalgia... 


ALTERNATIVES 

Midway Collection Eh 
Mi Namco Museum 4: 


•7 t A 


REVIEW 


BUSTin LOOSE WITH THE uLD SCHOOL, HHUJ VEHH. 




GENRE. AwomjKE o PLAYERS. 1 a PUBLISHER. SmieajHD e DEVELOPER. Presto Studios o RATING. T a H.S.R.P. 


( REUIEUIS 






mass 


/>///; 


Ull'JuUUJ jJJlllMZf Zh 

1 JrW W V? '/1LLL3 

nuEns ; ehtifhets ; nno lost cities... ujhrt could be betterp 


O AUDIO & VIDEO 


GRAPHICS 


1USIC 


SOUND EFFECTS 


OGAMEPLAY 


eSPECIAL 


INTERACTION 


EXTRAS 


BALANCE 


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INNOVATION 


Agent 3, your nemesis from 
Journeyman Project 2, is back. This 
time she’s on your side. 


F resto Studio’s third install- 
ment in the Journeyman 
Project saga is the best to 
date. The player assumes the role of 
Agent 5, a time cop, searching the 
ancient cities of El Dorado, Shangri 
La, and Atlantis for the Legacy, an 
alien artifact needed to save a future 
Earth from an alien armada. 

Agent 3, a nemesis from the 
second Journeyman Project, has sent 
a shockwave through time, bringing 
Agent 5 back to the past to be 
reunited with a time suit inhabiting 
virus and hints of memories erased 
after the second Journeyman Project. 
The first of four CDs takes the player 


in search of Agent 3 to each of the 
ancient, lost cities, just after their 
destruction. Images of glorious 
ancient cities destroyed by 
avalanches, fire and tsunami greet 
Agent 5 as he searches. On the last 
jaunt, evidence is unearthed of alien 
visitations in Earth’s past, and the 
search for the Legacy is on. Each CD 
contains one pre-destruction city to 
explore, filled with puzzles, charac- 
ters and clues to the location of the 
Legacy. The catch, and there is 
always a catch, is that you only get 
one day in each city to locate the 
Legacy before it’s destroyed. 

Legacy of Time is one of the 
best examples of a good photorealis- 
tic adventure game, exceeding Myst 
and even Riven in terms of playability 
and story. The graphics aren’t quite 
the super-rendered images that you 
find in Riven, but that doesn’t distract 
from the outstanding gameplay and 
simple control. Although it’s essen- 
tially a point and click affair, the 


have to explore 
a Tibetan temple in 
the Himalayas 
before the destruc- 


Just try to find the alien artifact 
known as the Legacy in South 
America... 500 years BC! 


You have to talk to the natives 
to find clues and complete 
your mission. 


entire game is in a VR space so you 
can look up, down and all around 
from any vantage point, examining 
in detail the incredible visuals in 
each lost city. The variety of 
Agent 3 discovers an ancient 
alien invasion that threatens 
Earth again in the future. 


locations keeps the game inter- 
esting, since the player can jump 
between any of the three cities 
during the game at any time. This 
freedom makes for a very non-linear, 
and pleasant experience. 

The only gamers who may find 
the title a little lacking are those who 
despise ‘point and click’ graphic 
adventures, and those who prefer 
more arcade action in their games. 
But all in all, fans of the genre and 
science fiction fans are going to love 
Legacy of Time. 


Lot’s VR technology lets you 
see 360-degrees around you. 


You’ll visit this destroyed Tibetan 
temple before you see it in its 
pre-destruction glory. 


http: //www. ultnagp.com 


ULTRA D73 


MB 




REUIEUIS ~) 


GENRE. Fighting a PLAYERS. 1 OR 5 J PUBLISHER. Accmn 3 DEVELOPER. Probe <•-■ RATING. T .. H.S.R.P. 





REVIEW 


FLAYSTATI© 


7U>fXT-^3> 


ZIlLLUiMU UP 

nmj/JMj 


UJHHT'B THIS? H BHD EH PCD m FIEHTIflE EHfTIE? 




© AUDIO 8 

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© SPECIAL 


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ALTERNATIVES 

Street Fighter EX + Alpha: 
Marvel Superheroes: 
Street Fighter Collection: 


The game has a broad variety of 
characters to choose from. 


You can relive all the classic comic 
book battles. 


When your power meter is charged up, 
you can pull off devastating moves! 


O ne of the first major games 
to branch off of the tradi- 
tional Street Fighter series, 
X-Mert: COTA was somewhat innova- 
tive because of the multi-level 
backgrounds and Super Jumps. Now 
several years later, the game finally 
makes its debut on the PlayStation. 
And what a sad debut it is. 

There are ten initial characters, 
ranging from Cyclops to a huge 
Sentinel and each has moves based 
upon their comic book appearances. 
Akuma, who seems to show up in 
almost every Capcom title, is also 
playable, but 


only by inputting a special 
code. All the characters look 
detailed enough, but their 
movements seem a little bit 
jumpy, due to the fact that 
quite a few frames of anima- 
tion had to be left out. 

Also, the overall speed of the 
game has been greatly reduced, 
which makes it feel a lot like Super 
Street Fighter II. It might take some 
getting used to, especially if you are 
accustomed to playing faster Capcom 
fighters, such as Street Fighter Ex 


After a certain 
the floors in 
some levels will 
actually fall away, 
dropping you down 


Colossus relies 
heavily on throws. 
Try to stay as far 
away from him 
as possible. 


Plus 
Alpha 
or 

Marvel 
Superheroes. 

This reduction in 

speed was probably imple- 
mented in order to prevent 
any of the slowdown that 
would normally occur. 
Unfortunately, there is no 
turbo setting, so players 
will have to get used to X- 
Men’s snail-like speed. 

In the end, you basically 
have a fighting game that 
was definitely not worth 
the effort that was placed 
into it.The animation is 
choppy and the game plays 
slowly. Pick this one up 
only if you are a die hard X- 
Men fan. Otherwise, just 
get Marvel Super Heroes, 
which is infinitely better. 


1 Super Jumps allow you to pull 
off sneak attacks. 

2 Projectiles come in every form 
imaginable, including swords! 

3 Huge characters make for a 
crowded screen. 


□74 ULTRA gamep/ai/e/5 


http: //www. ultra gp.com 





ULU£UM33 !£J 


GENRE. Action/racing 


O PLAYERS. 1 TO 4 


O PUBLISHER. Midway 


O DEVELOPER. Code masters 


RATING. KA 


H.S.R.P. 


T hree dimensional graphics can be a 

straightforward visual enhancement to 
even the most simple of games. Micro 
Machines 14? for the PlayStation is a perfect exam- 
ple of how this can work. The original game 
featured scrolling backdrops and sprites, and 
although these have been replaced with smooth 
polygons, the viewpoint is the same. The game- 
play, too, is similar. You pick a character who can 
race a variety of tiny vehicles on everyday surfaces 
like breakfast tables, pool halls or bathrooms. With 
more than one player, the end result is a fast- 
paced, addictive and surprisingly varied 
experience. Fun stuff. 


Drive real little cars. Now you know why no one will 
insure Frank... 



©AUDIO/VIDEO 

GRAPHICS 

A 


MUSIC 

7 


SOUND FX 

A 


< GAHEPLAY 

INTERACTION 

A 


BALANCE 

4 


DEPTH 

A 


©SPECIAL 

EXTRAS 

A 


PRESENTATION 

T 


INNOVATION 

S 

Sr 1 



TL 



CL 


http: //www. ultragp.com 





GENRE. Game Show 



PLAYERS. 1 

to 4 

0 

PUBLISHER. 

Gametek 

o 

DEVELOPER. 

Gametek 

© 

RATING. KA 



M.S.R.P. $5^5 


O K, so it’s a gameshow, but it has to 
be said that this one is fun. Requiring 
a bit more knowledge and skill than 
Wheel Of Fortune, this one is probably aimed at 
a slightly older audience, and even more 
specifically, at parents rather than children. 
Jeopardy, as you must know, is the general 
knowledge quiz starring Alex Trebek. You 
choose the categories, so even if you don’t 
know everything in the entire world, you’ll still 
have a chance to win - just make sure you 
wager the right amount. The graphics may not 
be spectacular, but the intelligent parser 
makes entering answers (in the form of ques- 
tions of course) a little bit easier. This is pretty 


expensive for what it is, but it does make a 
change from cutesy racing games on the N64. 





© PLAYERS. 1 to 6 


0 PUBLISHER. Interplay 
3 DEVELOPER. Stainless Soft. 

O RATING, n 

© n.S.R.P. 




ell, Carmageddon is almost the def- 
inition of a sleeper title. The fact 
that this title was one of the most 
addictive and enjoyable games of the year was 
completely overshadowed by its controversial 
content. The Splat Pack add-on will likely suf- 
fer the same fate, which truly is a shame. 

It's a shame, because this expansion 
disk offers players tons of new levels , new 
enemies and brand new cars. The best addi- 
tion however is the native 3Dfx support which 
makes the game look far better than it ever did 
before. But more than anything, its just more of 
the same-old well designed mayhem that 
made the original so good. So strap on your 
seatbelt and point your hood ornament at the 


nearest pedestrian. Woohoo! 


© MM ESSO? 



This add-on’s 3D acceleration makes a great 
game even better. 




ULlRaga/ns^/aL;s/s JO 175 






oo 


ell, it seems like only weeks 
A * i * m ago it was the middle of the 
football season. Now, long 
after the disappointment of 
the Vikings season has set in, it’s time 
for baseball. That’s right! Spring 
Training has begun and, to celebrate 
that, I’ve prepared a gigantic seven 
page edition of Sportsline, chock full 
of enough baseball to satisfy even the 
most insatiable appetite, not to men- 
tion a look at the rest of the hoops 
games coming your way. 

The one major game missing 
from this Spring Training special is 
the almighty World Series Baseball. 

Because of Sega’s recent layoffs and 
give up attitude on the Saturn, we 
may not see the next brilliant 
incarnation of the series that has 
dominated baseball. To me, this is a 
sad development, but hopefully some 
other game will step up and pick up 
the slack. Check out these early looks Ml 

and see which one you think is going Kd 

to do the job. MM 




Finally ready to go an time 



( 0 

SYS. Playstation 

( 0 

PUB. Scea 

( 0 

DEV. Sony Interactive 

v 0 

REL. DATE. June 


New textures make it easier to identify 
each team uniform and player, plus 
enhance the look of the game. 



More realistic and exciting plays 
at the bases Is crucial to the suc- 
cess of MLB ‘99. 


Hanging curves is noth- 
ing new for the Angels’ 
pitching staff. 

A speedier frame-rate 
should make hitting the ball easier 
and more satisfying. 


his is the third season of Sony’s baseball game for the 
PlayStation, and for the first time it is going to be ready for 
the start of the season. In years past, MLB {or Pennant 
Race) has been a solid simulation game that just came 
out too late in the season to really matter. This year, the 
developers are refining the MLB ‘98 engine and preparing 
the game for an early season launch, which they hope 
will make a huge difference. 

The best feature of MLB ‘98 was the speed of play, 
which made it possible to play a nine inning game in 
under an hour, something that is going to be kept intact 
for ‘99. The graphics are similar to last year, but the 
player models, stadiums, and textures have all improved 
slightly. The pitcher/batter interface is identical to last 
year, but apparently the developers have been working 
on perfecting the control and changing the motion of 
pitches for different pitchers. The complete simulation 
features of the game have remained intact and much 
work has been done on the Al as well. 

This series has always attempted to emulate the mag- 
nificent World Series Baseball on the 
Genesis, but has come up short in 
each effort. For ‘99 the developers 
hope to equal that level of play, while 
delivering a true 32-bit baseball 
game. 

The spring training report on MLB 
‘99 is pretty simple: if the developers 
can keep up the speed, add some 
more depth, and work on the overall 
play, then it could be an excellent 
game. It’s a contender that needs a 
couple of strong arms and some luck 
to make a run for the pennant. 


D7b ULTRA 


http: //www. ultnagp.com 




This could be Triple Play’s year 







The first-person view is 
unique, albeit near 
impossible to play in. 


1 Improved polygon models and textures give ‘99 a much sharper look. 2 The game manages to maintain presen- 
tation while getting rid of all the time it took in ‘98. 


o 

SYS. PlayStation-, PC 

o 

PUB. EA Sports ) 

o 

DEV. EA Canada ) 

o 

REL. DATE. June ) 


<g>: 


he one sport EA still hasn’t managed to 
capture is baseball. Although Triple 
Play is always among the best 
baseball games on the PlayStation, 
it still hasn’t delivered the type of 
experience other EA games have. 
However, from what I’ve seen thus far, ‘99 
could be the year EA finally breaks through in 
baseball. 

The polygonal engine of last year's game 
returns, but it has been smoothed out 
and the gameplay has been 
improved dramatically. The best 
of the new features is giving 
more control to the player 
and providing dramatic 
camera angles that are still 
playable. Stealing directly 
from the incredible World 
Series Baseball ‘98, Triple 
Play ‘99 incorporates a 
dynamic camera that livens 
up the game and makes it 
eminently more playable. After a 
missed pitch, the camera cuts 
behind the pitcher smoothly for a 
different look at the swing. Then, when 
the ball is hit, the camera will shift to an 
ideal position for fielding while also giving the 
game a different look. Control is returned to 
the player by allowing for throws on the run, 
off the wrong foot, and a choice of hard or 
accurate. The player can also choose between 
slide, dive, or bowl over the catcher. And while 
these new features could prove to be essential 
to the overall playability of Triple Play ‘99, per- 
haps nothing is more important than the 
speeded up gameplay. Last year, the games 
took so long that it was impossible to play 
through a season, but this year the batters 


ir body is 
ore impor 
gameplay. 


Throwing across yo 
nice animation, but n 
tantly, it adds to the 


The best 
stadiums of 
any baseball 
game have 
gotten 

better for ‘99. 


come to the plate with 
some kind of urgency and 
the speed is enhanced greatly as a result. Other 
additions like even more commentarry, a first- 
person view, a new homerun derby and more 
in-depth stats make sure Triple Play is loaded 
with options. 

The control of the fielders is still a bit stiff and 
some of the Al problems of last year are still evi- 
dent in the preview version, but as of right now, 

Triple Play ‘99 is the early favorite. j 

i 


Players have to be tagged 
out, not just beaten to the 
base by the throw. 




The complete licenses, 
combined with fast arcade 
play, are the strong points 

nf Trinlo Plata >OQ 



1 A dynamic camera gives the player a 
great view for fielding and a makes the 
game look more interesting as well. 2 
Throwing on the run takes timing and 
rewards players who are good at playing 
the game, something sorely missing from 
baseball games in the past. 3 Climbing 
the wall to rob a homerun is still one of i 
the best features of this game. / 


http: //www. ultragp.com 


ULTRA gam&plaijers D77 



sponrsunE) 


mkgittnnnmiiim'EB 


R! ready the prettiest game in town 


oo 


oo 


'oo 




The animations move 
smoother than most major 
league players. 


1 Smooth, crisp graphics and some amazing textures tiring this game to life. 2 This is where Harry Carrey sits for 
Cubs home games; the only thing missing is the row of empty Bud cans usually surrounding him. 


o 

SYS. Nintendo b4 

) 

e 

PUB. Acclaim 

) 

o 

DEV. Iguana 

) 

o 

REL. DATE. June 

) 



<$: 


he same team that delivered the first hi 
res N64 sports game (NFL QBC ‘98) is 
preparing another hi-res dandy for 
this spring. In a recent press trip, 
Acclaim and Iguana stopped by our 
offices to show off a dozen or so 
games, but none drew the oohs and aahs like 
All-Star Baseball ‘99. 

The high-resolution graphics, dynamic lighting, 
and silky smooth animation were the most 
impressive I have ever seen. 

Unfortunately, the game crashed 
every couple of minutes and 
there was quite literally no 
actual play to judge the 
game by. The game is going 
to feature both the MLB 
and MLBPA license, every 
stadium, general manager 
functions, full stat-tracking, 
and all of the usual baseball 
game options. In addition, 

ASB ‘99 is going to include a 
comprehensive draft feature and 
even allow for farm systems. NL 
MVP Larry Walker scouted all of the 
pitchers, so the game could have some 
legitimate ratings and the intense strate- 
gies like double-switches, suicide squeezes, 
and even bunt and slashes are promised for 
the final version. 

The developers are promising over 500 
animations in the final version of the game, 
including throwing from the knees and bowling 
over the catcher. Special effects like rain, dust, 
and the catcher throwing his mask when 
going back for a foul ball should ensure that 
no game can equal the look of ASB ‘99. 

Unfortunately all of this is just talk, since I’ve 
yet to see any type of gameplay. The problems 


These shots are not doctored! The 
game looks this damn good. Wow! 


Cheaper than 
a ticket to 
Camden Yards 
and you don’t 
have to sit next 
to that obnoxious 
fan either. 


this series has had in 
the past were related to 
graphics and gameplay. Clearly the graphics 
problem has been solved, now if the developers 
can fix up the way the game plays then N64 
owners will finally have a sporting moment of 
glory. Of course if Ken Griffey ever releases it is 
looking to be a serious competitor as well. 

Scouting Report: On paper, ASB ‘99 is at the 
top of the class, but pennants aren’t won on 
paper, so I’ll wait and see how this one takes 
the field. 



1 The surprisingly smooth frame-rate 
makes the game move as good as it 
looks. 2-3 Ail of the stadiums are repre- 
sented with an insane level of graphical 
detail, even our friends to the north get the 
full treatment. 


□ 76 ULTHfl gamep/ayen 


http: //www.ultragp.com 


oo 


munmnm&'EE) 


Beefed up graphics make the difference 


OO 


• oo 




How does this guy walk 
with that short leg? 


The Second Coming! 

Shiny Entertainments impressive Messiah technology is being used on all upcoming VR Sports titles. The 
first game to utilize the innovative character modeler and animator is VR Baseball ‘99. The demo I saw 
was astounding. What the Messiah technology does is create in detail any object or character close to the 
camera, while automatically scaling down things in the distance. This means that the batter will be com- 
prised of a bundle of polygons, but the center fielder off in the distance will use a limited number. What’s 
most impressive is that even the low polygon models in the distance move extremely smooth. 


1 The smooth skins and detailed textures allow you to see things like wrinkles in the uniforms. 2 VR Baseball ‘99 
developers claim to fame is that their game has the best butts in town (I personally didn’t notice... ). 


o 

SYS. PlayStation., PC 


) 

o 

PUB. Interplay 


) 

o 

DEV. Interplay 

) 


© 

REL. DATE. July 

) 



m 


I saw more of VR Baseball in one 
week than I’ve seen of my mother in 
three years (something she still isn’t 
real happy with). First off, I headed 
to the NHL All-Star Game (tough job, 
eh!) and sat down to a few cold ones 
and a demo of VR Baseball ‘99 for the 
PlayStation. Then, after returning to the Bay 
Area, I hopped back on a plane to get a demo 
of VR Baseball ‘99 for the PC. Check out 
the box-out to the right to see the 
progress of the PC version and 
keep reading right here for more 
on the PlayStation. 

Last year, VR Baseball was a 
solid baseball game, but dis- 
mal graphics and an 
atrocious frame-rate really 
ruined the game. The main 
problem was that you couldn’t 
ever see the bat hit the ball 
because the frame-rate was so 
miserable. The main focus for ‘99 
was to clean up the graphics and 
get the game moving at a good clip. 

From the early demo I saw, the develop- 
ers are on track to fixing these problems 
and this title could be a dark horse contender 
for this year’s crown. 


Improved lighting and motion give 
the game a look that is 
comparable to the competition. 


Without a 
doubt, the 
graphics in VR 
Baseball ‘99 
are drastically 
improved. 



1 Here is something you didn’t see in last 
year’s game - the bat hitting the ball. 

2 The same pitcher/batter interface has 
returned and while it’s a bit tricky at first, 
it is a useful feature. 3 The variety of bat- 
ting stances and animations has nearly 
doubled from last year. 


http: //ww.ultraqp.com 


ULTRA DTI 


annEEnnas 


The long running PC series gets 30! 


oo 


oo 


oo 



o 

SYS. PC., PlayStation 

) 

o 

PUB. Accolade 

) 

o 

DEV. Accolade 

) 

o 

REL. DATE. July 

) , 


■T 

N / ye 


The first and best-selling PC 
baseball series of all time is 
making it back in ‘98 after a 
year off the diamond. 

Last year, Accolade attempted 
to make Hardball a 3D arcade-style game to 
compete with the likes of Triple Play, but the 
transition from 2D to 3D wasn’t all that easy. 
Now, a year later, the polygon engine has 
been tuned and is ready to go head-to-head 
with the big boys. I haven’t been able to play 
the game yet, but the screens I’ve seen show 
that the game has solid, if not spectacular, 
graphics, a full MLB and MLBPA license and, if 
the series holds true to tradition, it’ll be one of 
the most accurate sims around. The 


PlayStation version is a bit 
farther behind the PC version, 
but is comparable in the 
graphic department. 

The crowded collection of 
baseball games makes it 
tough for any game to stand 
out, but Hardball 6 has man- 
aged to get the look, now if 
the play can equal that it 
could be a contender. 

Scouting Report: A year out 
of the bigs makes this one a 
big question mark, but with the pedigree of 
seasons past, there is at least some hope. 



The control and cameras have been a prob- 
lem in recent Hardballs, but in 6 these 
appear to be fixed. 



1 Smooth moving polygons and 
detailed simulation are the 
promise that Hardball 6 holds. 

2 The bright graphics contrast 
other baseball games and are 
quite vibrant. 3 Up close you can 
appreciate the detailed 
polygon players. 





Will a different approach be enough ‘ 


OO 


oo 


oo 



O 

SYS. Nintendo b4 

) 

o 

PUB. GT Interactive 

) 

e 

DEV. Devil's Twmb 

) 

© 

REL. DATE. July 

) i 


w 

th 


hen GT Interactive picked up this 
baseball game for the N64, they 
figured they would be one of 
the only games available. Now, 
with Acclaim’s All-Star Baseball, 
Nintendo’s Ken Griffey Jr., and Konami’s 
Bottom Of The Ninth, the playing field is actu 
ally getting overloaded. 

The game is very good looking, but when put 
side-to-side with the hi-res masterpiece ASB 
‘99, Mike Piazza’s Strike Zone doesn’t com- 
pare favorably. On the positive side, the game 
I saw was already playable and quite fun. The 
simulation elements are solid, but what sepa- 
rates this from the other games are the wacky 
pitches, exaggerated curves, and monstrous 


homeruns of the arcade 
mode. The return to old fash- 
ioned ‘fun’ baseball games is 
nice, but unless they continue 
to work on the core game, 

Mike Piazza won’t stand a 
chance against the better 
looking ASB ‘99. The blurred 
graphics are way too reminis- 
cent of other flawed N64 
games and need to be 
addressed before release. 

Scouting Report: Young 
game has skills, but needs to prove it can 
maintain consistency throughout the 
against big-time competition. 



The control of the fielders was surprisingly 
responsive. Yes! 


1-2 After seeing the impressive 
hi-res of ASB, it’s hard to see 
these graphics and think anything 
but, ‘Where are my glasses?’ 

3 The stadium models are 
acceptable, but the key to Mike 
Piazza’s success is going to be 
how it plays. 



□ 6D ULTRA gamep/ayefB 


http: //ujww. ultracip.com 




— Peter Plasma 


SMILES APPEAR when our donors 
mix motorcycles with combat. 
This high-speed clubbing yielded 
four gallons. A record! 




ROAD RASH 30 

It's a whole new breed of Road Rash. Four gangs fight you to the finish in a perilous 3-D world. 
And the thrashin' beat of an Atlantic Records' “ soundtrack keeps your pulse from stopping. Hopefully. 

www.roadrash.com ELECTRONIC ARTS" 




t Road Rash and Electronic Arts are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. 





CMnmnDufimm) 


It could be too little, too late! 


oo 


oo 


r oo 



o 

SYS. Playstation 

) 

o 

PUB. Scea 

) 

o 

PEV. Sony Interactive 

) 

o 

REL. PATE. Noli 

) ; 


{§). 


fter waiting for what seemed like 
centuries, I finally got my first 
playable of NBA Shoot Out ‘98. 
While it is in working condition, 
it is far from reviewable. However, 
what I could tell from this early version 
was that the player models, motions, and 
control have all improved considerably from 
last year and some of the new animations 
are incredible. 



The total control shooting and passing 
weren’t operational and the Al needs some 
serious tweaking. Right off the bat, the game 
felt very smooth and realistic, but all of the 
unfinished elements of the game make it 
impossible for me to make any judgement. All 


I can say is that if the devel- 
opers can’t tighten up the 
gameplay, get rid of 90% of 
the steals, and really focus on 
the Al, then Shoot Out ‘98 is 
sure to be the hoops game of 
the year. I just hope it isn’t too t 
late in the ball game for the 
type of tuning needed to make 
this game all it can be. 

Check back next issue for a Yet another steal! This wouldn’t scare me if It 
full review and final thoughts hadn,t ^ a P rob,em ln everY other verslon 
on all of the b-ball videogames 


of Shoot Out Please fix this, guys! 

this past year. Right now this is our final hope 
for hoops greatness, since nothing else has 
even come close to what I expect and want. 


1-2 The Kobe Bryant dunk con- 
test winner is in the game, and 
while it is hard to believe that it’s 
possible to pull this one off in a 
game, it does look great. 

3 Unlike any other basketball 
game available, Luc Longley just 
isn’t going to catch Allen Iverson. 





Quick! Where are my bifocals? 


OO 



© 

SYS. Nintendo b4 

) 

o 

PUB. Konami 

) 

© 

PEV. Konami 

) 

© 

n.s.r.p. 

) s 


<x). 


he N64 has fast been developing a predecessor, nor is the arcade play. ITZ 64 
notorious reputation as the is a slower, blurrier, and worse version of 

machine of blurred graphics. the first ITZ on the PlayStation. 

NBA ITZ takes the blur factor to Still, for N64 gamers, there isn’t much else 

the extreme. The graphics are to choose from. The detailed stats and 


so fuzzy, I’d suggest not playing 
this game just for the fear that it could actu- 
ally strain your eyesight — no joke. 

It’s really too bad, because beneath the 


smooth motions may be enough for some, 
but I’d rather deal with CD load times than 
be forced into a pair of glasses from trying 
to make out the action in this one. 


ball game. The polygon models are detailed 
and the motions are perhaps the best I’ve 
seen (although I’m not sure, since I had to 
squint my eyes). However, the control of ITZ 
isn’t near as tight as that of its PlayStation 


1 The replays give you the false impression 
that this game is good-looking. 2 NBA In The 
Blur 64 is the new title for this one. 


OO 


F oo 



r RUDIO & VIDEO 

CRMEPLRY 

SPECIRL 

A 

■ GRAPHICS b 

BALANCE 

7 

INNOVATION 

4 

SOUND EFFECTS b 

DEPTH 

a 

EXTRAS 

b 

9 MUSIC b 

INTERACTION 

b 

PRESENTATION 

s 



□ AS ULTRA gsmsplsu/srs 


http: //umj.ultraqp.com 


oo 


snju 's. l uj uS t unHF 


I’ve heard of big-headed drivers, but... 


OO 



© 

SYS. PlayStation 

) 

© 

PUB. Scea 

) 

o 

DEV. Sony Japan 

) 

© 

M.S.R.P. L3H.T1 

) ' 


<§)' 


h, the Japanese! I’ll be darned if 
they don’t program the best 
games in the universe, but 
someone please explain this 
‘big head’ thing before I go 
crazy. If any other developers of golf 
games had an engine this good, then maybe 
they would sell more than ten (slight exagger- 
ation) per year. 

The basic fact is that Hot Shots Golf is 


technically one of the best golf games made, 
not to mention the fact it has that elusive 
ingredient of fun. Unfortunately, there are no 
real golfers (I’m not even sure these things are 
human), real courses, or simulation elements. 


Kudos to the developers for making a golf 
game fun again, now if somebody (any- 
body!) could make a game this solid, with 
all of the features and options that golf fans 
are looking for. The inclusion of mini-golf is 
perhaps the best part of Hot Shots Golf, but 
all in all, the game is extremely well done. 

The unfortunate dilemma with Hot 
Shots Golf is that golf fans will hate it and 
people who hate golf games are going to 
love it. 


1 Alright, already! Stop it with the big- 
head thing! 2 The swing meter is 
simple, smooth, and intuitive to use. 





r7Tzrmf7iTrri?ni,U:i-L'i4--i-i 

veteran engine gets tuned up! OO C — )OC 


The 


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Tc 


© DEV. EA Canada 


© M.S.R.P. 57S.11 


ell, long suffering college 
basketball fans finally have 
something to cheer about. Just 
in time for the NCAA 
Tournament, EA is preparing 
^ March Madness for release. 

The game is based on the Live ‘97 engine, 
j which doesn’t make much sense, since the 
Live ‘98 engine is superior in nearly every 
_J way. However, the developers have taken 
what was a poor game and turned it into one 
of the best playing hoops games around. The 
key to NCAA March Madness is some excellent 
Al and the most accurate player ratings ever 
in a college hoops game. Some of the prob- 


lems of Live ‘97 are 

still evident and ruin what could have been 
a superb game. The slippery control and 
jumble of players in the key are annoying, 
but due to the balanced play and fun two- 
player game, they can be overlooked. 

It’s not perfect, but it is head and shoul- 
ders above any other college game and 
with 1 07 division I teams, it is the perfect 
game for the college hoops fanatic. 


1 The graphics aren’t on par with the other 
hoops games this year, but the play is very 
good. 2 Nearly perfect rosters for 107 division 
I schools are extremely impressive and crucial 
to any college hoops fan. 


RUDIO & VIDEO 


CRMEPLRY 


SPECIRL 


[ GRAPHICS 

7 

BALANCE 

7 

INNOVATION 

t ~T/\ 

SOUND EFFECTS 

S 

DEPTH 


EXTRAS 

// t 

1 MUSIC 

7 

INTERACTION 

1 

PRESENTATION 




http: Z/ioww. ultraqp.com 


ULTRA gsmsfDlaLjsrs DflB 




BUT BEFORE YOU BEGIN BLOWING 


FANCY NEW TITLES, YOU SHOULD 


PROBABLY GET THE MOST OUT OF ALL THE 


PlayStation 


GAMES YOU'VE ALREADY CARELESSLY 


TOSSED INTO THE CLOSET ALONG WITH 


YOUR RAINCOAT AND MITTENS. AND WHAT 
BETTER WAY TO DO THIS THAN WITH A NICE, 
FAT STASH OF HAPPY LITTLE CODES! IT 
MAY BE AWHILE BEFORE THE GAME OF 
YOUR DREAMS SHOWS UP AT THE STORE, 

SO SETTLE DOWN AND DO A LITTLE 


Puck-shaped / . 
Easter Ebqs 

Go to the Options menu and select 
Password to access a code entry screen! 


Enter any of the codes below to 


activate them! 


'SPRING-CHEATING' ! 


NHLKIDS 


Mini-players 


BRAINY 


BIGBIG 


Giant players 


STANLEY 


Stanley Cup video 


PLAYTIME 


Huge goalies/ 


small players 


Ora Haas Sa Em vOit * 7 

mi) £3 1 m WAi 


-thanks to 


Brooklyn, 


New Cars and Tracks 

(NOTE: To enter this code, you must have a Sega 
arcade racer plugged into port 2 on 
the Saturn.) 

In either ARCADE mode or 
SATURN mode, go to the options 
screen, and select Key 
Configuration. On the arcade racer 
steering wheel, press X + Y + Z + START at the 
same time. If done right, you’ll hear an engine 
revving. The code will enable not only a new car 
called the 
Sega Racing 
Proto, but the 
Sega rally 

cars, and an all new Saturn-exclusive track 
called Boom Town, expert mode, exhibition 
mode (Boom Town) and Grand Prix mode. 

To select the Sega racing proto, press X on the 
car select screen. To get the Lancia Delta from 
Sega Rally, highlight the Alfa Romeo and press 
Z. To get the Celica from Sega Rally, highlight 
the Toyota Supra and press Y. 


1-3 Go to the Options, then config- 
ure your keys to enter in the code. 


publisher: Midway 


Unlocking the Secret Areas 


On the Main Menu, press SELECT, START, SELECT, 
SELECT, START, SELECT, SELECT, STAR, SELECT, 


SELECT, SELECT, SELECT, then START. If done cor- 


rectly, you’ll see the words ‘Arcade Mode’ flash on 


screen! Now all the secret areas that were 


the arcade version are now enabled in the game. 


The codes above will work in 
either Saturn or Arcade modes. 


TouringCar 

Championship 


http: //www. ultragp.com 


i in 

















Playing ?ames is fun 








Creating them can be out of this world! 


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training that puts the emphasis on you with 
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system: PlayStation 


publisher: Acclaim 


□pen all Levels! 

To open all the levels available in the 
game, simply enter in the password: 


Absolutely Everything 

Enter these codes in at the CHEATS menu to enable the 


corresponding code. 


BGBFYDF 


Defense have max attributes 


GTNHNDS Fumble mode! 

PWHYRMN All player attributes decreased to zero 


8DWNDRV Player gets eight downs 


SPRTRBMD All players run into turbo mode 


STYCKYHNDS . . Hands attribute for all players to 


FRMBYFRM. 


Slow motion mode 


NBCTCKLS 


Tackle ball carrier disabled 


publisher: Electronic Arts 


SPRDPRTCKL . . Tackle always 


TGHTGRP 


No turnovers 


Bonus Teams _ 

To access these bonus teams, 
enter one of the codes below in a' m 
Season Mode: Front Office, 

Create Player - Name. Select CON- ^^1 
TINUE and SAVE, then back up (B) 
twice. Next, select EXHIBITION MODE and 


SPRSLYD. 


Super slippery 


SPRTMMD. 


Max player attributes 


LDSTRTRK 


QB throws, ball appears in 


receiver’s hands 


YNSTYNS 


Max discipline and awareness 


BGTWSTRS 

TRNTDLFR 


Ball carrier spins until he’s tackled 
QB accuracy is set to zero for all QE 
Defense attributes set at zero 


new choices will be enabled. 


LLDFSCK. 


LLFFSCK 


Offense attributes set at zero 


BGSPRDV 


Dive distance increased 


All Madden 


SPRBGRMS. 


SIXTIES 


players QB throws 100 yards 


SEVENTIES 


STNTXTM 


Access Iguana, Acclaim, AFC, and 


EIGHTIES 


NFC forquick play 


Conference B Team 
All-time Madden Team 


MNFLDMD 


Up and over dive every three 


seconds 


PBYBYMD 


All players crawl 


Conference A Team 


LWYSTPSS 


Tip the ball in air on passes 
Players move like an electric 


EA Sports Stadium 


YLCTRCFB. 


Tiburon Stadium 


football game 


-Thanks to Steven Rosing, Milwaukee, Wi 


SNWSLDS 


Sled mode 


LLCHTSFF 


Disables all cheats 


Select Campaign and Mission 


FlftTUNE 


U5E TO CHONSE 

PRE35 IX* IQ C-ONf l RM 


publisher: Midway 


Setup Menu 
Cheats 

While at the Setup Menu, 
enter in these cheats for the 
desired effect. 


CODE 

OOOOOOOO, C-Left, 

C-Right, C-Left, C-Right 

OOO, C-Left, O, Up, O, 

C-Right, Up, O 

OO, C-Left, O, C-Left, C-Right, 
O, C-Right 


GameBoy Mode 


Level Select 


1-3 The Setup menu codes are sure to 
set you on a straight path! Use them or 
lose them... just kidding. 


□ameplay Codes 

At anytime during gameplay, enter in these 
codes for the desired, but TEMPORARY effect. 

CODE 

OOOO, C-Right . . 

OOO, C-Right .... 

OO, C-Right, C-Left 
OO, C-Left, C-Right 

OOOO, C-Up 

OO, C-Left, C-Down 
Up, C-Up, Up, C-Up. . 


EFFECT 

Flame Thrower 
Four-Way Fire 
Radiation Spray 
Shield 
Speed Up 
Three-Way Fire 
Two-Way Fire 


E asy 

CHAHGt'SEtLU » 
AUDIO SETTINGS 

START AT LEVEL 5 

\ CONFIGURE CONTROLS 


Keep in mind that the weapon 
codes are temporary. 



AT_MADDE 

N. 



LEI 




SAN MATEO. 











Can’t seem to blast your way through all the levels 
yourself? With this code, you don’t need to! 


















Qflfa ULTRA gam & pilaLj&rs 


http: //www. ultragp.com 




system: PlayStation 


publisher: Crystal Dynamic s/Miduay 


Enter these in at the Password entry screen and you’ll never need to 
cheat again. They don’t need to be reentered unless you turn off your 
PlayStation and you can even string them in for super goofy effects. 


CODE 


Unlocks all levels 


IMMORTAL 


Invincibility 


NEVERDIE, 


Mutant mode 


GENETICS 


Weapon always equipped 


MAKMYDAY 


Max health 


HORMONES 


Camera roll 


GONAHURL, 


Bonus level access 


SKATBORD 

ACIDDUDE 


Psychedelic textures 


Monsters regenerate & never die 


JUSTKIDN. 


All Weapons 


Pause, 


and now you can zap anywhere 


you want to during a game! 


Pause, press X, Z, Z, X, Y, X, 


God Mode 


Simply enter the CHEAT MENU code 


(issue #107), then press L-shift, L-shift, L-shift, 


At main menu screen, press X, 


1-2 Enable the Cheat Menu before 
entering the Level Select code. 


Put Duke Nukem in your Saturn and if you have 


Quake saved into your Saturn’s 


internal memory, DEATH TANK 


will appear on the main 
menu. Choose it to enter a 


hidden game. 


thanks to Tom LaRocca, 


Roanoke, VA 


Pro Tips from 
Non -Professionals 

Recently, I received two letters from readers, 
Andrew Sakowicz (Fayetteville, NC) and Bill 
Flynn (Thomaston, ME) who ingeniously took a 
pacifist stance during the Barkhang Monastery 
levels in Tomb Raider 2. They discovered that if 
you don’t shoot at the Tibetan monks through- 
out the level, they will help Lara by dispatching 
her foes for her. Think of all the ammo and 
healthpacks you’ll save! Simply lead enemies 
into any area with monks present and you’ll be 
able to kick back and watch the 
carnage safely! But, be care- 
ful when entering a room 
with monks inside as they 
will attack Lara with just one 
^ stray bullet in their direction. 

^ Thanks go out to Andrew and 
Bill for finding the error in my 
overzealous, gun-toting 
W ▼ ways when penning the 

■ Tomb Raider 2 strategy 


http: //www. ultragp.com 

ULTRA gamepjlai - i&n 

■ 

0fl7 










All the 

Copes 










system: Nintendo b4 


n il ten original characters in Fighter’s Destiny 
have a long set of skills that they’ll be able to 
acquire after defeating each round of the Master 
Challenge mode. Below is a list of each of the ten 


character’s ‘gained’ skills and following are moves 
list for each of the secret characters! Now get out 
there and start kicking some butt! 


OOB 

OBOB/OBOBOB 

BBOB 

OOBOB 

OBOBB 

MOB 

OABBOB 


Evil Hammer 

Step Hammer 

Combo Heel Bomb . . 
Double Horizon Chop 

Dry Bull Head 

Combo Middle Stub . 
JP Body Blow 


OABBOB 

OOBB 

OOOB 


JP Head Rise 

Elbow Twist Right . . . 

Single Heel Bomb 

Omega Tornado (with 
opponent in Piyori) 


OBBB 

OBBA 

OABB 

BBOB 

OOABB 

OOMBBB 

OOOBBBBOB 


Triple High Kick 

Combo High Low 

Continuous Three Kick. 
Continuous Three Fist . 
Surface Mach Punch . . 
Surface Mach Punch 2 
Back Mach Punch 


Mach Upper OOB 

Mach Kick OOOMB 

Rock Crasher OOOB 

Shinra-Bansho-Zan 

(with opponent in Piyori). . OOOOB (Vs. 

Com only!) 


OBA 

OOBBB 

OOOOB 

OOOOBOB 

OBBBBOB 

OABB 


High Low Side Kick 
Joint Sky Cannon . . 

Raising Dragon 

Mau-So-Kwaku #2. 

Five Back Fist 

Plain Step Kick 


OABA 

OBOB 

OBOOB 

OAB 

OBOBB 


Plain Steep Low 

Rainbow Somersault 2. 
Rainbow Somersault 3. 

Somersault Slider 

Elbow Upper 


cy; hold button down to flow 
into next button 
+: press both buttons at the 
same time 


http: //www. ultragp.com 


Ryuji 








Valerie 


VALERIE PIERRE ABDUL 


Double Palm Attack OBBBOB 

Chutotsu-Teng-Chi Attack. . . OOBOBA 

Palm Hit Cancel BBR-shift 

Sanda-So-Teng-Kyaku BBBAOB 

Dance OBBBA 

Long Dodge & Attack OA+B 

Eagle Killer OOB 

Double Upper OBOB 


Elbow Twist Thrust 

(opponent behind you) . . . B 
Reshin-Kiikow-Sen 

(opponent in Piyori) OOB 

Heaven Earth Breaker 

(opponent in Piyori) OOOOB 

(Vs. Com only!) 


Infinity Spin Rapidly tap FWD key 

while turning back 

Double Spin Low (2) ©AA 

Combo Elbow BBBOB 

Combo Crouch Kick BBBA 

Air Low Kick OOBBA 

Quick Middle OBB 

Crab Kick (counter) OBBOB 

Unbelieeevable 

(opponent behind you) . . . A+B 
Satellite Kick 

(opponent behind you) . . . OOB 
Delay Satellite 

(opponent behind you) . . . OOBO 
Back Heel Tap #3 

(opponent behind you) . . . OBBB 
Bamboo-copter (when 

opponent is in Piyori) ©OOB 

Very Mysterious Dance (with 

opponent in Piyori) OOOB (Vs. Com only!) 


Abdul 

Thrust Hell Thrust 

Fire Bell Sky 

Hell Jab (2) 

Rapid Snake 

Rabbit Hell 

Dallah Bow 

Dallah Cheer 

Poison Hand 

Pata-Pata Attack 

Hell Hyakuretsu-Ken 
(with opponent in Piyori) . . 


. OBBBBB 

.OOB 

. BBB 

. OBOBBBB 
.OOB 
. OOBAA 
. OOBABB 
. OBOB 
. BBABOA 

oooo 

(Vs.Com only!) 


Mei Ling 


— 

Triangle Heel 

..OOB 

Butterfly Clean 

. . OBA 

En-Koo-Thigh 

. . OB 

Sliding (2) 

. . . OOOA 

Guin-Kaku 

..OOA 

Dragon Jump 

. . AAAB 

Guin-Ten-Kakusho 

. . OOABBBB 

Cross Elbow 

. . . OOB 

Guin-Shokyaku-Shotai 

. . OOAAAA 

Shisen-Yakuman (with 


Kin-Kaku 

. . OA+B 

opponent in Piyori) . . . 

. . . BBABBOB 

Middle Kin-Ten-Kakusho . . 

. . OA+BBBBOB 

Fourth Gate Thunder Kick (with 

Kin-Ten-Kakuhosho 

. . OA+BBBBBB 

opponent in Piyori) . . . 

. . . OOOB (Vs. 

Kin-Shokaku-Shotai 

. . OA+BAAAA 


Com only!) 

Butterfly Attack 

. . OBB 




Leon 




Double Low Counter High . 

. .aaob 

Rainbow Riser #4 

. . . OOBBBB 

Jolt Knuckle Blow 

. OOBOB 

Rainbow Riser #5 

. . . OOBBBB 

Sun Knuckle 

. OBBOB 

Back Knuckle Melt 

. . . OBBA 

Outside Spike 

..OB 

Back Knuckle Rise 

. . . OBBBOB 

Combo Striker Arm 

. OOBBB 

Jackal Spin Combo 2 

. . . OBOB 

Double Spin Kick 

. . OOBOB 

Jackal Spin Combo 3 — 

. . . OBOBB 

Rainbow Riser 

..OOB 

Super Nova (with 


Rainbow Riser #2 

. . OOBB 

opponent in Piyori) . . . 

. . . OOOOB 

Rainbow Riser #3 

. . OOBBB 


(Vs. Com only!) 


USHI 


To get Ushi, the moo cow, as a playable character, 
you must enter and survive Rodeo mode for longer 
than one minute. 

Jab Shoulder BOB 

Combo Down Shoulder BBBOB 

Back Beef Kick 

(opponent behind you) . . . BBBB 
Back Beef Low Kick 

(opponent behind you) ... A 

Acrobatic Kick OOB 

Ready for Fight (out 

of throwing distance) A+B 

Iron Mountain Tackle OOB 


Drop Kick 


(while ‘Ready for Fight’) . 

. OB 

Horn Head Gun 

(while ‘Ready for Fight’) . 

.OB 

Back Surf 

(while ‘Ready for Fight’) . 

. OA 

Buzzing Punch 

. OB 

Pile Horn 

.OB 

Dodge& Attack 

. OA+B 

Life Long Milk 

. L-shift L-shift 

Back Giant Swing 

(close behind opponent) . 

. OOOO A+B 


http: //www. ultragp.com 


ULTRA 06^ 







Tomahawk 


KK Blow OBBOB 

Drop Kick 2 OGB 

Stomping OAAAA 

Fight Kick OOOB 

Low Drop Kick OOA 

Quick Quarter OB 

Reverse Drop Kick 

(opponent behind you) . . . OB 
Throw Reserve 

(when out of possible 

throwing distance) OOA+B 

Ali Savate OAB 


Power Toe BBOB 

Reserve Breaker OOA+B (close to 

opponent) OOO 

Reserve Dragon OOA+B (close to 

opponent) OOO 

Reserve Atomic 

(close behind opponent) . . OOA+BO 

Reserve Giant OOA+B (close to 

opponent) OO 

OOO 

Final Bomber (with 

opponent in Piyori) OOOB (Vs. 

Com only!) 


Ninja 


Avalanche Knee OBAB 

Cho-Chu-Geki 22B 

Phantom Weed OOOBOOBOB 

OAOOOBOOO 

Phantom Weed 2 OOOBOOBOBOA 

OOOBOOOOOB 

Mau-So-Kyaku OOOB 

Evil Spread (close 

behind opponent) OB 


Amagake 

Moonlike Feet 

Dust 

True Hidden Feet . . 

Armor Crack 

Chidori-Uchi 
(opponent in Piyori) 


OOOB 

OBBOB 

OOB 

ABOB 

OOBOOB 

OOOOOB 

(Vs. Com only!) 


Robert 


To access Robert, the robot, as a playable charac- 

Slow Side Hold Throw 


ter, you must first beat over four fighters in one 

(close to opponent) . . . 

. . . OA+B 

minute or under in Fastest Mode. 

Fast Side Hold Throw 




(close to opponent) . . . 

. . . OA+B 

Practice Right Punch — 

. . . B 

Loose Neck Hanging 


Practice Left Punch 

... OB 

(close to opponent) . . . 

. . . OA+B 

Practice Right Kick 

... OB 

Tight Neck Hanging 


Practice Left Kick 

...OB 

(close to opponent) . . . 

. . . OA+B 

Practice Down Punch 

. . . OOB 

Robert Kick (with 


Piston Upper 

. . . OOOB 

opponent in Piyori) . . . 

. . . OOB 


Master 


If you want to play as the Master, you must first 

Master Mach Kick 

OOOAAB 

defeat all masters in Master Challenge and unlock 

Master Three Low Kick 

AAA 

each and every technique for 

your fighter. 

Up Third Grade High 

ABB 



Master Sliding 

OOA 

Master Three Kick 

OBBB 

Master Low Kick 

OA 

Master Two High One Middle 

OBBOB 

Master Spiral Kick 

OAB/OAB 

Master Two High One Low. . . 

OBBA 

Master Toe Kick 

OA 

Master Back Fist 

OOB 

Tomoe Throw 


Master Bumping Punch 

OOB 

(close to opponent) 

OA+B 

Geta Fall 

OOB 

Shoulder Throw 


Master Guts Fist 

OB 

(close to opponent) 

OA+B 

Fall Asleep 

OBL-shift 

Mach Shoulder Throw 

OOOBBBO 

Rising Attack 

OB 

(close to opponent) A+B 


Master Mach Punch 

OOOB 

Mach Suplex (behind 


Master Mach Punch 2 

OOOBBBB 

opponent in Piyori) 

OA+B 

Master Trick Attack 

OOOBBBA 






To get the Joker as a playable character, you must 
first beat all 100 fighters in Survival Mode without 
continuing (not an easy feat!). 

One Two Low High High BBABB 

One Two High Low BBOBA 

One Two High Middle BBOBOB 

One Two High Middle Low . . . BBOBOBA 

Combo Somersault BBOB 

Middle High OBB 

Piece Pick OOOB 

Force Right OBBBB 

Head Bat OOB 

Head Upper OOBB 

Triple Counter Hook O BBB 

Double Jolt Low O BBA 

Elbow Right OBB 

Somersault OO 

Sole Kick OOBBB 

Sole Savate OOBBBOB 

Sole Ant OOA 

Below Somersault OOAOB 

Diving Head OB 

Crash Slider OA©A 

Hip Twister(out of 

throwing distance) OA+BOA+B 

Dodge & Attack OA+B 

Neck Hanging Tree 

(close to opponent) A+B 

Choke Sleeper 

(close to opponent) A+B 

P Special 

(close behind opponent) . . OA+B 
Giant Swing 

(close to opponent) OOOOOOA+B 

Plasma Back Heel 

(opponent in Piyori) OOB 

Joker Farm 

(opponent in Piyori) OOOB 

Joker Arrow 

(opponent in Piyori) OOOOA+B 

Joker Buster 



(behind opponent in Piyori) OA+B 
Fire Mill 

(behind opponent in Piyori) OOOA+B 
Darkstormer (closing in 

on opponent in Piyori) OOA+B 

Volcano Cross Buster (closing 

in on opponent in Piyori) . . OOOA+B 
Blue Star Whip 

(behind opponent in Piyori) OA+B 


□go ULTRA gsmsplaLjsrs 


http: //www. ultnagp.com 







Type these in for a little headstart on the action in 


Quake 2. 


give jacket armor 


Jacket Armor 


1 - No ammo 


give blaster 


Blaster 


Shotgun 


give shotgun 


Super Shotgun 


give super shotgun 


Machinegun 


give machinegun. 


Chaingun 


1 - No ammo 


give chaingun 


Grenade Launcher 
Rocket Launcher 


1 - No ammo 


give grenade launcher 
give rocket launcher . . 


1 - No ammo 


Railgun 


1 - No ammo 


give railgun 


Big Fu*kingGun10k 


1 - No ammo 


givebfglOk 


give shells 


Bullets 


give bullets 


Grenades 


give grenades 


Rockets 


give rockets. 


give quad damage 


Quad Damage 


give invulnerability 


Invulnerability 


give silencer 


Silencer 


give rebreather 


Rebreather 


Environment Suit 


give environment suit 


Ancient Head 


give ancient head 


give adrenaline 


Adrenaline 


give bandolier 


Bandolier 


Ammo Pack 


Data CD 


give data cd. 


Power Cube 


give power cube 


give pyramid key. 


Pyramid Key 


Data Spinner 


give data spinner 


AirStrike Marker 


'give airstrike marker, 


Security Pass 


'give power shield 


Power Shield 


'give armor shard 


Armor Shard 


Combat Armor 


combat armor 


*These eight commands are not activated by the 


‘give all’ command and must be entered in separately. 


Thanks to Jeffery Horne 


CODE 

EFFECT 






. . . Health at 100 







1 00s/200b&c/50g&s&r 



200 



+1 



N/A (on/off) 



N/A (on/off) 



N/A (on/offt 



CODE 

ITEM RECEIVED 

QUANTITY 





Saturnworld 

Shining Force 3 
Announced in the 
United States 

UGP Online 

First Dune 2000 
Shots & the 
Full Story 

First Resident Evil 2 
PC Screen Shots 



Imagine 

Games 

Network 




JET MOTO Z 

system: Playstation 
publisher: scea 

Open All Tracks! 

Follow these ten steps in order to access each and 
every track (including the alternate ones!). Yup, you 
heard me right, gang. 

#1 : Select Master difficulty and 5 laps per race at the 
Options screen, then press START to go back to the 
Title Screen. Now press X on Li’l Dave at the 1 -player 
character select screen, then press Triangle to go 
back to the Title Screen. 

#2: At the title screen, press OOOO R2 R1 L2 LI in 
four seconds or less. 

#3: At the Options screen, set the laps per race to 3. 
#4: Go to the 1 -player character select screen and 
press X on Wild Ride, then go back to the title screen. 
#5: At the title screen, press OOOO Square R2 
Circle L2 in four seconds or less. 

#6: At the Options screen, select Amateur difficulty 
and turn Turbos off, then go back to the title screen. 
#7: At the 1 -player character select screen, press X on 
Bomber, then return to the title screen. 

#8: Press OOOOOOOO in four seconds or less. 
#9: At the Options screen, select Professional diffi- 
culty and turn the Turbos back on. 

#10: Finally, press R2 R1 LI L2 R2 R1 LI L2 at the title 
screen in four seconds or less. 

You should now have access to ail tracks in 
Practice Mode! 

Race as Enigma! 

To race as the boss character, Enigma, first head to 
the Options screen and select Master difficulty and 6 
laps per race. Now return to the Title Screen and 
press O Square O Triangle O Circle LI R1 in four 
seconds or less. You should hear a noise to confirm 
your code entry. Now choose Enigma from the 1 - 


-Denny Kim, Brooklyn, NY 






\ 








/ 

WCWNITRt 



system: PlayStation 
publisher: TH-C2 

Wrestle These! 

For Big Head Mode, at the Mode Select screen 
press R1 , R1 , R1 , R1 , R1 , R1 , R1 , R2, Select. 

In the Options Menu press R1 , R2, R1 , R2, then 
SELECT, in order to choose which ring you’d like 
to fight in. From now on, each time you press the 
SELECT button, the ring will advance by one. 


CODE MONKEY 


Banana for Barter 

Think of this as a call to arms, of sorts... urn... OK, 
maybe not. But since everyone has been so 
incredibly helpful with the 1/35 soldier ‘dilemma’ 
in Final Fantasy VII, let’s see what you know about 
Monster Rancher! Currently, I’ve figured out how 
to get every single goofy 
monster possible in 
the game, but I 
haven’t been 
able to get the 
Ghost/Ghoul 
creature that 
I’ve heard so 
much about! 

If you’ve been 
blessed with 
one of these rare 
monsters and know 



exactly how you did it, would you be so kind as to 
share your wisdom with a lowly rancher like 
myself? Punctual and selfless creature breeders 
will be awarded with my undying appreciation and 
a spot of recognition in All Access. And those who 
have codes that go above and beyond the call of 
duty, send them into ULTRA Game Players, c/o 
Code Monkey, 150 N. Hill Drive, Brisbane, CA 
94005. Or email me at <freyes@ultragp.com>. 

All PlayStation, N64 and Saturn Code Monkey win- 
ners will receive a GameShark Videogame Enhancer 
provided courtesy of the nice people at Interact 
Accessories, Inc. Yes, the N64 Game Shark is finally 
here! Of course, PC owners still won’t get jack! No, 
no, still kidding. PC owners will receive a prize of 
equal or greater value than a GameShark at the dis- 
cretion of ULTRA Game Players. 


Code Monkey Winners! 


game: Top Gear Rally 

game: Red Asphalt 

system: NL.4 

system: PlayStation 

publisher: Midway 

publisher: Interplay 

Code Mania 

Redder is Better 


Enter these codes in at the Arcade Menu. The 
effects will only be enabled in Arcade Mode, except 
for Rainbow Mode which must be entered during a 
game. 

CODE EFFECT 

C-down Z B OOG Rainbow Mode 

A OO C-down A O Z Access all cars 

A OOOO Z Access all tracks 

OO Z B A OO Access Helmet car 

B B A OO C-down AO Beachball car 

C-down O B O A C-down A O. Ice Cube car 
-Ray Abriam, San Jose, CA 



While playing a game, press START to pause then 
press and hold R1 and R2. While holding those 
buttons, enter any of the following codes! 

CODE EFFECT 

OOOO Triangle Square Circle X . Invincibility 
OOOO Square Triangle Circle X . Infinite 
Weapons 

OOO Circle Circle Circle Unlimited 

Nitros 

While at the Main Menu, press and hold R2 and L2 
for the Boss Cars code, then simply L2 for the 
Unlimited Cash code while entering them. 

CODE EFFECT 

OOOO Square Circle X Triangle . Boss Cars 
OOOO Square Square 

Circle Circle Unlimited Cash 

-John A. Reynolds, Doyiestown, PA 



CHS ULTR A gameplaijBrs 


http: //www. ultragp.com 




GRIYIE 

5HRRK 









PSX 











dubhiuchs 


Infinite Time 







800c84d4001 5 


COURIER CRISIS 

Infinite Time 800a1 6740000 

800a16a40000 

800a183a0000 

800a9eec0000 

800aa6d80000 

800aa7380000 

800aa73c0000 

Infinite Health 800a1 2200000 

800a14e80000 
800a1 7a40000 
800a17a60000 

Infinite Cash 800ad1b4ffff 

DRAGON BALL GT 

Infinite Health P2 800728bc0188 

Infinite Power P2 800728be00c4 

No Health PI 800728400000 

No Power PI 800728420000 

No Health P2 800728bc0000 

No Power P2 800728be0000 

GHOST IN THE SHELL. 

Have All Movies 801127360001 

801127380001 
8011273a0001 
801 1 273c0001 
8011273e0001 
801127400001 
801127420001 
801127440001 
801127460001 
801127480001 
801 1 274a0001 
8011274C0001 
8011274e0001 
801127500001 
801127520001 
801127540001 

GOLDEN NUGGET 

Infinite Cash d000857c00ff 

801e26a2ffff 



LOST world: 

JURASSIC PARK 

23 Lives 80015fe40000 

80015fe60000 

MAXIMUM FORCE 

Infinite Credits PI 8006a1 300009 

Infinite Credits P2 8006a1 340009 

Infinite Health PI 8006e7f00004 

Infinite Health P2 8006e8800004 

RESIDENT EVIL 2 

Note: Do not equip any weapons to the secondary 
characters in this game. This will cause the game to 
lock up and may cause loss of Game Save informa- 
tion. Codes for Leon are specifically for Leon and not 
to be used with Ada. Codes for Claire are specifically 
designed for Claire and not for use with Sherry. If 
these items show up within the secondary charac- 
ter’s menu do not equip them. The game will not 
lock up if they are in the menu, but will lock up if 
they are equipped. 

The Leon Codes (FOR LEON ONLY) 

Infinite Health 800c7e7a 00c8 

(do not use this in conjunction with the next code!) 

L1+L2 Health Restore d00c646c 0005 

800c7e7a 00c8 

LI +Square For Shotgun d00c646c 0084 

800ccb68 ff07 

Ll+Triangle For Magnum d00c646c 0014 

800ccb68 ff05 

L1+X For Custom Magnum d00c646c 0044 

800ccb68 ff06 

L2+Square For Submachine Gun . . d00c646c 0081 
800ccb68 ffOf 

L2+Triangle For Custom Shotgun . . d00c646c 0011 
800ccb68 ff08 

R2+Square For Gatling Gun d00c646c 0082 

800ccb68 ffl 2 

R2+Triangle For Flamethrower d00c646c 0012 

800ccb68 fflO 

R2+X For Rocket Launcher d00c646c 0042 

800ccb68 ffll 

Start W/ Bishop Plug In Crate d00aac8c 1000 

800ccc78 013b 

Start W/ Cabin Key In Crate d00aac8c 1000 

800ccc50 0158 

Start W/ Colt S.A.A. In Crate d00aac8c 1000 

800ccba8 ffOd 

Start W/ Cord In Crate d00aac8c 1000 

800ccc80 01 56 

Start W/ Custom Handgun In Crate . d00aac8c 1000 
800ccb94 ff04 

Start W/ Custom Magnum In Crate . d00aac8c 1000 
800ccb9c ff06 

Start W/ Custom Shotgun In Crate . d00aac8c 1000 
800ccba4 ff08 

Start W/ Eagle Medal In Crate d00aac8c 1000 

800ccc60 0148 

Start W/ Flamethrower In Crate d00aac8c 1000 

800ccbb0 fflO 

Start W/ Fuse Case In Crate d00aac8c 1000 

800ccc7c 01 4d 

Start W/ G-Virus In Crate d00aac8c 1000 

800ccc58 0152 

Start W/ Gatling Gun In Crate d00aac8c 1000 

800ccbb8 ffl 2 

Start W/ Ink Ribbons In Crate d00aac8c 1000 

800ccc90 ffl e 

Start W/ King Plug In Crate d00aac8c 1000 




Next Generation 

First Details of Sega’s 
NEW 64-bit system 
(KATANA) 

Exclusive First Story 
on Gathering of 
Developers 

PSM Online 

First Bushido Blade 
Movies on the Web 

Exclusive Two-Part 
Interview with Core’s 
Managing Director 
Jeremy Smith 



Imagine 

Games 

Network 




Get the Best Stunt score on the Half Pipe course. 
Get the Best Time of Extreme 02 course. 

Get the Best Stunt score on the Stunt course. 

Get the Best Time on the Alpine course. 


Alpine Racer. 


In order to get this code to work, you must first race 
as all original eight ‘sliders’ on one course before you 
try it. At the ‘Press Start Screen’, press and hold L, R, 
X, Y, Z, B, and C. Continue holding them and press 
START. Now select Options with the A button, then 
select Exit in the options menu and press A again. If 


SfanFiiffil 


Secret characters range from 
wacky to cool. Sonic in a skirt? 


"TO I At fiSts 

Q’Q5”a'« 
1*1 ck 
S«/'« 




you manage to do this all correctly, you’ll come to 


the title screen where you can start an 8-bit 
looking mini-game. 


Costume Changes/C olors 

When selecting your ‘slider,’ press and hold X + Y + Z, 
then press either A or C to select them. 


To get this code to work, you must first race all original eight ‘sliders’ 
(four original, four extra characters) on one course! Choose any charac- 


ter from the first character select screen by pressing either L or R 


(depending on the secret character you want) and keep holding it until 
you choose your secondary character from the next screen. 


Hold L & R when selecting the following courses for 


the alternate hidden tracks. 


CHOOSE WHO 


HIDDEN CHARACTER 


HIDDEN COURSE 




Extreme 00 


Asteroids 


Spacecraft 


Extreme 01 


Artificial Valley 


Alpine Racer 


Extreme 02 


South Pole 


Penguin. 


Extreme 03 


Young Boy 


Spacecraft 


Alpine Racer 


Main hidden game guy. 


If you have the ‘Time Progress’ option disabled in the 


options menu, you can pick the time of day that you 


All of the alternate tracks allow for 
maximum hang time! Don’t miss out on 
the alternate race times as well. 


wish to race at. To do this, choose your character, 


then immediately press and hold these buttons before 


the Now Loading screen pops up and continue holding 


them until the game begins. 


BUTTONS TO HOLD TIME OF DAY 


Morning 


Sundown 


The Bonus Mini-game can be accessed with a code 
from the Title Screen. It’s hilarious, so check it out! 


Enter the name codes at this screen. All 
other codes must be entered during play. 




HiGftv 
i OCOOJ 

cmm 


Complete Code Mackiness 

Enter these codes in at the Name Entry screen. If entered correctly, 
a siren will sound to confirm code entry! 


NAME 

CATLIVES . 
GIMMEALL 


EFFECT 

Nine lives in one-player mode 
Access all tracks in multi-player mode 


•CMUVUl 


Try these on at anytime during gameplay by pressing START to 
pause, then enter in the code. 


CODE 

oooooooo 

Circle, Triangle, Square, X, Circle, Triangle, Square, X 

OO, Square, Circle, OO, Square, Circle 

Square, X, Circle, Square, Triangle, X, X, X, X 

Square OOOOOOOO 


EFFECT 

Change car to any object 
Slow Cpu Cars 
Camera behind Car 
Double Speed 
Bouncy mode 


http: //www. ultnagp.com 


OPE 

r Hidden Characters 

- Set I 









SECRET CHARACTER HOW TO GET THEM 









Set S 










800ccc6c 01 3e 

Start W/ Knight Plug In Crate d00aac8c 1000 

800CCC70 013d 

Start W/ Lab Card Key In Crate — d00aac8c 1000 
800ccc44 0161 

Start W/ Lockpick In Crate d00aac8c 1000 

800ccc48 0130 

Start W/ Magnum In Crate d00aac8c 1000 

800ccb98 ff05 

Start W/ Master Key In Crate d00aac8c 1 000 

800ccc40 0162 

Start W/ Platform Key In Crate — d00aac8c 1000 
800ccc3c 0163 

Start W/ Precinct Key In Crate d00aac8c 1000 

800ccc4c0159 

Start W/ Red Jewel In Crate d00aac8c 1000 

800ccc88 0133 

Start W/ Rocket Launcher In Chest . d00aac8c 1 000 
800ccbb4 ffll 

Start W/ Rook Plug In Crate d00aac8c 1000 

800ccc74 013c 

Start W/ Shotgun In Crate d00aac8c 1000 

800ccba0 ff07 

Start W/ Small Key In Crate d00aac8c 1000 

800ccc8c 031 f 

Start W/ Special Key In Crate d00aac8c 1000 

800CCC54 0153 

Start W/ Submachine Gun In Crate . d00aac8c 1000 
800ccbac ffOf 

Start W/ Unicom Medal In Crate . . . d00aac8c 1000 
800ccc64 0147 

Start W/ Wolf Medal In Crate d00aac8c 1 000 

800ccc5c 0149 

The Claire Codes (use only as Claire!) 

Infinite Health 800c7c42 00c8 

(do not use in conjunction with following code) 

L1+L2 Health Restore d00c623c 0005 

800c7c42 00c8 

Ll+Triangle For Grenade Launcher d00c623c 0014 
800CC930 ff09 

LI +X For Grenade Launcher (Fire) . d00c623c 0044 
800cc930 ffOa 

Ll+Square For Acid Launcher d00c623c 0084 

800cc930 ffOb 

L2+Triangle For Bowgun d00c623c 0011 

800cc930 ffOc 

L2+X For Colt S AA d00c623c 0041 

800CC930 ffOd 

L2+Square For Spark Shot d00c623c 0081 

800cc930 ffOe 

R2+Triangle For Submachine Gun . d00c623c 0012 
800cc930 ffOf 

R2+X For Rocket Launcher d00c623c 0042 

800cc930 ffl 1 

R2+Square For Gatling Gun d00c623c 0082 

800cc930 ffl 2 

Start W/ Ink Ribbons In Crate d00a4fca 1000 

800cca5 8ff1e 

Start W/ Small Key In Crate d00a4fca 1000 

300cca54 031 f 

Start W/ Red Jewel In Crate d00a4fca 1000 

800cca50 0133 

Start W/ Cord In Crate d00a4fca 1000 

800cca4c 01 56 

Start W/ Fuse Case In Crate d00a4fca 1000 

800cca48 014d 

Start W/ Bishop Plug In Crate d00a4fca 1000 

800cca44 013b 

Start W/ Rook Plug In Crate d00a4fca 1000 

800cca40 013c 

Start W/ Knight Plug In Crate d00a4fca 1000 

800cca3c 013d 


Start W/ King Plug In Crate d00a4fca 1000 

800cca38 01 3e 

Start W/ Unicorn Medal In Crate . . . d00a4fca 1000 
800cca34 0147 

Start W/ Eagle Medal In Crate d00a4fca 1000 

800cca30 0148 

Start W/ Wolf Medal In Crate d00a4fca 1000 

800cca2c 0149 

Start W/ G-Vims In Crate d00a4fca 1 000 

800cca28 0152 

Start W/ Special Key In Crate d00a4fca 1000 

800cca24 0153 

Start W/ Cabin Key In Crate d00a4fca 1000 

800cca20 0158 

Start W/ Precinct Key In Crate d00a4fca 1000 

800cca1c0159 

Start W/ Lockpick In Crate d00a4fca 1000 

800cca18 0130 

Start W/ Lab Card Key In Crate d00a4fca 1000 

800cca14 0161 

Start W/ Master Key In Crate d00a4fca 1000 

800cca1 0 0162 

Start W/ Platform Key In Crate d00a4fca 1000 

800cca0c 0163 

Start W/ Grenade Launch In Crate. . d00a4fca 1000 
800cc95c ff09 

Start W/ Launcher (Fire) In Crate. . . d00a4fca 1000 
800cc960 ffOa 

Start W/ Launcher (Acid) In Crate . . d00a4fca 1000 
800cc964 ffOb 

Start W/ Bowgun In Crate d00a4fca 1000 

800cc968 ffOc 

Start W/ Colt S.A.A. In Crate d00a4fca 1000 

800cc96c ffOd 

Start W/ Spark Shot In Crate d00a4fca 1000 

800cc970 ffOe 

Start W/ Submachine Gun In Crate . d00a4fca 1000 
800cc974 ffOf 

Start W/ Rocket Launcher In Crate . d00a4fca 1000 
800cc978 ffl 1 

Start W/ Gatling Gun In Crate d00a4fca 1000 

800cc97c ffl 2 



YOU’VE 

BEEN 

MISSING 


IGN64.com 

70-Story Coverage 
of Nintendo’s 
Space World 

Zelda - Everything 
You’ve Always 
Wanted to Know 






& 

GRfYlE 

5HRR-K 


BEASTHARS 

Start Button For Health Restore . . , 


BRAVO AIR RACE 

Infinite Time 

FELONY 11-79 

Infinite Damage 

Infinite Time 


d00d4e3c0020 

800d33dc1518 


801de69c1693 


Invisible Vehicle . 


Score 0 Points . 


Score Millions . 


. 8009ae640000 
. 800a341 80001 
801ffafc02be 
8009acf00001 
. 800a2ddc9b47 
800a2dec59e2 
. 8009ae080000 
8009ae0a0000 
. 8009ae080000 
8009ae0a00ff 


NBA FASTBREAK 'SB 

Home Team Score 0 800eb2300000 

Home Team Scores 150 800eb2300096 

Away Team Scores 150 800eb2340096 

Away Team Score 0 800eb2340000 

Infinite Creation Points 8016880c01c2 

NBA LIVE SB 

Away Team Score 0 8007f5780000 

Home Team Score 0 8007e1 140000 

Away Team Score 150 8007f5780096 

Home Team Score 150 8007e1 140096 

NCAA FOOTBALL SB 


ONE 

Infinite Lives 8010ba8c0005 

Infinite Ammo 8010ac3cffff 

8010b6d8ffff 

parappa the rapper 

Always Rap Cool 801c368e0000 

Always Score 999 Points 801c367003e7 

TIME CRISIS 

Low Course Time 800b1dbc0010 

800b1df80010 

TOMB RAIDER S 

Infinite Flares 80088aae000a 

TREASURES OF THE DEEP 

Infinite Cash 800406c20fff 

TRIPLE PLAY '9B 

Infinite Creation Points 800604b80000 

Score absolutely no 
points in NBA Uve ‘98! 


N64 



SRTURN 


MASS DESTRUCTION 

Master Code f6000914c305 

b60028000000 

Hi-Explosive Cannon 1606059a0100 

Infinite Hi-Explosive Shells 16060598270f 

Mine Bay 160605a60100 

Infinite Mines 160605a4270f 

Mortar 160605a00100 

Infinite Mortar Shells 1606059e270f 

Torus Bombs 160605ac0100 

Infinite Torus Bombs 160605aa270f 

Flame Thrower 160605b20100 

Infinite Flamer Fuel 160605b0270f 

Guided Missile 160605b80100 

Infinite Guided Missiles 160605b6270f 

Infinite Armor 160663ea1770 

Infinite Time 1605acd80007 

NBA LIUE 'SB 

Master Code f6000914c305 

b60028000000 

Home Team Scores 0 160af7220000 

Away Team Scores 0 160af9c60000 

Home Team Scores 150 160af7220096 

Away Team Scores 150 160af9c60096 


Infinite Creation Points 1 

.... d00dfde00032 



SONIC R 





800dfddc0000 






Infinite Creation Points 2 

.... d00dfde00032 

Master code 

tbUU091 4C3U5 


800dfdde0000 



b60028000000 

Infinite Creation Points 3 

.... d00dfde00032 


99 Rings 


1600b3f00063 

800e1a640064 



Place ist in urana rax Kace . 

lbuuD4d4UUUl 

Infinite Creation Points 4 

.... d00dfde00032 







800e1 a663402 



STEEP SLOPE 

SLIDERS 

Away Team Scores 0 

8010206C0000 



Master Code 


f6000914c305 

Home Team Scores 0 

.... 801020680000 






b60028000000 

Away Team Scores 99 

.... 8010206C0063 


Infinite Time 



1607fee601f0 

Home Team Scores 99 

. . . . 801020680063 



Extra Points 



160808560fff 




















CHL, ULTRA g3ZT7i 

SfD/SLJ^rS 








AUTOMOBILI LAMBORGHINI 

Extra Vehicles 800985c30001 

800985C50001 

800985C70001 

800985cb0001 

800985cd0001 

800985cf0001 

BOMBERMAN 94 . 

Infinite Lives 802ac6270063 

Stop Timer 802ac6430000 

Infinite Credits 802ac62b0063 

Gems 802ac62f0063 

Battle Mode ‘In The Gutter 1 Stage . . 802ac61f0006 
802ac7030006 

Battle Mode ‘Sea Sick’ Stage 802ac61f0007 

802ac7030007 

Battle Mode ‘Blizzard Battle’ Stage. 802ac61f0008 
802ac7030008 

Battle Mode ‘Lost At Sea’ Stage . . . 802ac61f0009 
802ac7030009 

MULTI RACING 
CHAMPIONSHIP. . 

Infinite Time 80094e970064 

d0094e97000a 

Low Course Time 8009483b0000 

Always Place 1st 800a960f0000 

PILOT NINGS 

Infinite Fuel Gyrocopter 803628210081 

SAN FRANCISCO RUSH 

GS Button for Extra Track 881000500006 

HAVE RACE 

Maximum Power 801c27c70005 

R Shoulder Turbo Boost 801c27c70005 

dOI 54051 0010 
801c27c70020 

Infinite Course Out Time 801c298300ff 

99 Points 801cb0a30063 



http: //www. ultragp.com 



WONDER WHAT YOU’RE 
MISSING RIGHT NOW? 


Daily updated NEWS, exclusive PREVIEWS 
unbiased REVIEWS, strategy GUIDES, DEMOS, 
CODES, FEATURES, CONTESTS, and live EVENTS 

GET THE PICTURE ? 


With over 30 sites that dynamically deliver the hottest 
game coverage available, you are sure to find 
exactly what you want, when you want it. 

DO NOT MISS OUT ! 

Come find what over 4 million gamers already know. 
One site can not give you everything you want, 
but one network can. 


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If l Tih!U‘IH-) 




PLUG-IM 0 WWW.ULTRAGP.COM 


W ELCOME To OUR HEW AND 
IMPROVED NETWoRT SEC- 
TION/ THE ScREAMIMG cRAToHS 
HAVE coME UP WITH A WHoLE 
HEW LooT AND XoU'VE ALL DoNE 
/oUR PART *y COMING UP WITH 
A WHoLE PUNcH of REALLy 
INTELLIGENT LETTERS... WELL, 
op, WE LIED APoUT THAT LAST 
PART. WE'D ALSO PE LyiNG If 
WE SAID THAT WE'D APANDoNED 
ALL of oUR Goofy RESPONSES, 
So AcTUALLy, NoNE of US HAVE 
To fEEL GUILTy, RIGHT? 

So WHAT Do you SAy? 

LET'S GET RIGHT IN THERE AND 

yicp Some putt/ 

you SHOULD WRITE us. you 
SHOULD WRITE US, oR ELSE... 
HEH, HEH, HEH... 

Network Connections of, uh... 

ULTRA GAME PLAYERS 

150 North Hill Drive • Brisbane, CA. 94005 


HoT MAMA/ 

How many letters do you receive 
from mothers? Well I'm a mom 
writing you because I feel I some- 
what know you and maybe you 
should get to know me. How do I 
know you? Because my son 
(Jason, age 15) waits with bated 
breath each month for your maga- 
zine and then disappears into his 
lair, where all you hear is maniacal 
laughter from behind his door. 
When he does emerge, he begins 
to regale me with selected sec- 
tions of your mag. Starting always 
with the letter section first, then 
game preview & reviews, then 
game ideas (?) & finally the piece 
de resistance and my personal 
fave, the Jaded Gamer. Somehow, 

I don't get the same response 
from him when I try to share my 
mags, I wonder why? Oh well, 
kudos to you for helping me be a 
cool mom. 

Bailey 

Laguna Niguel, Ca 

PILL; Gee, Bailey, it’s always 
nice to get a letter from a Mom 
that doesn’t start with ‘What the 
hell are you doing to my kid?!?’. 


I’m glad you like the Jaded 
Gamer and all the rest of our 
mag. Let me help you understand 
why Jason doesn’t share your 
enthusiasm for your magazines. 
Do any of the mags you read 
have stories about videogames, 
or pictures of nubile young 
women in swimsuits or less? I 
suspect that may be your prob- 
lem. I recommend you get a sub- 
scription to Huge Hootered 
Videogame Vixens. I’m pretty 
sure he’ll ask to ‘share’ your mag 
more often! 


TREE HUGGER 

You bloody bastards, I want my 
1/4 inch back. You thought no one 
would notice, eh? I know of your 
evil plans, issue #102 was 10 1/4 
inches tall. Then issue #103 
shrunk down to 10 inches. What 
evil plans do you have with all this 
extra paper you're saving, eh? 
Bring back my 1/4 inch! 

Nicholas Hartung 
Auburn, Wa 


HEARTBREAfcER 


Kudos, Love God! I read about how 
you helped Michael Jordan, so I 
thought you could help me. There 
is a girl who is in a higher grade 
than I am, and we are pretty good 
friends. I have gym with her also. 
Now I asked her out and she said 
yes, but with a few conditions, like 
she could still flirt with other guys 
and not have to tell people that 
she is going out with me. She 
called me and asked me if I still 
wanted to go out with her. What 
should I do? 

Bobby Ford 
Amarillo, Tx 


MITE: The love doctor is in the 
house and he’s got a prescription 
for you. When you’re running a 
fever for an older woman, you 
have to keep an eye on the 
symptoms. First, she is obviously 
embarassed to be with you and 
has no plans to start up any kind 
of relationship. Now if times are 
desperate for you, then forge 
ahead on this date and woo her 
with your endless charms. Of 
course, if you don’t have endless 
charms or any charm whatsoev- 
er, then expensive gifts are a 
suitable alternative. However, if 
you’ve got other options, 
this filly is best left alone. 
By agreeing to her terms, you 
become a desperate fool and 
there are no women who want to 
date someone who is desperate. 
In reality, all men are desperate 
and hopeless, but the key is to 
feign confidence so THEY never 
find out just how sad we real- 
ly are. My final prognosis 
is to turn her down, ignore 
her in gym class and talk to 
every girl in the class. She’ll soon 
realize how utterly cool 
you are and beg you to 
take her out. 




CHfl ULTRA gi 


http: //www. ultragp.com 



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fijjua pGfJGL' pnj ij,8 96«!U8 I9JG’ 

I conjq |jsa6 couiG nb mijp soujs- 

J[G UJOIG 3J jJOUJG’ I KUOM' i KUOM'*' 
suq M!|i 9|20 UJSK6 tlSUK J6G| 9 III- 
UOI 8 G 8 iu !& |f,H pe Kiuqs jnuuA 
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fc00|.8 ]0KG8‘ M|jA UOJ MUJ9 fcL9UK 
LJGM2 |U JJGLS - jj AOf! |!KG ybtl| 
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qGAOfGq 4jij3 GUfiLG U6Mgj6{J6i. JO 
!U KSGbjUO Mfjp JPG 8G980U 1 MG,A6 

150 North Hill Drive 
Brisbane, CA 94005 


ULTRA 



Fools Follies 


Even the UGP Staff has its foolish moments! 



W e aren’t quite fool- 
ish enough to 
make it onto the 
list of the ten biggest 
fools, but each member of 
the UGP Staff has their 
own tale of dopiness. 

Read on only if you can 
live with the notion that 
we aren’t perfect. 

Bill - Being a lifelong Raiders 
fan, Bill knows of foolish 
endeavors. But none ranks as 
high as his matrimonial faux 
pas. What’s his mistake, you 


ask? According to Bill, getting 
married was the mistake, one 
he vows to never make again 
(sorry, ladies). 

Mike - 1 cut my hair, got 
engaged, and started taking life 
seriously. I’m no longer cool, 
have been forced to stop dating, 
and realized that I hate ‘seri- 
ous’. Ah well, there is always 
next year. 

Fran - She writes 75% of every 
issue we put out and gets paid 
half the salary. To compound 


her idiocy, she actually loves 
her job. 

Frank - In a moment of weak- 
ness (and the only way the U.S. 
would let him back in the coun- 
try) Frank agreed to be a White 
House intern for two weeks. It 
still chokes him up just thinking 
about it. 

Roger - When one leads a life of 
foolishness to the scale that 
Roger has maintained for his 
life, it’s difficult to pick out one 
moment of stupendous stupidity. 


Drinking a full shot glass full of 
Dave's Insanity Hot sauce for 
S25, then being unable to feel 
his extremities for over a month 
is just a classic example of the 
type of blunders Roger performs 
on a daily basis. 

Screaming Crayons - Our Art 
Staff decided to go out dancing 
one night and somehow they all 
ended up at a strip club. We 
can't divulge what happened, 
but let’s just say that the wait- 
ers there all take their orders in 
crayon now... 


MIKE’S TOP 


"A CELEBRATION OF THE GREATEST 
FOOLS OF THE YEAR" 


UGP’s Top Ten April Fools 


10. Chris Webber - OK, 
you’ve got a big bag of weed 
in your car on the way to 
practice at 9 A.M. I’d have to 
say speeding is just a real 
bad idea. 

9. Monica Lewinsky- This 
chubby intern would’ve 
soared higher on the list if it 
wasn’t for the fact that she 
is now famous. Rare combi- 
nation of mouth as large as 
butt is her undoing. 

8. Oasis - Whiny English rock 


band that just won’t shut up 
or go away. You'd think they 
posessed some sort of tal- 
ent, the way they talk. 

7. Latrell Spreweil - 
Physically attacking your 
coach is never a good idea. 
Having the audacity to claim 
the punishment is too severe 
is just moronic. 

6. John Tesh - He hasn’t 
done anything especially 
stupid lately, but he’s a 
given in any list of fools. 


5. Bill Gates - It’s bad 
enough he named his com- 
pany after his ‘unit’, now he 
has to clean custard pie off 
his face as well. 

4. Frank Gifford - Managed 
to lose a great job and keep 
a horrible wife. Talk about 
things going the wrong way. 

3. Sadam Hussein - What is 
he thinking? Didn’t we just 
kick his arse a couple years 
back? Apparently this mega- 
lomaniac just never learns. 


2. Bill Clinton - He can bal- 
ance the budget and run the 
country, yet is unable to 
control the first ‘unit'. Being 
unfaithful is immoral, but the 
foolish part is the quality of 
women he’s seeing. The 
leader of the free world 
should at least be able to 
score a Spice Girl. 

1. Hillary Clinton - Still 
standing by her husband and 
proclaiming his innocence 
while he’s off ‘interviewing’ 
another ugly intern. 





X BUT LET'S % 
' ALL USE OUR 1 
IMAGINATIONS 
HERB, AND I'LL 
TELL YOU EVERY- 
THING THAT WAS 
GONNA HAFFBN. 


Wr OK, FIR5T OF ^Ij 
¥ ALL, GAZUGA X 
LIGHTS THIS RBALLY 
BIG FART. THE RESUL- 
T/ANT EXPLOSION KILLS 
G/WIER X /AND HURLS 
GAZUGA BACK TO 
BARTH. HIS IMPACT 
l WIPES OUT / 
CLEVELAND... X 


>X...BECAUSE^MJ 
X HE THINKS \ 
/ GODZILL/A IS \ 
GONNA HELP THE 
EVIL /ANTLER GOD. HE 
DOESN'T KNOW 
GODZILLyA IS JUST /A 
GUY IN A CHBAF / 
"“X RUBBER SUIT.' X 


X WHEN^V 
X THE \ 
TSUNAMI HITS 
TOKYO! 
G/AZUG/A 
. SWIMS 
k. THERE... ^ 


Jr OOPS... UH, X 
r SORRY ABOUT 1 
TH/AT... I HAVEN'T 
BEEN, UH... FEELING 
TOO WELL 
L LATELY... _ 


I NEED A 
NAP... OR A 
SEDATIVE... OR 
SOMETHING... 


AS MOST OF Xtfj 
W YOU KNOW, THIS ^ 
f /V\ONTH THERE WAS 1 
SUFFOSBD TO BE A BIG 
RINSING EPISODE IN THIS 
SPOT. WELL, THINGS GOT 
A BIT OUT OF HAND 
i AND I DIDN'T GET A 
^ THE ART DONE Q 
Wks. ON TIME... \ 


' IT'LL BE 
COOL- 
TRUST /VIE 


/ MEANWHIL^X 
< THE EVIL X 
ANTLER GOD GETS 
TO THE PIT OF 
LAMENTATION. HE 
GETS SOME 
SECRET EVIL 
POWERS FROM THE 
, BLUE JACKASS! . 


He XJ 

SETS OFF Xi 
ON A OUEST 1 
TO FIND HABEEB 
AND LENG... HE 
ONLY GETS AS FAR 


X MOOGOO 
/ THE MANGLER 
CRASH LANDS 
ON TOP OF WHAT 
WAS LEFT OF HIS 
HOUSE AND, AFTER 
, FIVE OR SIX, UH... 

V MEDICINAL 


727 T0AYY0? /S G0PZ./U** &&U-Y sJY/ST # 
<jY/y //v * &£/&&&/? SY/rr? /tie... 


PLUS, HE ' 
GROWS TILL 
HE'S 900 
FEET TALL... 


EPISODES FOUR, FIVE AND SIX — APOLOGIA! 

I/Vell, this is gonna get kinda ugly. Bill was supposed to have a whole bunch of Rinsing stuff ready by this time and he just didn’t get around to 

doing it. Let’s listen in while he explains his sorry self, shall we? 



most people unable to get the 
code to work is the jump-twist. 
It’s a little tricky to pull off, but 
believe me when I say that you 
must master it in order to get 
through later levels. What you 
have to do is press the 
jump button and D- 
pad in the direction 
you need to jump, 
at practically the 
same time as the 
roll button. It 
requires a lit- 
tle timing, 
but if you 
keep prac- 
ticing, 
you’ll 
be able 
to 

jump- 
twist in 
any direction, 


So I'm playing the practice part of 
Tomb Raider 2, just messing 
around, when her butler clearly 
and distinctly FARTS. And then he 
say, ‘Ooo!’ At first, I thought this 
was just my imagination working 
overtime, but then my brother 
heard it and laughed so hard he 
had his own gas episode. So then 
I showed it to Lord James, and he 
even thinks he's farting. I know 
that someone else has noticed it 
and was afraid of saying some- 
thing and looking like an idiot. 
Well, I'm here to say that I AM NOT 
AFRAID TO LOOK LIKE AN IDIOT! 
This man is farting up a storm, 
and everyone who doesn't give a 
wet slap say AYE! 

Claire the Sexual Dentist 
Lost in the Ozone 



BRAID DEAD 

Where were you guys? I was wait- 
ing in the parking lot for more 
than four hours with Abraham the 
killing machine. I guess I wasted 
my money on those brass 
knuckles and baseball 
bats. I was ready for a 
war. If I were you guys 
I wouldn't have 
shown up either, 
showing up would 
have been instant 
death for all of you. 

Well I think we should 
call a truce between 
us so nobody gets hurt. 
Tommy Bittroff 
Fort Nelson, Canada 

ttLU What the 
hell do you 
mean, where 
were we? We were 
there! Where were 
you? We drove 
around that 
parking lot for 
hours looking for you 
guys. I thought Moses was gonna 
have a stroke. He kept parting 
the parking lot, he was so mad! I 
don’t blame him. You know how 
hard it is to smuggle zip guns, 
switchblades and bike chains 
into Canada? We had to tell the 
border guard that we were 
beaver trappers. Of course, that 
worked like a charm. You 
Canucks will believe anything. 
Anyway, the only people we saw 
were these two little kids hiding 
behind a dumpster. They were 
crying. Was that you guys? 
Anyway, it wasn’t a wasted trip... 
we did catch four beavers and 
now we’re gonna make 
beaverskin gang jackets! Pretty 
cool, huh? 


ERADfc The extra 1/4 inch has 
gone towards saving the 
environment. Seriously. Cutting 
down paper size means that we 
save trees — and quite a lot of 
them. One day, magazines will be 
made of plastic. Until then, you’re 
doing your wee bit for the 
world’s future. 


LoST CAUSE 

I have a Saturn and I love it. I've 
been reading your magazine for a 
long time and I've noticed that 
there aren't too many Saturn 
games advertised. I think the 
Saturn is a great system, but a lot 
of other people don't. I was won- 
dering if you could feature a spe- 
cial Saturn section in one of your 
upcoming magazines. Maybe then 
people will see that Saturns are 
not so bad. 

Ricky Pryor 
Cleveland, Oh 

RoCBR: Arrrrrgh! Don’t you get 
it Ricky? It’s too late! I, like you, 
am a big Saturn fan, but there 
simply aren’t enough games in 
development for it. With some 
retailers blowing out their Saturn 
inventory at prices as low as 
$5.00 per game, the writing is on 
the wall. It’s time to start saving 
for Sega’s next system, the 
Katana. I just hope the rumored 
mid-’99 release date for the sys- 
tem isn’t too late for Sega. 


DoTHETWlST 

I just bought this magazine 
because of the cheat codes for 
Tomb Raider II. When i got home I 
tried it and it didn't even work. I 
was so mad! I was wondering if I 
made a mistake or you wrote the 
code wrong. The code was: the 
Ultimate Weapon and Ammo 
cheat. It said ‘Have her step left, 
step right, then step left. Next, 
step backwards, then forwards, 
turn around three times and then 
jump backwards with a twist (so 
that you are facing in the opposite 
direction).’ May I ask how you do 
a TWIST? 

Heather Beyens 
Manville, NJ 

tRADcEScA: I’ve had a few 
other readers ask the same 
question, Heather, and I’ve 
checked the codes to find out 
that they are correctly printed. 
The main stumbling block for 


NLX: You know Claire, I believe 
you may be right on this one. I’ve 
been in that practice mode 
before and have distinctly heard 
someone let fly with Le 
Petomaine. Good thing no one’s 
come up with a Smello chipset, 
right? Damn that butler! 


Just look at the sick game ideas we 
get here at UGP... cool, huh? 



BLESS Too/ 

Bill, just what is your favorite 
brand of beer? Tell me so I can 
send you a case. 

P.s. Who the hell are the screamin' 
cryaons? Will they replace Frank? 
Beer Man 
Some Brewery 

BILL: It’s about time someone 
wrote me an intelligent letter! 
Let’s get down to business. I like 
Beck’s or Harp. Both are fine 
beverages, brewed in the 
European tradition. I don’t care 
too much for American beer, ‘cuz 
they’re too much like making 
love in a canoe. Uh... but you’ll 
have to figure that one out all 
by yourselves... 



ThcTEat) 


WHAT'S RoUDD ADD GoES 
'cUcfc, cLIcts cLk*' ? 


Frank 

□'CONNOR 

Aye, Bill lad, are ye 
making up the 
horrid jokes again? 
It’s not right... 


Mike 

Salmon 

I don’t know... Is 
it important? I’ve 
got a hot date right 
now. I’ll get back to 
ya later... 


ROGER 

BURCHILL 


Sounds like you’ve 
got a problem with 
your muffler bear- 
ing. It’s also ruining 
your gas mileage... 


What? Can’t you see 
I’m busy? I don’t 
know what the hell 
you’re talking about! 


BILL 

DONOHUE 

Well, that’s the last 
time I try one of 
those Zen Existential 
jokes... Sheesh! 


http: //www. ultragp.com 


ULTRA gamgp/aL/g/~i 


y ou know, it just dawned on me that 
graphics always get the lion’s 
share of attention when it comes 
to games, but I don’t think we’ve ever 
talked in depth about game music, 
which is another really important factor 
in setting the mood. Of course, when 
we were kids, we knew all about 
mood music... 

Whenever Big Jeff, Little Jeff, 
Twiggy, Mario and I used to get togeth- 
er, back in Jamestown, NY, we always 
sang the Marine Corps hymn. Why? 

Well, aside from the fact that it was a 
pretty cool tune, and it was one of the 
few songs we all knew, it was fun hear- 
ing Mario sing it with his Italian 
accent. We’d sing it at birthday par- 
ties, we’d sing it while playing foot- 
ball (Don’t laugh! It used to bug the 
hell out of our opponents... ), we’d 
sing it on the school bus. Hell, we’d 
even sing it as we marched 
through my sisters’ tea parties, 
wreaking havoc on the way. 

Of course, that’s how all the 
trouble began... 

My sisters and the neigh- 
borhood girls were getting 
mighty tired of the way we’d 
always wreck their girly stuff, 
so they decided to form a 
secret society to deal with it. 

Of course, they had a secret 
song, too. 

They’d all get together, 
wearing those little old lady " 
hats; you know, the kind with 
the veil that hangs in front of your 
face, and carrying real big purses, 
which we suspected they’d packed with 
rocks. Then they’d all march along, 
swinging their satchels of death and 
singing ‘We are the girls of the Old 
Fashioned Ladies Club! Bop! Bop! We 
hit them on the head!’ It wasn’t a very 
catchy number. In fact, the first time we 
heard it, we all stopped singing the 
Marine Corps hymn and broke up 
laughing, but after being hit over the 
head a few times with a purse full of 
rocks, we quickly changed our tune. 
Soon, the very order of Nature was 
upset, as the Old Fashioned Ladies Club 
reigned supreme in the neighborhood. 
But like the commercial says: ‘It’s not 
nice to fool Mother Nature- 

Only Big Jeff and I witnessed the 
miracle. We were tired of being wal- 


loped with those damn purses, so we 
crawled behind a bush next to the 
OFLC meeting and tried to 
figure out when their 
next attack woi,|ci 
occur. Suddenly, a 
large flock of birds set- 
tied down on a phone 
wire over the OFLC 
meeting. As if on com- 
mand, three or four birds let loose a 
barrage of excretory death unrivalled 
in history! The Old Fashioned Ladies 
Club scattered, covered in guano and 
screaming at the top of their lungs. All 
their hats and purses had to be 
tossed away, 
ending 
the 


Later on, us guys got 
together and made up a 
new song about the 

blessed event. 

It was a way cool 
song, but I can’t 
share it with you 
here. A lot of the 
| lyrics rhymed with, 
uh... spit... 





WmlM 


£9 


coLoR US WAcfco 

The Screaming Crayons rule, man. 
Forget the others; you guys are 
awesome! ALL HAIL THE SCREAM- 
ING CRAYONS!!! Do you guys have 
a club? i wanna become an offi- 
cial crayon, i wanna be proud to 
be a crayon. Do your letters get 
printed? Man, i’m obssessed with 
you guys! 

Screaming crayons: 

So you want to be part of the 
crayon club, eh? Our initiation is 
top secret! First, pick your color. 
Second, since crayons can be 
messy, we want you to take a 
picture of how messy you can 
get with one single color. You 
need to be creative. Stuff from 
the fridge is good. Third, send it 
in. Please spare us the brown 
crayon. If your picture is good 
enough, and we like it, we'll let 
you in on our secret crayon stuff. 
We might even let you scribble 
Bill a dress or something. 



Hey, gang! Join the Crayons today! 
You’ll get to wear a really swell hat... 
Oh God... sob... 


WE'RE 9cK? 

Recently, I was in the middle of 
some hot four-way action (I was 
playing 007 for the N64, you sick- 
os) at a friend’s house. Soon into 
the game, a buddy mentioned that 
Nintendo took Goldeneye off the 
market because it was ‘too vio- 
lent.’ I told them it wasn't true. It's 


just impossible to find because it's 
so popular. They don't believe me. 
Tell 'em it ain't so! Thanks. Now I 
don't look like an ass. Go Vikings! 
(Next year, that is.) 

Derek ‘Space Cowboy’ Belden 
Chaska, Mn 

MITE; I’ll answer your question 
as soon as I get this delightful 
image of four-way action out of 
my head. I’m trying to figure out 
exactly how the three girls would 
interact.. Hell, it doesn’t really 
matter because it’s all good. 

Back to the question, that is 
utterly ridiculous. The only 
reason Goldeneye is hard to find 
is because it is selling at an 
incredible pace, meaning 
retailers are having trouble 
keeping it in. And ditto on the ‘Go 
Vikings’ sentiment. 


BRAW DEAD 

I was given Extreme-G for 
Christmas. And I must say, that it 
is the coolest racing game i have 
ever played. It is even better than 
San Francisco Rush. The pure 
graphical experience is enough to 
suck in PlayStation fans that hate 
N64 (my friends). As for extras, to 
me the entire game is an extra. 
The only game that can match its 
craziness, is Uniracers. And 
besides all that, it is extremely 
fun. So now I ask, ‘What happened 
to your review?’ 

Alex Fedderly 
Ellicott City, Md 

fRAUfc Art thou high? You like 
Extreme G better than Rush? And 
you like Uniracers, period? Wow. 
You’re an, erm... unusual young 
man. Rumor has it that both 
WipEout and Formula One from 
Psygnosis will arrive on N64 
sometime in the future. Perhaps 
they can save you. 


Marine Corps hymn any more. 
Nowadays, he cleans up to the 
tune of ‘Smoke On The Water’... 



IDO ULTRA gamefjIsLjBn 


http: //www. ultragp.com 





ROGER: 1 . Twisted Metal 3 is in 
the works. Sony Interactive 
Studios is working on the title, 
since Sony owns the rights to the 
property. As for Warhawk II, I’ve 
been begging Sony and Single 
Trac for it, but there has been no 
development to date. 

2. Because I told him there was 
beer at the bottom of it. 

3. Haven’t heard any news yet, 
but the game garnered enough 
critical acclaim and sales to be 
worthy of a follow up. My best 
guess would be a follow up by 
next Christmas or soon after. 

4. He can’t. He’s stuck. (Don’t you 
think there’s a startling resem- 
blance to Oscar the Grouch?) 


WHATB3EUDS? 

Howdy Frank! I am a new but 
loyal subscriber to UGP! I am a 
pathetic loser hoping to get this 
letter printed! I need help with 
Diddy Kong Racing. Where the hell 
is the T.T door? Remember, I am a 
freely admiting bum, no idiot! 
Please help me! Frank, I’ll even 
throw in some haggis. Oh, if any 
of my friends are reading this, it's 


not me. 

Sean Beattie 
San Antonio, Tx 

¥RA*: We showed this to all 
your friends before we printed it. 
How they laughed... 


JUSTflBEUBS 

Frank, I think that you guys are 
doing great with UGP. I get your 
mag. every month. I have a couple 
of questions. 1 . In Resident Evil 
DC, what do I do with the two 
Doom books? 2. Do you think that 
we could be related? If so, do you 
think you could hook me up with a 
job with UGP? That would be cool. 
Your long lost relative. 

P.s. Irish up! 

Corey J. O'Connor 

¥RArtfc Listen up Paddy, ya bog- 
trottin’, potato-free Irishman. I 
am Scottish. It is not only differ- 
ent, it is BETTER! To get a job on 
UGP, simply send me a check for 
$500,000 and I’ll think of some- 
thing. You can even have Bill’s 
job if you like. You get the medal- 
lions from the Doom Books. 


BMUTASTlc/ 

I have a question about Tomb 
Raider 2. Since I won't get a SANE 
answer from any of you guys on 
the staff, this letter is ‘FOR FRAN'S 
EYES ONLY!’ Okay, you’re at Lara's 
home, and you're in the maze by 
the fountain. You make your way 
through to a drop off, go in and 
follow a path to a button. You 
press the button and it shows you 
a hidden door under the staircase 
by the clock. You make it inside, 
only to see that the door is closed 
again. How do you get inside? 
Aaron McGill 
Mayfield, Ky 


Hi! Your magazine is awesome. Hi 
Bill! Get out of the garbage can! 
Anyway, I think you guys are doing 
a good job. I have a Playstation. I 
have a few questions for you: 1 . Is 
Single Trac coming out with a 
Twisted Metal 3 or Warhawk II? 2. 
Why is Bill sitting in that garbage 
can? 3. When are more of the 
games in the Oddworld quintology 
coming out? I love Oddworld. 4. 
Bill! Get out of the garbage can! 
Thanks for taking the time to read 
this and one last thing. Bill! I'm 
getting tired of this. 

Ben Dudely 
Cin, Oh 


Fran catches a ride with the lovely 
Lara Croft.. 


The door is timed 
to haul ass 
ize and back 
into Lara’s mansion. If you fami- 
larize yourself with how the 
maze is laid out, you’ll be able to 
find a quick way back to the 
house in time to get down into 
the basement, even before the 
door closes. It’ll take more than a 
few tries, but if I managed to do 
it, I’m sure you’ll have no prob- 
lem. And if you don’t mind a 
spoiler, you’ll discover that the 
huge amount of effort might not 
pay off once you get inside the 
basement. I know I was sort of 
bummed, but good luck anyway. 


READER ART 

Artist: Melissa Curtin, 
Parts Unknown 


Game Megs 

UH...DK... 

Alright then, the game Is called The Bullet 
Chamber and it’s about your character and 
Millard Fillmore sitting around, eating 
packets of mustard. 

Blasto2@juno.com 

Ml.: Alright, Blasto! It’s about time we 
got a few historical games around here. 
You were absolutely correct about our 13th 
President’s affinity for mustard, but you 
didn’t win because you failed to mention 
his fondness for Dill Pickle Relish in his 
socks! Remember the details, Blasto! 


5HOCKEH 

My game is called ZAP. You sneak into the 
local aquarium and fish out an electric eel 
with a ten-foot wooden pole. You then pro- 
ceed to wreak havoc at the local gathering 
of your choice. Good players advance to a 
coma. I have. 

Christopher Hiller 
Milford, Ml 

WLL: Good one, Chris, but why did you 
insist on using an electric eel, when any 
household pet, righteously stuffed with 
jalapeno peppers, will incite a good-sized 
crowd to beat you into a coma? Trust me, 
it works just as well as an eel does! 


CHILL PUT! 

I just had this great game idea: Fridge 
Racer. You ride around in a refrigerator at 
high speeds through different tracks. The 
goal is to finish the track before everyone 
else and/or you catch hypothermia from 
racing around in a 'fridge. There are tons 
of different vehicles to choose from, like 
the Fridgedair and Kenmore. The techno 
soundtrack is awesome to chill out to. 
JediKupan@aol.com 

MX: Well, JediKupan, you’re the big 
winner this month, but we still haven’t fig- 
ured out a prize wacky enough for this 
contest, so you don’t get anything! 
WOOHOO!!! By the way, I have a couple of 
questions concerning pilot safety in Fridge 
Racer. First of all, isn't it kinda hard to 
breathe in those damn things with the 
door shut? Sure, in a drag race it would be 
OK, but a really long race could be stifling. 
Also, does the light in the door stay on the 
whole time? Just wondering... 


Gawje Weas? 

You know, if more of you sent in game 
ideas, maybe i could convinde the pow- 
ers that be that we should give a prize 
to the best one each month, in fact, i’ll 
start that right now! next month’s win- 
ner gets bill’s mystery prize! this could 
be something bad, or maybe something 
good, i don’t know... 


http: //www. ultragp.com 


ULTRA gamep/at/en 


101 








Help Me, fran 


I just bought Monster Rancher for 
Playstation and I came across a rare 
monster on the first Spice Girls CD! Is it 
a super deformed version of Sporty 
Spice? It said that I need the commit- 
tee’s permission to get the monster. 

How the heck do I do that? I have never 
seen any committee! Thanks! 

Alien45677@aol.com 

Ai The monster that you receive from 
the CD in question is a mystery mix ape, 
but first you must get permission. I’m 
not exactly sure how to get the commit- 
tee’s permission for an ape, but what I 
did was use one of my monsters to 
explore the Hartville Ruins on one of 
Karn’s expeditions and find the Magic 
Banana in one of the buildings there. 
When you get back to the ranch, Karn 
will tell you how to breed an ape by 
combining two spoiled monsters and 
using the Magic Banana as an item in 
the combination. You’ll most likely also 
have to beat the ape, Sonmu, in the B 
Class Trial Cup in order to get the 
committee’s attention on the 
matter. The best way to get the / 

committee to allow you to A 

breed most of the rare mon- / 
sters is to beat the Big Four 
tournaments after complet- 
ing S Class. Good luck. 


^ I have been playing Mega Man 
X4 for the Sega Saturn for the last 
couple of weeks. I have 
defeated four bosses 

I with Mega Man X and 
then this Colonel guy 
challenges me to fight 
him. I have tried and 
tried to defeat him but he 
always wins and I was wondering if 
there is a good way to beat him. 
-Branden Van Pool, Scott City, MO 

Al In order to beat the mid-stage 
fight with the Colonel, you want to 
make sure to have the boots from 
the Jungle stage. You can find them 
near the bottom section with all the 
ladders and the red wall-walkers. 
They’ll be near the waterfall on the 
right. Walk through the waterfall and 
the capsule will be there. Once you 
have the boots and you come up 
against the Colonel, you’ll want to 
jump and hover whenever he disap- 
pears. When he swings at you the 
second time, hit him with a shot as 
soon as he dashes to the side of the 
screen, then immediately jump and 
hover to avoid his shots. Keep 
repeating this pattern until he’s dead 
and buried. 


How do you get the special 
monsters in Monster Rancher like the v 
dragon, the ape, the ore, and the robot? 
Also, what about monsters living in 
Monols or Galis? 

SuBear77@aol.com 

A: The important thing to do when 
searching for rare monsters is to go on 
Karn’s expeditions. If your monster has 
high intelligence and good power, you’ll 
be able to find a lot of the items that 
are required to breed monsters like the 
Ore (Magic Mirror), the ape (Magic 
Banana), and the Henger/Robot (Doll 
Parts). The instructor’s hints point to 
the fact that Monols and Galis can be 
transformed into Magic Monsters (ores) 
if you have the right item and if you 
raise them correctly. 



g&f prsblwjs? 

Are you having a tough time with 
a game? Well, why not ask Fran? 
Send it to the usual address, c/o 
Help me, Fran! 


CHEATER/// 

I recently bought NCAA 
Gamebreaker '98. 1 had finished 
the season and was playing 
Florida Gators in the playoffs, 
when I noticed that when I cus- 
tomized the game with a 1.9 com. 
G.P.A. The computer changed it 
every time I relaxed. The next two 
plays, I completed a pass and the 
defender fell down and got right 
back up twice. That's when I got 
pissed and broke the TV remote. I 
continued the game and it started 
happening again. Is it me, Mike, or 
is this the cheapest game ever 
made? 

P.s. When the computer rushes, it 
throws about six stiff arms and 
runs for a touchdown everytime. 
Keith Haack 
Long Island, Ny 

MIK& Like every sports game, 
when you turn the difficulty to 
extreme the computer cheats 
like Bill Clinton. However, I still 
love Gamebreaker for its depth, 
play, and challenge. It’s possible 
to stop that back. It just takes 
mad skills! 



It’s been rumored that Mike gets his, 
uh... cheating skills straight from The 
Master, himself! 


WGHTREASoH 

StoP tHE LogGINg oR wE WiLI 
coNtlnUE To KILI oNe CeleBriTY 
EacH WeEK. TheRe ARe nO SklinG 
‘aCciDenTS’. gOt iT? 
tHE tReeS 
c/o Joe Stevens, 

San Francisco, CA 

NLL: 

I figured this letter would be 
arriving soon. I was pretty sure 
the squirrels were at the bottom 
of this whole thing, so I was 
gonna suggest that all the skiers 
load up on cashews and pine 
cones and just kinda drop them 
on the way down the hill. Then 
the squirrels would scamper out 
and pick up all their blackmail 
booty, and spare our celebrities. 
We have so few of them as it is... 
Now that we know the Trees are 
behind this, though, I have no 
idea what to do. Maybe the 
skiers could all carry watering 
cans or bags of fertilizer... 


SMARTASS 

Howdy Frank! I am a new but 
loyal Roger, first off, I have to 
say that you're the best! (Even 
better than Bill.) No offense, 
Bill. Any way, I just got a 
PlayStation not too long ago 
and I'm Into RPG's a lot and I 
was flipping through the 
January '98 issue and on the 
back is an ad for Riven and I 
wanted to know If that's an 
RPG for PlayStation? 

P.S. Roger, you're the best! 

Brad DiMond 
Burton, Oh 

ROGER: 

Ah! Finally a letter from one of 
our more intelligent readers! As 
for your question about Riven, 
Riven is the sequel to Myst, 
which just about every PC owner 
in the world purchased to show 
how pretty pictures could look 
on their computers (it certainly 
wasn’t for the inane gameplay). 
Riven is marginally better, but 
the game’s ‘wander and point 
and click and wander some 
more’ gameplay isn’t really what 
most RPG fans are looking for. As 
a PlayStation RPG fan, I’ll 
assume you’ve picked up Final 
Fantasy VII, but I’d recommend 
Wild Arms and Suikoden if you 
haven’t checked them out yet 


scribblers 

Dear Screamin' Crayons, Have I 
found the website for you! Here, 

I'll let you check it out, rather than 
have me blab on about how awe- 
some a job you guys do. 
http://www.crayola.com/crayola/ 
jason 

Cape Cod, MA. 

cRAXotfS: Aw, sometimes we 
miss the Pastel Funny Farm. They 
used to stick us in the crayon 
wrapper strait jackets when we 
were bad. But we escaped... my 
two friends and I, the Yellow 
Crayon (fear the yellow one) and 
the purple crayon (the OTHER 
crayon). We don't talk about the 
OTHER crayon. We all escaped 
and found Ultra Gameplayers, 
who took us in, unaware of our 
scribbling powers. I think Bill 
knows, but as long as I scribble 
out Buddy Beer for him, he keeps 
quiet Roger had a clue, but we 
threatened to tell his wife about 
the nudie magazine under his 
desk. Frank raised an eyebrow 
and I drew him up a fluffy sheep 
with huge lips. The only thing we 
fear is... the Eraser. Thanks for 
the website adress, it brought 
back old memories of home. 


IDE ULTRA gamefplaLjsri 


http: //www. ultra gp.com 




CHIPS& BITS INC. 

POB 234 DEPT 10994 ROCHESTER, VT 05767 
INT’L 802-767-3033 FAX 802-767-3382 


jaguav 


Mailab'® 

300 ana v 


www.cdmag.com/chips.html 
or call 1-800-6004263 

Source Code 10994 


r 


VIDEO GAMES: PLAYSTATION 


Title 

Ace Combat 2 
Alundra 
Apocalypse 
Athanor 

Batman & Robin 
Bravo Air Flight 
Breath of Fire 3 
Bushido Blade 
C & C Red Alert 
Castlevania 
Clayfighter 3 
Clock Tower 
Colony Wars 
Cool Boarders 2 
Courier Crisis 
Crash Bandicoot 2 
Croc 

Dark Omen 
Darkstalkers 3 
Dead Or Alive 
Death Trap Dngn 
Diablo 

Disc World 2 
Duke Nukem 
Elric 

FIFA Soccer 98 
Felony 1179 
Fighting Force 


Release Price 
NOW $44 
NOW $44 
03/98 $46 
04/98 $46 
04/98 $44 
NOW $46 
02/98 $44 
NOW $36 
NOW $48 
NOW $48 
03/98 $46 
NOW $44 
NOW $46 
NOW $42 
NOW $46 
NOW $38 
NOW $46 
03/98 $45 
03/98 $49 
03/98 $46 
03/98 $44 
02/98 $46 
NOW $46 
NOW $44 
08/98 $49 
NOW $44 
NOW $44 
NOW $42 


Final Fantasy Tactics 
Final Fantasy VII 
Formula 1 WC 97 
Frogger 
G Police 
GEX2 
Game Shark 
Grand Theft Auto 
Grand Tour '98 
Heavy Gear 
Here's Adventures 
Jet Moto 2 
Kings Field 2 
Lost World 
Lunar 

MK Mythologies 
Madden FB 98 
Masters TeraKasi 
Mega Man Neo 
Metal Gear Solid 
Monster Rancher 
Moto Racer GP 
Myst 2: Riven 
NAMCO Museum 5 
NASCAR 98 
NBA Jam '98 
NBA Live '98 
NBA Shoot Out 98 


Release Price 
NOW $44 
NOW $54 
NOW $46 
NOW $42 
NOW $44 
02/98 $44 
NOW $42 
04/98 $51 
NOW $46 
02/98 $49 
NOW $40 
NOW $42 
NOW $49 
NOW $38 
08/98 $49 
NOW $46 
NOW $44 
NOW $49 
03/98 $42 
04/98 $46 
NOW $44 
NOW $44 
NOW $54 
NOW $44 
NOW $44 
NOW $49 
NOW $42 
03/98 $42 


Title 

NCAA Football '98 
NFL GameDay '98 
NHL Face Off '98 
NHL Hockey '98 
NHL Powerplay'98 
Near Death 
Nightmare Creatrs 
Ninja 

Nuclear Strike 
Odd World 
PGA Tour '98 
PTO 3 

PaRappa Rappa 
Pamdemonium 2 
Parasite Eve 
Pitfall 
Poy Poy 
Ray Storm 
RayMan 2 
Re-Loaded 
Reel Fishing 
Resident Evil 2 
Resident Evil: DC 
Revelation:Persona 
Road Rash 3D 
Rush Hour 
Saga Frontier 
San Francisco Rsh 


Release Price 
NOW $42 
NOW $39 
NOW $42 
NOW $42 
NOW $44 
02/98 $49 
NOW $44 
03/98 $44 
NOW $42 
NOW $44 
NOW $46 
06/98 $49 
NOW $39 
NOW $45 
05/98 $69 
02/98 $49 
NOW $44 
NOW $44 
03/98 $52 
NOW $29 
NOW $46 
NOW $52 
NOW $36 
NOW $49 
03/98 $46 
NOW $46 
03/98 $44 
03/98 $44 


Title 

Shadowmaster 
SimCity 2000 
Skull Monkeys 
Soul Blade 
Soviet Strike 
SpecOps 
Steel Reign 
Street Fighter EX 
Suikoden 
Super S. 2 Collctn 
Surreal 

Suzuki Motorcross 
Syndicate Wars 
Tactics Ogre 
Tecmo Deception 
Tekken 2 
Ten Pin Alley 
Time Crisis 
Toh Shin Den 3 
Tomb Raider 2 
Tripple Play '99 
Twisted Metal 2 
VR Baseball '99 
Vandal Hearts 
WCW Nitro 
WWF '98 
Wild Arms 
Xevious 3D 


Release Price 
02/98 $44 
NOW $44 
02/98 $44 
NOW $45 
NOW $36 
03/98 $49 
NOW $39 
NOW $42 
NOW $44 
NOW $36 
02/98 $50 
04/98 $44 
NOW $44 
NOW $46 
NOW $49 
NOW $44 
NOW $44 
NOW $49 
NOW $42 
NOW $48 
03/98 $45 
NOW $44 
03/98 $42 
NOW $46 
NOW $44 
NOW $49 
NOW $42 
NOW $39 


c 


VIDEO GAMES: SATURN 


Albert Odyssey 
Armed 

Batman and Robin 
Battle Monsters 
Blazing Dragons 
Blazing Heroes 
Bomberman 
Burning Rangers 
Contra 

Courier Crisis 
Croc 
Crusader 
Darklight Conflict 
Darkstalkers 3 


NOW $46 
03/98 $49 
04/98 $44 
NOW $29 
NOW $29 
NOW $26 
NOW $39 
04/98 $46 
NOW $39 
NOW $46 
NOW $48 
NOW $39 
NOW $44 
03/98 $49 


Doom 

DragonHeart 
Duke Nukem 3D 
FIFA Soccer 98 
Fighters Megamix 
Guardian Heroes 
Here's Adventures 
Hyperblade 
Iron Storm 
Lost World 
Lunacy 

Lunar Silver Star 
Madden FB 98 
Manx T.T. 


NOW $39 
NOW $29 
NOW $44 
NOW $44 
NOW $52 
NOW $22 
NOW $42 
02/98 $51 
NOW $46 
NOW $44 
NOW $52 
02/98 $46 
NOW $46 
NOW $44 


Maximum Force 
Mechwarrior 2 
Mega Man 8 
Mega Man X4 
NBA Action '98 
NBA Live '98 
NHL Hockey '98 
Nascar 98 
Nights 
Resident Evil 
Sega Ages 
Sentinel Returns 
Shining Holy Ark 
Shining Wisdom 


NOW $44 
NOW $36 
NOW $44 
NOW $38 
NOW $46 
NOW $44 
NOW $46 
NOW $46 
NOW $34 
NOW $44 
NOW $40 
03/98 $49 
NOW $46 
NOW $42 


SimCity 2000 
Sonic R 
Soviet Strike 
Spider 
Spike 
Storm 

Ten Pin Alley 
Tetris Plus 
Theme Park 
Tomb Raiders 
VMX Racing 
Virtua Fighter 3 
Virtual On 
Wing Arms 


NOW $32 
NOW $46 
NOW $29 
03/98 $49 
NOW $46 
02/98 $50 
NOW $44 
NOW $39 
NOW $29 
NOW $50 
NOW $46 
02/98 $54 
NOW $36 
NOW $29 


VIDEO GAMES: SNES 


VIDEO GAMES: GENESIS 


George Foreman Real NOW 
Harvest Moon NOW 
Lost Vikings 2 
Madden '98 
Davis Fish Master 
NBA Hang Time 
NBA Live '98 
NBA Live 97 
NHL Hockey '98 


NOW 

NOW 

NOW 

NOW 

02/98 

NOW 

NOW 


Secret of Evermore 
StarTrek DS 9 
Super Mario Kart 
Ultimate MK3 
WWF Arcade 
Warlock 
WeaponLord 
Wild Guns 
Zelda 3 


NOW $39 
NOW $19 
NOW $34 
NOW $29 
NOW $29 
NOW $19 
NOW $19 
NOW $19 
NOW $34 


VIDEO GAMES: NINTENDO 64 


1080 Snowboard 
Aerofghtr Asslt 
Blast Corps 
Cruis'n the World 
Diddy Kong 
Duke Nukem 3D 
F-Zero 64 
FIFA Soccer '98 
GEX 2 


Axis & Allies 
Battletech 
Car Wars Deluxe 
Empire Builder 
Go 

Grand Prix 
Hobbit Adventure 
Knightmare Chess 
Robo Rally 


04/98 $64 
NOW $59 
NOW $59 
06/98 $76 
NOW $52 
NOW $66 
03/98 $76 
NOW $65 
09/98 $69 


Golden Eye 007 
Legend of Zelda 
Pilot Wings 64 
Snow Board Kids 
Star Fox 64 
Super Mario 64 
Super Mario Krt R 
Top Gear Rally 
Wave Race 


BOARD GAMES 


NOW $35 
NOW $21 
NOW $21 
NOW $25 
NOW $22 
NOW $19 
NOW $29 
NOW $13 
NOW $33 


Samurai Swords 
Scrabble Dlx 
Settlers of Catan 
Space Chess 3D 
Space Hulk 
Titan: The Arena 
Warhammer 40K 
Warhamr Fantasy 
Warhamr Quest 


NOW $66 
09/98 $79 
NOW $69 
02/98 $55 
NOW $66 
NOW $39 
NOW $39 
NOW $62 
NOW $39 


NOW $35 
NOW $39 
NOW $30 
NOW $35 
NOW $65 
NOW $17 
NOW $59 
NOW $59 
NOW $59 


COLLECTIBLE CARD GAMES 


Battletech Booster 
Battletech Starter 
Great Dalmuti 
MTG 5th Ed BP 
MTG 5th Ed SD 
MTG Mirage BP 
MTG Mirage SD 
MTG Tempest BP 
MTG Tempest SD 


NOW $2 
NOW $8 
NOW $5 
NOW $2 
NOW $7 
NOW $2 
NOW $8 
NOW $2 
NOW $8 


MTG Visions NOW $2 

MTG Weatherlight NOW $2 

Magic Fallen Empirs NOW $1 

Star Trek Booster NOW $2 

Star Trek TNG SD 
Star Wars BP 
Star Wars SD 
X-Files BP 
X-Files SD 


NOW $7 
NOW $2 
NOW $7 
NOW $2 
NOW $9 


ESPN Hockey 

NOW 

$19 

NBA Jam Session 

NOW 

$19 

FI 6 Wireless Pad 

NOW 

$9 

NBA Live '98 

NOW 

$49 

Nomad System 

NOW $169 

NFL QB Club 

NOW 

$19 

Head-On Soccer 

NOW 

$19 

NFL Quarterbk 96 

NOW 

$19 

Lost World 

NOW 

$44 

NHL Hockey '98 

NOW 

$49 

Lunar 

NOW 

$34 

Revolution X 

NOW 

$19 

Lunar 2 

NOW 

$49 

Skeleton Krew 

NOW 

$39 

Madden '98 

NOW 

$49 

Tecmo Spr Bowl 3 

NOW 

$19 

NBA Hang Time 

NOW 

$29 

World Series 98 

NOW 

$44 

VIDEO GAME HINT BOOKS 

Alundra Authorized 

NOW 

$16 

Nightmare Creatures 

NOW 

$12 

Castlevania 

NOW 

$12 

Ninja 

03/98 

$12 

Crash Bandicoot 2 

NOW 

$12 

Myst 2: Riven 

NOW 

$16 

Croc 

NOW 

$12 

Resident Evil 2 

02/98 

$12 

Final Fantasy Tactics 

NOW 

$12 

Suikoden 

NOW 

$13 

Final Fantasy VII 

NOW 

$14 

Tomb Raider 2 

NOW 

$12 

Legacy of Kain 

NOW 

$13 

Virtual Fighter 3 

03/98 

$10 

Legend of Zelda 64 

04/98 

$13 

WCW Nitro 

NOW 

$12 

Myst 2: Riven 

NOW 

$16 

Wild Arms 

NOW 

$14 

COMPUTER GAMES 

Daikatana 

04/98 

$44 

Unreal 

04/98 

$45 

Dark Forces Jedi Msn 02/98 

$32 

Curse of Monkey Isle NOW 

$39 

Dark Frees Jedi Knght NOW 

$50 

Grim Fandango 

08/98 

$48 

Dark Vengeance 

03/98 

$45 

MTG:Duels Plnswlkrs 02/98 

$46 

Death Trap Dungeon 

03/98 

$44 

Myst 2 

NOW 

$44 

Duke Nukem Forever 06/98 

$48 

Of Light & Darkness 

02/98 

$45 

Quake 2 

NOW 

$44 

Baldur's Gate 

04/98 

$45 

Sin 

03/98 

$49 

Diablo 2 

07/98 

$49 

Tomb Raider 2 

NOW 

$36 

Final Fantasy VII 

06/98 

S48 

ROLE PLAYING GAMES 

AD&D DM Guide 

NOW 

$20 

Mechwarrior 

NOW 

$13 

Ars Magica 

NOW 

$26 

Palladium Fantasy 

NOW 

S?0 

Call of Cthulhu 

NOW 

$18 

Pendragon 4th Ed. 

NOW 

$19 

Conspiracy X 

NOW 

$21 

Rifts 

NOW 

$21 

Deadlands 

NOW 

$27 

Robotech 

NOW 

$11 

Earthdawn 

NOW 

$18 

Shadowrun 

NOW 

$20 

GURPS Rulebook 

NOW 

$20 

StarWars Revised 

NOW 

$25 

Heavy Gear 

NOW 

$25 

Traveller 

NOW 

$24 

Heroes Unlimited 

NOW 

$18 

Vampire 2nd Ed. 

NOW 

$24 


‘DUKE NUKEM 3D’ 9 sinister enemies to wage war against, 
10 high tech weapons, 29 first person perspective levels. 
Non-restrictive character control allows 360 degree player 
mobility. Over 20 power-ups to collect, from night vision 
goggles to steroids. 

GT Interactive (Shooter) 

Release Date: NOW PSX $44 

‘BREATH OF FIRE III' Immense environments allow 
viewpoint rotation to reveal hidden pathways, items, 
secrets and powerups. Find the secret of the Dragon 
shrines or become an apprentice to learn magic and 
special abilities 
Capcom (Roleplaying) 

Release Date: NOW PSX $44 

‘TRAVELLER: STARSHIPS’ This book describes the star- 
ships most commonly found in the new Third Imperium, 
as well as their use. All noteworthy starships travelling 
the Imperial space are presented, along with detailed 
deck plans. 

Imperium Games (PP- Book) 

Release Date: NOW PP $13 

‘POWER WHEEL’ was designed to bring realism and 
playability to the video game player. Provides smooth 
four direction shifting. Brake and gas pedals provide a 
realistic feel and are ergonomically designed to be used 
either sitting or standing. Steering column can be 
adjusted for correct height. 

Game Source (Hardware) 

Release Date: NOW PSX/SAT $52 

‘DEATHTRAP DUNGEON’ This ultimate dungeon thriller 
is based on the fantasy gamebook series and offers 10 
tortuous levels of combat. Armed with swords, missiles, 
muskets, magic spells and more, you can fight solo or 
multi-player combat in an eerie dungeon atmosphere. 
Eidos (Roleplaying) 

Release Date: 3/98 PSX $44 

‘MAGIC KNIGHT RAYEARTH’ Three Japanese school- 
girls must save a Princess to restore peace to the land. 
Breathtaking animation with over 90 minutes of audio. 
When you talk to characters in the game, they reply! 

Working Designs (Roleplaying) 

Release Date: NOW SAT $52 

‘GEX: ENTER THE GECKO’ All-new 360-degree free 
roaming 3D gameplay. Whip cracking tail attacks, suc- 
tion cup paws, flying karate kicks, and tongue lashing 
help GEX prevent Rez from taking over the country's TV 
broadcasts. Over 125 moves, 3,400 frames of fluid char- 
acter animation and "turn and talk" lip-synching. 
Midway (Adventure) 

Release Date: NOW PSX $44 

‘YOSHI'S STORY’ The characters in this 64-bit sequel to 
Yoshi's Island move with an uncanny degree of fluidity, 
particularly Yoshi, and the backgrounds are stunning. 
This totally new approach to platform gaming features 
24 levels. 

Nintendo (Adventure) 

Release Date: 3/98 N64 $62 

‘NECROMUNDA’ Rival gangs fight conflicts in the night- 
mare undercity. The opposing gangs are represented by 
models you assemble and paint. Arm and equip your 
gang effeciently, exploit the ruins and other terrain to 
your advantage, and outfight your opponent. 

Games Workshop (Board Game) 

Release Date: NOW BG $59 

MAGIC THE GATHERING 5TH EDITION’ This deck 
contains 60 tradable game cards, randomly assorted, 
plus a rule book. Each player must have a deck. This 
deck may be enhanced with more cards sold in 
booster packs. 

Wizards of the Coast (Card Game) 

Release Date: NOW CG $7 

‘ALUNDRA’ Grab a weapon and become the dreamwalk- 
er, Alundra, as he struggles to purge the evil Id of an 
ancient world before it falls to ash. Explore dungeons, 
find weapons, solve puzzles, and kick monster butt as 
you weave between tense reality and nightmarish 
dreams. 

Working Designs (Role Playing) 

Release Date: NOW PSX $44 


Yttsmi 

*TORY 



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with same product All sales final. Call for details. Shipping and handling charges calculated on a per order, per shipment, and per item basis. The “per order" charge is charged once 
per order placed and the "per item" charge is charged once for each item ordered and the "per shipment" charge is charged once for each shipment we make to you. Each United States 
order will include a 12-month subscription (while supplies last) of Computer Games Strategy Plus Magazine, for which $10.00 of the order cost will be allocated. 


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INDEPENDENT PLAYSTATION DIMDM2INE 



Here’s one of our readers. He sent in a letter with this picture, but we 
figured one picture is worth a thousand words. Acfc! 


ta, and basically glorify being a 


gaugwars 

I'm writing in response to your 
article on Parrapa the Rapper in 
your Holiday '97 issue on page 27. 
You said in the last sentence, 

‘Plus, this is the one time that rap 
music won't lead to a drive by 
shooting... ‘Rap music doen't lead 
to drive by shootings. Do any of 
your guys even listen to rap? 
Maybe you should listen to Tupac 
Shakur's ‘Dear Mama’. Maybe 
what you should say is Parrapa 
the Rapper is the one time a 
videogame doesn't lead to drive 
by shootings with games like 
Tomb Raider 2, Resident Evil, 
Doom, and GoldenEye 007 out 
there. By the way, I just thought I’d 
let you know violence has been 
around long before rap music. The 
violence and lyrics in some rap 
music sometimes just reflects the 
economic and social environments 
that some rappers grew up in. 
Jason Rodriguez 
Brooklyn, NY 



Here’s Parappa busting some caps 
along with his newest rhyme... 


ROGER: Yeah, yeah, yeah, I’ve 
heard all the rationalizations and 
for the most part I agree. I never 
believe that any outside influence 
(be it rap music or videogames) 
controls our actions. We’re all 
individually responsible, but I 
also think that you can’t ignore 
the environment that you 
immerse yourself in. If you dress 
like a gangsta, act like a gangs- 


gangsta, you shouldn’t be sur- 
prised if a gangsta takes a shot 
at you for no good apparent rea- 
son. Just ask Tupac and Biggie, 
whose economic environments 
were far removed from the con- 
ditions they grew up in. All in all, 

I just ask if people are going to 
be idiots and shoot it out on the 
streets, use your videogames to 
sharpen your aim so that an 
innocent bystander like me does- 
n’t get his butt shot off. 


rrs toast/ 

Francesca, I know you're the only 
mature one there, so I would like 
you to answer my question. It's 
concerning my poor PlayStation. I 
dropped it, but it wan't my fault. It 
was the stupid bag that was hold- 
ing the system. The bag's shoul- 
der buckle unbuckled and the 
console fell on the ground, but not 
that hard. I heard that once it’s 
been bumped, the laser changes 
and it’s ruined. I also heard that 
there is a new PlayStation, differ- 
ent from the old one, so that 
means you can't pretend you 
bought a wretched one. I'm all out 
of ideas, so please give me all the 
information you can about repar- 
ing it or whatever. 

P.s. Should I write to Sony? 

Raoul Chavez 
Lombard, II 

WAUcEScA: I hate to drop the 
bomb on you Raoul, but I’m 
afraid that your only option at 
this point is to call up SCEA to 
get info on how to get your sys- 
tem repaired if it's not working 
correctly. If you’ve had it over 
three months, the warranty is no 
longer applicable as well. I 
believe that it costs around $60 


to get your PlayStation repaired 
and sent back to you with a 
brand new warranty, so you can 
decide whether or not it’s worth 
it to repair it or buy a new one. 


SWEET BABY 

How could you! You voted Vincent 
Valentine as the Videogame Hunk 
and not Cloud Strife! Cloud is so 
much finer than Vincent! You can't 
even see his face, because his 
long gray hair (which is so dated!) 
is taking over his head! And lets 
not forget those eyes! His eyes 
make him look like he hasn't got- 
ten any sleep in days! Vincent 
isn't worthy of this award and I 
couldn't put any other man in this 
category, BUT Cloud! He has the 
most amazing hair you ever saw! 
He smiles like the sunshine and 
he's got those bulging muscles! 
Oh, if only he was real or if only I 
was a character in Final Fantasy 
VII! Can you send me some 
pictures of him? I want an up- 
close one. 

Kimberly Powell 
San Francisco, Ca 



All these people wanna do Is make 
out and gain health points! 


TRAUcEScA: Cloud versus 
Vincent, eh? I’m sure that a lot of 
the more depraved female read- 
ers out there are just picturing 
this whole scenario right now, 
except the daydream includes a 
lot of mud and a wrestling ring. 
All I have to say is who would 
you pick? A semi-immortal, 
super-stylish, robo-vamp with a 
‘long range weapon,’ or a Soldier 
wannabe with delusionial memo- 
ries and long range hair? Geez, 
this could deteriorate into some 
embarrassingly heated point-by- 
point comparison between the 
two, but for the sake of Cloud 
fanatics everywhere, I just won’t 
start. Thanks a lot, Kimberly! 

Now female gamers can’t defend 
themselves, anymore, as 
‘extremely enlightened’ com- 
pared to the zillions of guys who 
are rolling around naked in pic- 
tures of Lara Croft! 


(Art SITE <£ 
THEMortTH 

TGE online 

http://www.tge-online.com 

With the booming popularity of the N64, it’s 
not a surprise to find a lot of websites 
dedicated to the machine. One of the newer, 
but more impressive, sites to surface is TGE 
Online. It’s got a clean and easily navigable 
interface, as well as some very interesting 
and informative critiques. From regularly 
rotating features to a news monitor to a full 
release schedule, TGE Online covers all the 
major points of interest for the avid 
Nintendo gamer, but not without a sense of 
humor. Check out the ‘Shig Says’ section to 
get a few chuckles at the videogame 
giant’s expense. The site is still just starting 
out, but we have no doubts that TGE Online 
will shape up to be one of the premiere 
N64 sites on the web for information about 
the console. 


Clean layouts 
compliment the 
writing style. 


The release 
list is huge 
and well 
maintained. 


A hilarious peek 
into the mind 
of Shigeru 
Miyamoto as he 
reveals the 
secrets of 
classic games. 


Expect long, 
well-written 
articles in 
the Features 
section. 


SURGED Arty GooD 
WEBSrT£S LATELY? 

Drop us an e-mail with the URL. If 
we feel that it goes above and 
beyond the call of duty, we’ll fea- 
ture the page in a future issue! 



http: //www. ultragp.com 


ULTRA gam&plaij&rs IDS 





(It's time to do your taxes.) 



Get TurboTax on the Ultra Game Players CD! 


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• Answer the quick and simple interview questions (Save Time) 

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logo, Quicken, and the Quicken logo are trademarks of Inuit, Inc. 




i.j.IJilJEBI 



r 


APRIL 

NINTENDO 64 

Battle Dancer - Konami 
Earthworm Jim 3D - Interplay 
NBA Courtside - Nintendo 
WWF Warzone - Acclaim Ent. 
1080° Snowboarding 

- Nintendo 

PLAYSTATION 

Batman and Robin - Acclaim 
Breath of Fire III - Capcom 
Cardinal Syn - Sony CE 
Constructor - Acclaim 
Crime Killer - Interplay 
Exodus - Sony CE 
Forsaken - Acclaim 
Gallop Racer - Tecmo 
Gran Turismo - Sony CE 
Grand Theft Auto - ASC Games 
Heart of Darkness - Interplay 
Jeremy McGrath SC ‘98 

- Acclaim 

Mega Man Nova - Capcom 
Ninja - EIDOS Interactive 
Point Blank - Namco 
Powerboat Racing - Interplay 
Speed Racer - Jaleco 
Tekken 3 - Namco 
Tomba! - Sony CE 
War Games - MGM Interactive 
Wild 9 - Interplay 
WWF Warzone - Acclaim Ent. 

SATURN 

House of the Dead - Sega 
Magic Knight Rayearth 

- Working Designs 
Panzer Dragoon Saga - Sega 

PC 

Alien Earth 

- Playmates Int. Ent. 

Army Men - The 3D0 Company 
Crime Killer - Interplay 

\ 


Falcon 4 - Microprose 

Flying Nightmares 2 

- EIDOS Interactive 
Forsaken - Acclaim Ent. 
Freespace - Interplay 
Great Battles of Caesar 

- Interactive Magic 

Heart of Darkness - Interplay 
High Heat Baseball 

- The 3D0 Company 
Liberation Day 

- Interactive Magic 

MS Baseball 3D - Microsoft 
MS Golf ‘98 - Microsoft 
Outwars - Microsoft 
Super Redneck Rampage 2 

- Interplay 
SWAT 2 - Sierra 
Team Apache 

- EIDOS Interactive 
Tonka Garage 

- Hasbro Interactive 
Total Annihilation Exp. Pack 

- GT Interactive 

War Games - MGM Interactive 
Warbreeds -Borderbund 
10-Six - SegaSoft 

MAY 

NINTENDO 64 

Forsaken - Acclaim Ent. 

Ken Griffey Jr. Baseball 

- Nintendo 

Wrecking Balls - Acclaim Ent. 

PLAYSTATION 

Carom Shot - Ascii Ent. 

VR Baseball ‘99 - Interplay 

SATURN 

Burning Rangers - Sega 
Shining Force 3 - Sega 

PC 

Baldur’s Gate - Interplay 
Daikatana - EIDOS Interactive 




HOT NEW GAMES 


PLAYSTATION 

Bushido Blade 2 - Sony CE 
Deception II - Tecmo 
Tomorrow Never Dies 

- MGM Interactive 


•Note: All release 
dates are subject to 
change at any time 


Flight Squadron - Activision 
Guardians Agents/Justice 

- Microprose 
Sin - Activision 

Trophy Bass Deluxe - Sierra 
X-Fire - Sir Tech 

JUNE 

NINTENDO 64 

Acclaim Sports Soccer 

- Acclaim 

Banjo-Kazooie - Nintendo 
Cruis’n World - Nintendo 
Mission Impossible - Ocean 
Mortal Kombat 4 

- Midway Home Ent. 

NBA Jam ‘98 - Acclaim 
Quest 64 - T*Hq 


PLAYSTATION 

Apocalypse - Activision 
Bass Masters Classic: te 

- T*Hq 

Critical Blow - Banpresto 
Granstream Saga - T»Hq 
Parasite Eve - Sony CE 
Psybadek - Psygnosis 

PC 

Bass Masters Classic: te 

- T"Hq 

Half-Life - Davidson 
Newman/Haas Racing 

- Psygnosis 

JULY 

NINTENDO 64 

All-Star Baseball ‘98 

- Acclaim Ent. 

Turok 2 - Acclaim Ent. 


SEPTEMBER 

PC 

Tides of War 

- GT Interactive 

OCTOBER 

PLAYSTATION 

Heavy Gear - Activision 
SpeedTribes - T*Hq 

PC 

SpeedTribes - T»Hq 
Vulcan Fury - Interplay 

NOVEMBER 

PC 

Sanitarium - ASC Games 


PC 

Red Jack: Revenge of the 
Brethen - T*Hq 


AUGUST 


PLAYSTATION 

Brunswick Circuit Pro 
Bowling - T*Hq 
Lunar: Silver Star Story 
Complete - Working Designs 
Tecmo Super Bowl 2 
- Tecmo 


SATURN 


PC 

Brunswick Circuit Pro 
Bowling - T»Hq 
Grim Fandango 

- LucasArts 


http: //www. ultragp.com 


ULTRA ga mBfjlaLj&rs M7 


this month's tap pichs 




H ey, we realize that 
even though we have 
to show up for each and 
every issue, some of you out there don’t 
feel the same way. We know that some 
months are tough, and that you don’t 
always have the extra cash to shell out for 
the latest issue of ULTRA GP. Don’t fret! 
These pages fill you in on all of the games 
you missed. Just don’t worry about us, 
slaving away each and every month. It’s OK. 

ultimate aujard 

hen a game is really good, we give it 
our ULTRA Award. We don’t hand 
these things out to just any game — it’s 
got to get past the most grueling review 
system in the biz and still 
come through with at 
least a 9.0 rating. That 
ain’t easy! Recent 
ULTRA Award win- 
ners are shown 
below with a special 
red number. Don’t 
miss out on 
these games!!! 





Journey Men Project 3: 
Legacy of Time - Go back 
in time and, uh... find 
stuff, then watch stuff 
blow up real good! 


1 nenoriGHren s hsshult 




rch, miDwnr cou-ecnon e 


rlurorr 


TXrl 


nuro destruct 


1 rutoidobiu LnniBoncHini 


BLRDE RUDDER 


1 BROKER SWORD: SOTT 


CRRT RRECISIOR RRCinc 




lOfl ULTRA gsm&pjIaLjen 


http: //www. ultragp.com 



















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(2uake 2 

PC 

Rating: 

1.0 

3 

Carmageddon Splat Pack 

PC 

Rating: 

&.1 

3 

Atari Collection 2 

PS 

Rating: 

fl.3 

4 

Aerogauge 

b4 

Rating: 

fi.Q 

5 

Micro Machines VR 

PC 

Rating: 

fl.D 

L 




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• Issue #108 


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i mrsricRL ninuR 


• Issue # 108 


• Issue# 106 


• Issue #108 


mrrH: the frlled lords 

• Issue #106 P 


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nsn in thc zone ss 


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• Issue #106 


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• Issue #107 




pomr BLnnn 


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• Issue #108 


• Issue #107 


i rnven 


BOO 



http: //WWW. ultnagp.com 


ULTRA gamep/ayerslDI 

























bhchissues 



emember way back when we were just plain old Game 
M Players? Well, you can relive those glory days by ordering our 
* W back issues. You wouldn’t believe some of the crazy stuff we 
used to get away with! Ahhh, youth. Anyways, if you’re interested, just 
send us $5,95 per issue (check or money order, US funds only, please) 
to Game Players Back Issues, 1 50 North Hill Drive, Brisbane, CA 94005. 
Just think about the outrageous cash you’ll be able to get for a com- 
plete collection of old-style Game Players magazines in only a short 
couple of years — you could retire and just play videogames all day! 







grsMpy g 









110 ULTRA gsmsplaiLjsri 


http: //www. ultnagp.com 








THE IMAGINE MEDIA 




2nd Prize Winners: 

Mike Soffarelli, Jr. 

California 

Bobby SpSncs 

Tennessee 


CRRND PRIZE 


Rntc 

Illinois 

Theresa Isnit 

Nevada 

Steven flvery 

New York 


$500 


Wild Shopping Spree at the 
Electronics Boutique. Winner 

CHOOSES FROM A STUPENDOUS SELECTION OF THE HOTTEST 
PC AND CONSOLE GAMES FOR THE SYSTEM OF THEIR CHOICE! 

• Plus, t-shirts and CD-ROMS! 


Joseph E. Rogerson 111 


3rd Prize Winners: 


Michael Kenny 

Texas 

Charley Hollin 

Indiana 

Kim Heise 

Colorado 


Rnthony Nunez 

California 

Jeremy Schmidt 

Wisconsin 


Sponsored by: Imagine Medir, Inc., Rmerich’s Number t Grmes Mrgrzine 
Publisher rnd Electronics Boutique, The Ultimate Games Store 


LV 


• NINTENDO 64 OR PLAYSTATION SYSTEM 
- AND A FREE SUBSCRIPTION OF THEIR CHOICE: 

NEXT GENERATION -THE MAGAZINE FOR advanced gamers 
PSM - THE 100% INDEPENDENT PLAYSTATION MAGAZINE 
OR ULTRA GAMEPLAYERS -THE ORIGINAL GAMES 
MAGAZINE FULL OF TIPS, TRICKS AND STRATEGY GUIDES. 




INTERGRAPH'S INTENSE 30 VOODOO BOARD 

FEATURING 3DFX ACCELERATORS 
AND A FREE SUBSCRIPTION TO PC GAMER 

—THE #1 PC GAMES MAGAZINE. 


TWO N64 OR PLAYSTATION 

PUIS A T-SHIRT & IMAGINE BASEBAU CAP! 


gameplayers. 








Unless you read magazines backwards, this is the time of the month you hate the most. The end of 
another issue, but have no fear! Our next issue promises to be even better. As we near E3, all of the big 
games of 1998 are starting to surface and Ultra Gameplayers is going to be there, giving you the straight 
(albeit a bit insane) look. Check back April 21st and we’ll spare the women and children. 



Tekken 3 


Is this the most glorious fighter to ever grace the 
PlayStation? Next month, we are prepared to answer this 
question, as we get our hands on the most anticipated 
fighting game of the year. 


FEATURED 

NEXT 

MONTH... 

SURE, WE GAVE YOU A FEW 
SCREEN SHOTS AND SOME EARLY 
INFO ON TUROK 3 THIS MONTH, 
BUT JUST WAIT UNTIL NEXT 
MONTH. Our crack interna- 
tional CORRESPONDENTS ARE 
TAKING TRIPS AROUND THE WORLD 
TO UNCOVER MORE INFORMATION 
ON TUFIOK 3 AND A HOST OF 
OTHER TOP-SECRET ACCLAIM 

games. Yeah, Acclaim had a 

RUN OF POOR TITLES [FANTASTIC 

Four, The Crow], but this 

INDUSTRY GIANT IS MAKING A 
HUGE COMEBACK. TUROK 3 
PROMISES MORE BLOOD, BETTER 
GRAPHICS, AND A SMOOTHER 

engine. That's just one of 

THE MANY TITLES WE'LL BE 
TAKING A HARO LOOK AT NEXT 
MONTH IN OUR MASSIVE COVER 

feature. Exclusive looks at 
Shadow Man [nG^j], Extreme 
O 3 [N64], and NFL 
Quarterback Club '33 [NB^l] 

ARE JUST A FEW OF THE GAMES 

on tap. Don't miss it! 



"The Next Wave Of 3D Cards 


Any PC gamer worth his (or her) salt knows that a 3D 
card is essential! Now the technology takes another 
leap with the second generation of 3D cards. We take 
a look at each new card and what it means to gamers 
and gaming in general. With twice the power of its 
previous generation, expect to see speed and graphics 
you won’t believe. 



Play Ball 

- J. ^ 

Following up the first report on the newest baseball 
games, our own Mike Salmon takes a deeper look at 
America’s pastime. With over ten new baseball games on 
the way, it is time to separate the contenders from the 
pretenders. Reviews of NHL Breakaway (N64), NBA 


Shootout (PSX), and the final word on basketball games 
round out the best sports section in the industry. 



1 DBO Degree Snowboarding 


Could this finally be the game that really captures the 
‘extreme’ action of snowboarding? Our panel of experts 
gets a chance to sit down with a finished version and 
deliver a final analysis. We’ve already bought the 
Mountain Dew, the baggy pants, and the funky hats, all 
we need now is the game and some sweet snowboard- 
ing Bettys. 



Strategy Central 


The lovely and talented Francesca Reyes has been 
locked up in her game room for too long. Next issue, she 
breaks out, does a jig, then unleashes another massive 
collection of codes and strategies on all the top games. 
Look for her walk-through on Breath Of Fire 3, a move 
list on Tekken 3, and codes that will even make crap 
games better. All hail the queen! 


11E ULTRA gsmep/ayen 


http: //www. ultnagp.com 






SO HURRY UP - 
PLEASE! CALL THE 
ULTRA GAMEPLAYERS 
TIP LINE TODAY. 


Golden Eye 


rti 


p 


INCLUDES 


SPORTS CRFE 

Whatever your sport, we’ve 
got the hottest tips to all the 
hottest sports games 


EDITOR'S PICHS 


PREmiER CLUB 


Our editors choose their 
all-time favorite games to provide 
tricks, cheats and codes 


Tips on the latest games for 
Sony Playstation, Nintendo 64 
and Sega Saturn 


FRANK’S GONNA HOLD HIS 
BREATH UNTIL YOU CALL! 


^Call now for the 
latest TIPS, HINTS 
and STRATEGIES 

for your favorite 
games. Including: 


[calls cosr $i.4s/minure] 


Calls average 3 minutes in length. If you’re under 18 years of age, please get your parents' 
permission to call. Brought to you by ULTRA GamePlayers Magazine in beautiful Brisbane, CA. 









IF YOU TRIED TO DO HALF THE STUFF IN 

1080° Snowboarding on Nintendo ® 64 for real , 
YOU wouldn't be around to brag about it. 






■r‘- 




I? tiff HI III *11 

V SI? 1 II? li! 

!( i!f ! I 


CDC/Dm 

00 C/D 50 





tROMA^ ~ 

Our goal is to preserve classic video game magazines so that 

they are not lost permanently. 

People interested in helping out in any capacity. 

Please visit us at www.retromags.com 



> made from these scans, nor do we offer anything 
vailable from the publishers themselves. 



-cross anyone selling releases from 
f support them and do let us know. 


Thank you!